Amazing Pegasus FE theme on Android: Minimis & RetroArch (emulator software)
I'm starting to have a hard time figuring out what my favorite themes are. This one has been in the theme selection for a little bit but I've always skipped on the ones that didn't have art. it's freaking amazing. You can download thanks to the awesome developer smalltalk here: https://pegasus-frontend.org/tools/themes/
Hello Retro Gaming fans, Ryan Mcquinn here!
In the entire Sonic the Hedgehog franchise, my absolute favorite character is Knuckles. Ever since his debut in Sonic 3, Knuckles been a very welcome member of the Sonic team. In today's video, we join Knuckles as he searches both Angel Island and the mainland for chards of the Master Emerald. As most fan's know, Knuckles is charged with the protection of the Master Emerald for the foreseeable future. He is willing to lay his life on the line to ensure no one gets their hands on it. Will Knuckles be able to defeat Chaos, the creature he believes broke the Master Emerald? Will he be able to find all of the chards and repair it?
[Chapters]
Game Opening 00:01:18
Speed Highway 00:04:30
Casinopolis 00:10:15
Visions of the past 00:14:38
Up the elevator 00:17:05
Chaos 2 00:18:45
Back at the Mystic Ruins 00:21:53
Shovel Claw 00:22:18
Get the switch 00:22:46
Blow up the Monkeys: Monkey 1 00:23:01 , Monkey 2 00:23:35
Red Mountain 00:23:44
Knuckles' Misunderstanding 00:28:13
Chaos 4 00:30:56
To the Jungle 00:35:10
Gold Statue 00:35:27 - 00:35:59
Silver Statue 00:36:08 - 00:37:06
Lost World 00:37:19
Visions of the past 2 00:42:31
Follow Gamma 00:45:44
Egg Carrier 00:48:15
Skydeck 00:49:28
Visions of the past 3 00:55:55
Chaos 6 00:58:56
Ending 01:02:24
Credits 01:04:36
[Social Media]
https://www.facebook.com/groups/46522...
https://www.facebook.com/groups/11272...
https://discord.gg/UYwyVuWw6N
http://www.Retro-Replay.com
#sonic #knuckles #echidna #sonicadventure #sega #nintendo #gamecube #longplay #guide #walkthrough #guide #directorscut #gc #gcn #longplay
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https://www.youtube.com/watch?v=CrhlsofG2kI
Streets of rage 2 - Street fighter ROM hack [Genesis] 2017.
Unfortunately I couldn't find out much about the developer of the rom hack but apparently it was created in 2017 by a developer named Kratus. If anybody has his website let me know in the comments so I can link to it.
This specific version lets you choose from Dhalsim, Guile, Ken or Ryu. It's to my understanding he's created other versions where you can use different Street fighter characters as well.
They play incredibly well inside of the rom hack and their moves are very fluid. This is very well done. For the first few minutes I sample three characters and then I play with Ryu for a few levels.
https://discord.gg/UYwyVuWw6N
http://www.Retro-Replay.com
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https://www.youtube.com/watch?v=Zc0MojTqyVw
As much as I loved the first two, this game and it's mechanics were terrible.
THEY'RE BACK WITH MORE DOUBLE DRAGON MAGIC! Get the game that kids have been waiting for. It’s the newest adventure in non-stop action as Billy, jimmy and now Sonny travel to distant lands packed with excitement. There's more tricks, surprises, and action than ever before.
Played with my son and I.
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https://www.youtube.com/watch?v=GK85OGvGyAk
I recently learned that no how many quarters you have inside the machine, the final world does not let you continue.
A barbarian's adventure across varying terrain while encountering an assortment of mythological creatures and weapons. Pick up bonus items to increase your characters health or protection against attack, but beware of the cursed items.
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https://www.youtube.com/watch?v=Q6cRtoupTyo
Introduction to a Cult Classic
"Keio Flying Squadron" emerged on the Sega CD in 1993 to the delight of gamers looking for a fresh, vibrant take on the shoot 'em up genre. At a time when the gaming market was saturated with titles, this game managed to stand out with its stunning anime-style graphics, captivating music, and a storyline that was as charming as it was quirky.
Developed by Victor Entertainment, a company more renowned for its musical endeavors, "Keio Flying Squadron" was a unique fusion of Japanese pop culture and traditional gaming elements that showcased the Sega CD's multimedia capabilities.
Developer's Audacious Undertaking
Victor Entertainment's foray into the gaming industry with "Keio Flying Squadron" was both ambitious and risky. It was a time when the Sega CD was struggling to justify its existence as an add-on to the Sega Genesis, and the company aimed to exploit its advanced audio-visual potential. By creating a game that was both a visual and auditory spectacle, Victor Entertainment set a high bar for what the Sega CD could achieve.
A Visual and Auditory Feast
"Keio Flying Squadron" was a masterpiece of pixel art. Each level was meticulously crafted, from the vibrant backdrops of feudal Japan to the whimsical enemy designs. The game was a colorful explosion of art, one that could only be described as playing through an anime. The attention to detail was evident, with each sprite bursting with personality, bringing the world to life in a way that few games of the era could.
The music was equally splendid. The soundtrack blended traditional Japanese music with upbeat, arcade rhythms, creating an unforgettable ambiance that perfectly complemented the on-screen action. The game's audio prowess was a testament to the Sega CD's capabilities, offering crystal clear music and sound effects that were a cut above what the Genesis could produce.
