So this video is my own personal thoughts on a recent article published by Autodesk. The article was a comparison piece between Maya and Blender. Except, oddly enough there was no comparisons to be found?
In this episode, we explore how we can tie together all of the previously discussed concepts for use in our 3D worlds.
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https://www.youtube.com/watch?v=ifMLt6XUpNU
Here is the first part of the Snow Material tut. This entire video focuses on creating the Height map for the material, which we then use to complete the material in part 2.
00:11 - Project Setup
01:09 - Snow Pockets
08:19 - Wind Streaks
20:56 - Snow Swells (pocketed wind streaks)
27:02 - Rocks Geo
38:49 - Rock Formations
49:44 - Combining Height Maps
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=gi55_kY2lvo
In this episode of the Substance Designer Pattern Fundamentals, let's look at a classic example of complex patterns: chainlink! From humble origins as a Waveform node, let's look at how we can achieve a pretty complex pattern in under 20 nodes.
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0:00 What's this about?
0:40 Link Side
6:08 Link Gradient
10:37 Finishing the Link Shape
12:25 Tiling the Pattern
16:39 Opacity
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Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
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Help support me and get access to all of the goodies!
Gumroad: https://gumroad.com/get_learnt
Patreon: https://www.patreon.com/GetLearnt
FlippedNormals: https://flippednormals.com/creator/chunck
#SubstanceDesigner #GameArt
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https://www.youtube.com/watch?v=q0WtBVYzBDQ
In this video, we advance our material making process by focusing on our two biggest surfaces. Using the techniques built in the previous video, we begin to develop a more thorough understanding of surfaces and how we can play with their look and personality.
Make sure to grab the free resources here: https://gum.co/RJmBH
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=roiirca2SSs
The first video in our series will show us how to begin developing a Height map for this material. We will look at some techniques to create many rocks at once with relative ease!
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
In this episode, we learn about the Diffuse map and its applications in the Speculaor/Glossiness workflow.
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https://www.youtube.com/watch?v=IkXMr20xcZU
Let's explore what channel packing is, why we do it and how it can benefit your workflow!
To download all the videos, check it out on my Gumroad!
https://gumroad.com/l/FyfoDc
Timeline
0:00 Intro
0:22 Why We Channel Pack
1:30 Pixels
2:02 Images
3:43 Channel Packing
4:41 RMA Example
5:36 Albedo/Transparency Example
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
#GetLearnt #ChannelPacking
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https://www.youtube.com/watch?v=HANAToqXy6A
In this video, we rapidly develop several smaller materials using our custom template to speed up the creation process.
Make sure to grab the free resources here: https://gum.co/RJmBH
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=ldoSskVrFTg
In this episode, we look at a fairly versatile format, PING, and the advantages and disadvantages it offers.
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https://www.youtube.com/watch?v=woWVkxqIEMI