I am trying to simulate a MW3 Reaper drone.
Download Testmap: http://www.mediafire.com/file/t9ts45r48gk1m3c/COD4_SPi%27s_AC130_Testmap.rar
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https://www.youtube.com/watch?v=k8P53LEf5_M
Company of Heroes 2 Western Front Armies - Main Theme
Composer: Possibly Cris Velasco
The music is taken from a video that included all of Western Front Army music tracks uploaded from this guy: Hiroto Yamagishi
Video: https://www.youtube.com/watch?v=TMBT8BkQxGU
I did edit the video, separated this track, and made my own video of it.
I know I used Ardenes Assault Wallpaper instead of Western Front Armies wallpaper :P
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https://www.youtube.com/watch?v=riezYI1iRbo
Welcome to the second Call of Duty 4 basic map tutorial. This time I am going to show you how to give player the weapons you wish for the mission and how to make an mission briefing introscreen to display mission info like the original missions.
Please excuse my awkward and odd accent and presentation and any grammar mistakes, I am not skilled on speaking english and explaining stuff at the same time.
I also apologize for any quality flaws.
Here is the code I used:
##########################
##########################
#include maps\_anim;
#include maps\_utility;
#include common_scripts\utility;
#include maps\_utility_code;
player_setup()
{
level.player takeallweapons();
level.player freezecontrols( true );
level.player setviewmodel( "" );
level.player giveWeapon( "" );
level.player givemaxammo( "" );
level.player switchtoweapon( "" );
level.player disableweapons();
}
Introscreen()
{
lines = [];
lines[ lines.size ] = &"LINE1";
lines[ lines.size ] = &"LINE2";
lines[ lines.size ] = &"LINE3";
lines[ lines.size ] = &"LINE4";
lines[ lines.size ] = &"LINE5";
fade_time = ( 1 );
time = ( 1.5 );
maps\_introscreen::introscreen_feed_lines( lines );
maps\_introscreen::introscreen_generic_fade_in( "black", time, fade_time );
level notify("introscreen_complete");
level.player freezecontrols( false );
level.player enableweapons();
}
VERSION "1"
CONFIG "F:\projects\mk\bin\StringEd\StringEd.cfg"
FILENOTES ""
REFERENCE INTROLINE1
LANG_ENGLISH ""Test Map Video""
REFERENCE INTROLINE2
LANG_ENGLISH "Player"
REFERENCE INTROLINE3
LANG_ENGLISH "Day 1337"
REFERENCE INTROLINE4
LANG_ENGLISH "Random Tutorial Room"
REFERENCE INTROLINE5
LANG_ENGLISH "Task Force 99"
ENDMARKER
##########################
##########################
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https://www.youtube.com/watch?v=R8u6K5caFjM
h2mod is a fanmade client for MW2 Campaign Remastered.
Specops mod is made possible via h2mod client. Both brought to us by fed.
???Click Read More ???
h2mod git: https://github.com/fedddddd/h2-mod
h2mod specops git: https://github.com/fedddddd/h2-specops-mod
h2mod Discord: https://discord.gg/HM96FjF6SB
SPi's Discord: https://discord.gg/Rs68sr4
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https://www.youtube.com/watch?v=4lgSD8Lib24
Not my best video. I personally didn't like it, but since it's not a very official video but it's more than a casual gameplay it was okay.
Taking down "Keo Pradhana Mine" outpost with MG42. I had to disable alarms first so no reinforcements would come.
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https://www.youtube.com/watch?v=A3SbqscxeN8
Company of Heroes 2 Western Front Armies - Battle Theme 3
Composer: Possibly Cris Velasco
The music is taken from a video that included all of Western Front Army music tracks uploaded from this guy: Hiroto Yamagishi
Video: https://www.youtube.com/watch?v=TMBT8BkQxGU
I did edit the video, separated this track, and made my own video of it.
I know I used Ardenes Assault Wallpaper instead of Western Front Armies wallpaper :P
...
https://www.youtube.com/watch?v=ZHkBZS1Wbao
Company of Heroes 3 Pre-Alpha Menu Theme.
Composer: Unknown.
I do not own this music. All rights go to Relic Entertainment and Sega.
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https://www.youtube.com/watch?v=sAl1rMs0Cpk
COD4: Conquest Mode is a brand new Singleplayer Game Mode that is a mix of Battlefield Conquest Mode and Call of Duty Domination. It's highly inspired from the old school Battlefield games where we play offline matches with bots. ???Click Read More ???
The gameplay is simple. Select a team, select a weapon class, select a spawn, spawn, fight, conquer control points/flags and defeat the enemy team. If you die, you respawn in one of your team's control point.
The mode is SINGLEPLAYER ONLY the scripts and codes are based on the SP AI and player systems of the game and not on MP.
This mode will be OPEN SOURCE and free for everyone to use and change to their liking.
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https://www.youtube.com/watch?v=wblmpNX5A68