After leaving the village behind, Leon and Baby Bird take a tour of a local castle and immediately start blowing it up into pieces, harassing the disabled residents and even messing with their plumbing inspite of the friendly welcome from the castellan himself. American tourists, am I right.
I left two treasures in the audience chamber. Don't worry, I'll go back to collect them. MUCH later.
I decided against buying Stingray this chapter. I thought about it, but I don't think I need a faster rifle yet and the one I have now is the most powerful in the game. I don't really know what I'm doing with the weapons, I'm making it up as I go.
I tried the briefcase that generates additional large resources for fun and profit for the first time in this walkthrough since the extra pistol ammo case is a scam anyway, but I felt I had to reload and switch it back after my first brief attempt at the water room. I had a nearly 100% drop rate for large resources there, it was ridiculous and I couldn't carry or use most of the them for the lack of gunpowder. I hated it.
In a normal playthrough for me I probably would've just ferried all of them back to the merchant for extra income, though. I don't know if it comes across on video, but I hate not grabbing items. I like items.
The reason why I said the pistol ammo case is a scam is because in this game, just like in the original, on normal difficulty drop rates change based on what you do or don't have a lot of. Use grenades, get grenades. Use pistol ammo, get pistol ammo. The case doesn't create additional pistol ammo if you're already well stocked and the game would drop extra ammo anyway if you're low. The real benefit of the case is that it DOESN'T replace all other drops with useless large resources.
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Resident Evil 4 Playlist:
https://www.youtube.com/playlist?list=PLVED6FDJHueQ1fbLl1IUV8gH3HzbPT1Jd
I left some pesetas in the garrador room :ยด(
https://www.patreon.com/JohnnyDFox
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https://www.youtube.com/watch?v=ZZJ0xyb98O8
Here's a demo of a game I had no idea what it was until I started recording this video. I didn't even know it was a driving game of sorts, although I did kind of guess from the title having "fuel" in it. You see, while I was purchasing Spyro 2 from the PlayStation Network, I somehow ended up accidentally adding this demo to my cart as well, and, well... it was free and I figured there's always a chance it's going to be some awesome game that I or at least some of my viewers might like to know about it, so I left it in and here it is.
My thoughts on the demo: Not buying the full game. I'm guessing it'll be a 15 euro downloadable title and I could see people enjoying it for that price if they're fans of top-down driving due to the game potentially having interesting characters with different cars, powers and storylines(?) with weapons to use strategically(?), but me personally? No.
My interest in driving games is a bit flaky already with the lack of human opponents to race with, I grew out of top-down driving when my Sega died and I wasn't able to play Micro Machines 2 anymore, pop-culture has taught me to be cynical about these kind of characters actually being at all interesting, the one track to drive around in the demo was boring in almost every way possible, I didn't care for the music I heard in this demo, the controls were awful and I didn't feel like I had as much control over my vehicle as I should, and the use of weapons and character powers didn't strike me as very interesting during these two runs I did in the video. There was nothing here to make me interested in the game, but if you think I'm an idiot and question my opinion of the game, go ahead, download the demo and see for yourself. It's free.
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https://www.youtube.com/watch?v=Vc1dZUm9Nh0
John infiltrates the evil megacorp that now manufactures psychic soldiers based on Grienko's studies. This chapter had a lot of potential, but as you can see, it's a tad short and it's the only chapter where you suddenly need to do a bit more thinking and looking around, making it just slightly confusing this late into the game.
Sure, after the next flashback this area continues as John makes his way to Hanson's office, but that chapter has it's own flaws.
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https://www.youtube.com/watch?v=9uxRz2g_wRo
Chess pro found drowned in poo and vomit, stuffed inside a wooden box. No witnesses.
No knockouts, suit only, could be "Silent Assassin, Suit Only" if you fiber wire him instead of giving him a swirlie. Should be, but I can't guarantee anything in this game and I didn't test the fiber wire here. I drowned him, and that did not unlock "SA, SO" for me.
This is comparatively easy to do. In my first tries I forgot that's there's rat poison upstairs and I kept getting one from downstairs, which is slightly trickier to grab unseen and in suit only.
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https://www.youtube.com/watch?v=WAXCxFybYao
There's even more bugs loose at the construction site, although this time the trouble is termites.
