Sketchup to Unreal. 4 tips on how I created this Architecture scene and my Lighting workflow.
FREE BEGINNER WORKSHOP: https://www.fabricebourrelly.com/workshop If you're struggling to get results in Unreal, this is for you ! In this video, I show you how I import from Sketchup using Datasmith.
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Have you used AI to create scenes in Unreal Engine ? I show you the simple process I used for this scene.
I used super simple 2 word prompt to create a reference in Midjourney.
Then made a bare bones model in 3dsmax I exported using a mixture of datasmith (first batch) then FBX for the fixtures and details.
Step 3 was to import very detailed assets from 3dsky.
the landscape was dressed using brushify.io then I added a sun and sky and used sequencer to animate the time of day.
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https://www.youtube.com/watch?v=xVfl7yXh1LU
Download the file here http://bit.ly/1sxkoe4
http://www.fabricebourrelly.com
http://www.3dw.co.uk
Hi,
In this video I briefly show you how I made this model in 3DS max and exported it to Unreal Engine for realtime 3D visualization.
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https://www.youtube.com/watch?v=q7XP2qHotfw
FREE BEGINNER WORKSHOP: https://www.fabricebourrelly.com/workshop
When using raytracing, we encounter different types of noise which can be visually very disturbing. Mainly coming from the bounced light global illumination, but also reflection and direct light, I show you the different ways I deal with it in my day to day work.
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https://www.youtube.com/watch?v=ZS6co7LPRYQ
I describe how I created this very simple archviz (architecture visualisation) using unreal engine 4. It's one of the first scenes I created and I wanted to share the process.
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https://www.youtube.com/watch?v=hIerw--HooA
Watch my workshop here https://www.fabricebourrelly.com/
Explore some of the differences between this VRay render and the UE5 scene using Lumen. Is this a game changer for Architecture Visualisation today ? Let me know your thoughts in the comments below.
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https://www.youtube.com/watch?v=m_meXhhGP7A
Part 3/3 Learn how we used vertex information to drive an animation on a mesh. This method allows to create thousands of instances of the mesh with hardly any costs to the GPU.
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https://www.youtube.com/watch?v=l2jzUS_uT20
Watch the free Workshop: https://www.fabricebourrelly.com/
How to render high resolution renders without antialiasing issues
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https://www.youtube.com/watch?v=nOh-KZ4ftUw
Framing is the first step to making a visual impact.
Whether sketching a portrait or staging a scene for film, framing allows you to direct the viewer's attention. In cinema, it's not only what you show, but also what you deliberately choose not to show that creates mystery and engagement.
Framing, is the act of putting a window between you and the world. Like tunnel vision, it negates the space around you to focus on the story within the frame.
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https://www.youtube.com/watch?v=FtKnPOVuHRI
Register your interest by clicking the following link
https://www.fabricebourrelly.com/Real_to_Unreal_Lighting_Masterclass
In this video, we explain how cinematographers use different types of lights, at specific places, to recreate real-world lighting conditions.
Watch me interviewing Pascal Montjovent, cinematographer, about how we would achieve this in this kitchen scene in Unreal.
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https://www.youtube.com/watch?v=17eCkSACNZw