Engaging Storyline
The narrative of "Keio Flying Squadron" was unconventional and endearing. Players took on the role of Rami Nana-Hikari, a 14-year-old girl who inherits a magical robe that gives her control over a flying dragon named Spot. When a group of nefarious creatures led by Dr. Pon steals a set of magical orbs, Rami and Spot must set out to retrieve them.
The story unfolds through beautifully animated cutscenes that were voiced and full of humor, adding a cinematic quality that was rare in games of the time.
Gameplay Mechanics: Familiar Yet Fresh
At its heart, "Keio Flying Squadron" was a horizontal shoot 'em up, but it stood out due to its inventive gameplay mechanics. Players navigated through a variety of levels, each with its own set of challenges, from dodging intricate bullet patterns to battling memorable bosses. The game struck a fine balance between being accessible for newcomers and providing enough depth for seasoned gamers.
Players could collect different orbs that changed Spot's fire, offering strategic choices for overcoming obstacles and enemies. This mechanic kept the gameplay fresh and engaging throughout the adventure.
Initial Reactions and Legacy
When "Keio Flying Squadron" hit the shelves, it received a warm reception from those who had the chance to experience it. The game was praised for its visual flair, delightful soundtrack, and engaging gameplay. However, due to the Sega CD's limited success and the game's own scarce distribution, it didn't reach a wide audience initially. Over time, it has gained a cult following, with collectors and retro enthusiasts seeking it out for its charm and quality.
Replayability: Worth Every Return
The game's challenge and hidden secrets offer ample reason to come back. With multiple difficulty levels and easter eggs to uncover, "Keio Flying Squadron" rewards players who dive back into its whimsical world.
Fascinating Facts
Limited Print: The game's limited release has made original copies a rare collector's item.
Multimedia Showcase: It was one of the few titles that fully utilized the Sega CD's capabilities, particularly in its animated cutscenes and high-quality audio.
Cultural Blend: The game mixed elements of traditional Japanese folklore with sci-fi themes, creating a unique narrative backdrop.
Series Continuation: Despite its niche status, the game spawned a sequel, "Keio Flying Squadron 2", for the Sega Saturn, which expand....
Read the full review and more over at: https://retro-replay.com/keio-flying-squadron-sega-cd-review-and-longplay-1992/
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https://www.youtube.com/watch?v=S_8eHYo8J9I
Crisis Force: A Deep Dive into NES Excellence
Crisis Force is not just a game; it's an exemplar of the technical marvels that were possible on the Nintendo Entertainment System (NES), despite being released in the twilight years of the console's life. This shoot 'em up, released exclusively in Japan in 1991 by Konami, has since garnered a dedicated following among retro gaming enthusiasts around the globe.
Technical Mastery by Konami
Konami, already well-known for their classic titles, pushed the envelope with Crisis Force. They exploited every ounce of capability within the NES, employing their proprietary VRC4 chip. This chip provided enhanced visual and audio capabilities, which allowed for features like:
Larger, more detailed sprites.
Advanced scrolling background layers, contributing to a pseudo-3D effect.
An expanded color palette for richer on-screen graphics.
Additional audio channels for a more complex and engaging soundtrack.
This was a game that stood out not just for its gameplay but also for its technical achievements.
The Soundtrack: An 8-Bit Audio Odyssey
The soundtrack, often an unsung hero in gaming, was pivotal to Crisis Force's immersive experience. It featured complex compositions that were rhythmically intense and melodically rich, setting it apart from many other NES titles. The sound design took full advantage of the VRC4's capabilities, resulting in a score that was both memorable and mood-setting.
Gameplay Innovation: Transformations and Strategy
Crisis Force introduced a transformation mechanic to the shoot 'em up genre. Players controlled the Asa, a ship with the ability to morph into multiple forms, each with distinct weapons and defenses. This transformative approach allowed players to adapt their strategy in real-time to the challenges presented by the game. Other gameplay highlights included:
Co-op mode where two players could team up, each piloting their own ship.
A dynamic difficulty adjustment system that responded to the player's skill level.
Hidden power-ups and bonuses that encouraged exploration and experimentation.
Cultural Impact and Rarity
Crisis Force's release was confined to Japan, making it a rare title for Western gamers. However, its quality has elevated it to a cult status among collectors and retro gaming aficionados. The game's scarcity, combined with its reputation as a hidden NES masterpiece, has made it a sought-after item for those wishing to experience the full breadth of the NES library.
Legacy and Influence
While Crisis Force didn't have a direct sequel or spawn a franchise, its influence can be seen in later shooters that adopted its innovative features, such as variable ship modes and dynamic difficulty. Its legacy is that of a game that pushed the NES to its limits, showcasing what was possible when a developer refused to be constrained by the perceived limitations of the hardware.
Key Facts About Crisis Force
Crisis Force was one of the few NES games to use the VRC4 chip, enhancing its graphics and audio.
It was one of the last significant releases for the NES as the gaming industry transitioned to the 16-bit era.
Crisis Force remains exclusive to the Famicom (the Japanese version of the NES) and has never been officially released or ported to other systems or regions.
In Conclusion
Crisis Force is a testament to the ingenuity of Konami and the potential of the NES. Its technical achievements, combined with innovative gameplay mechanics, create an experience that remains impressive decades after its release. For enthusiasts looking to explore the depths of NES gaming, Crisis Force is a must-play title......
Read the full review and more over at: https://retro-replay.com/crisis-force-nes-review-and-longplay-1991/
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https://www.youtube.com/watch?v=PLZgZ78NWQo