Daxter playlist: https://www.youtube.com/playlist?list=PLVED6FDJHueTGC-Y_cHgeunXiYrO7Joqk
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https://www.youtube.com/watch?v=gU5iHnpP68o
Emperor Xoctopus, the leader of the invading alien species, has decided to break the peace and start an all out war against the bears in search of Naughty Bear, who he has never forgiven for ending his invasion of Perfection Island. Naughty should really reprise his role and prevent the aliens from now invading Paradise Island, and show Emperor Xoctopus what he thinks of him and his plans.
The goal is to punish Emperor Xoctopus, simple as that.
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https://www.youtube.com/watch?v=TBlz9FWKaKw
At the beginning of Jak II, Jak is captured and Daxter comes to save him 2 years later. Here's the story of how Daxter ended up being able to break Jak free.
Daxter, after spending all this time alone telling stories in bars, gets hired as an exterminator to deal with these new bugs infesting the city. The first job is at the Westside Hotel.
Daxter playlist: https://www.youtube.com/playlist?list=PLVED6FDJHueTGC-Y_cHgeunXiYrO7Joqk
A very straightforward playthrough, I only aim to complete the main mission objectives and not bother with 100%.
A downloadable PSP game, recorded from a PlayStation Vita TV with Elgato Gaming Capture HD60.
Fun game, but glitchy with camera problems, invisible walls and slippery platform edges here and there to screw you over. The controls are also very wonky. Don't really get why but for some reason the left analog stick is not aligned with Daxter's movements, so if I just press it up, Daxter moves diagonally. You get used to it when already in motion, but trying to do accurate movements from a dead stop is tough. Crouching also seems to get stuck on sometimes, leading to unnecessary damage taken.
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https://www.youtube.com/watch?v=XCi16YphS7U
Disgruntled intern quits, pulls fire alarm on his way out of the building. Panicked boss hiding in a closet suffocates to death.
In other news, don't eat the food in Morocco.
MISSION PLAN:
Fiber wire, lethal poison.
There's a bottle of lethal poison in the secret tunnel, but it's way out of my way.
Was planning to do the internal affairs and dance till you drop challenges together and skipping the silly camera explosive challenge entirely, but it felt odd doing a sneaky kill and then transitioning to a very loud kill (the dance off will be loud). Then I saw that there's a "new" challenge to poison Zaydan called "Poison IV" and I realized how that one waiter sometimes appears at the school. Never even thought about the poison angle until I saw the challenge, then everything clicked, and it all fits perfectly with the Internal Affairs challenge where I wake the waiter up anyway.
Some updates to the game make certain things I've done in the previous videos impossible to repeat. The peripheral vision of NPCs has been adjusted so they see wider and now it seems more locked to their heads so if they turn their heads they see where they are actually looking. I think that happened before too, but now it's more obvious.
For example this change has made just walking past the two guys at the back entrance stairs at 05:20 impossible, but more importantly it's made using radios to lure people to be knocked out almost useless because of how wide they see while looking around. Incidentally in this level the update has also made the radio at 04:20 completely pointless, because it's no longer useful for even a general distraction. You COULD use it, but it serves no purpose as it's slower than throwables and there's tons of items around to throw. I guess in a pinch, when you've thrown every item in the level somewhere unreachable and are just dying to get that specific keycard wthout casualties, THEN it might be useful.
The devs aren't really thinking about the small stuff, are they.
They've also added in "mini alerts", a stage in the AI alertness where an NPC is about to become suspicious but isn't yet, caused most often by 47 being too close to NPCs. Or at least an indicator for it if it existed before. I never noticed it at this volume until recently when random civilians started bumping into ME and then yelling for guards because I stayed in their vicinity for a few seconds too long. Counts as being "spotted" once they become fully suspicious. Of a guy they bumped into. In a densely populated public area. Yup. GUARDS!!!!
I believe these updates are the devs' response to some people finding the game too easy, but I think they should pay more attention to the level design and placements of people and objectives instead.
Also, the fans will ALWAYS find the games
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https://www.youtube.com/watch?v=yiQ4WlDF0-g
Luis++ Island. I think I time dout here, too. I just don't have what it takes to play as Luis.
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Resident Evil 4 Playlist:
https://www.youtube.com/playlist?list=PLVED6FDJHueQ1fbLl1IUV8gH3HzbPT1Jd
You got a smoke?
https://www.patreon.com/JohnnyDFox
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https://www.youtube.com/watch?v=TTAUbc-gIdY