00:04 Introduction 00:17 Spoilers 00:33 Through the Lens of Loss 00:53 Emotion and Thematic Dissonance 01:27 Prince Rurik and Dissonant Emotional Investment 02:58 Star Fox and Dissonant Emotional Investment 04:23 Escort Quests and Mechanical Dissonance 05:00 Dad of Boy and Good Escort Quests 06:26 Producing Congruent Emotional Response 06:44 Pre-Searing Ascalon's Congruent Emotional Response 07:55 Final Fantasy 7 and Effective Loss 09:14 Tales of Symphonia, Kratos and Zelos 10:23 Tales of Symphonia, First and Second Act Characters 11:15 Fire Emblem Path of Radiance and Radiant Dawn 12:13 Recap and Investment Cash In 13:00 Narvisaud Build Up to Mechanical Cash In 14:06 Give the player a Functional Reason to care 14:35 But Don't forget the Narvisaud Identity 14:56 Wrap Up and Sign Off
Behold the heroic knight Sigurd! His blade is just and true. His will as indomitable as his pompadour. He'll surely be an integral part of the quest to save the kingdom of Mathmatica!
Barring unforeseen circumstances, the game will be coming out on Steam Monday the 14th of March (Pi day).
You can Wishlist it here:
https://store.steampowered.com/app/1638690/Legends_of_Mathmatica_Under_the_Shadow_of_Certainty/
Christoph's Twitch Channel.
https://www.twitch.tv/christoph_jakob
A Listen party should occur there on the 11th of March!
Now we talk a bit about building brands
Back Legends of Mathmatica² now on Kickstarter!
https://www.kickstarter.com/projects/vernaculargames/legends-of-mathmatica-under-the-shadow-of-certainty
Demo Available on Itch.io:
https://vernacular-games.itch.io/legends-of-mathmatica-under-the-shadow-of-certainty
Check out select tracks from the OST:
https://soundcloud.com/disomikron/sets/legends-of-mathmatica-ost-wip
Link to Prefudia Profile: https://prefundia.com/project/60a460c596d2ac2b25db5a14
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our other platforms:
Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
And now an overview of the topics we covered in the later half of the Kickstarter
Back Legends of Mathmatica² now on Kickstarter!
https://www.kickstarter.com/projects/vernaculargames/legends-of-mathmatica-under-the-shadow-of-certainty
Demo Available on Itch.io:
https://vernacular-games.itch.io/legends-of-mathmatica-under-the-shadow-of-certainty
Check out select tracks from the OST:
https://soundcloud.com/disomikron/sets/legends-of-mathmatica-ost-wip
Link to Prefudia Profile: https://prefundia.com/project/60a460c596d2ac2b25db5a14
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our other platforms:
Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Now we talk about tactics when it comes to playables.
Back Legends of Mathmatica² now on Kickstarter!
https://www.kickstarter.com/projects/vernaculargames/legends-of-mathmatica-under-the-shadow-of-certainty
Demo Available on Itch.io:
https://vernacular-games.itch.io/legends-of-mathmatica-under-the-shadow-of-certainty
Check out select tracks from the OST:
https://soundcloud.com/disomikron/sets/legends-of-mathmatica-ost-wip
Link to Prefudia Profile: https://prefundia.com/project/60a460c596d2ac2b25db5a14
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our other platforms:
Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
We take a moment to look back on the development of our first product, Highway to the Moon.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes:
0:36 Statement of Cast Subjects
1:07 Intro to New Cast Format
1:44 What is Highway to the Moon?
2:30 What is a Schmup?
3:29 HTTM's Difference From Other Schmups
5:16 Initial Vision For Highway to the Moon
6:01 Why Make Highway to the Moon
7:20 Vernacular's Inception
9:04 Sientir's Start with Vernacular
10:03 The Development Situation
12:08 Sign-Off
Part four of our talk about the development of Vernacular Games' first title, Highway to the Moon. Here we discuss elements of the game's core design and our reasoning behind many of the design decisions we made.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes:
0:25 HTTM is a Twin Stick Schmup
1:36 Aiming in All Directions
2:40 "Jacob's Highway"
3:11 Handling the Road
5:00 Player Actions
5:57 Game Actions against the Player
7:17 Design Shift: From Jump to Phase
10:11 The Impact of Defensive Actions
12:23 Higher Skill Ceiling
12:51 The Purpose of Points
16:40 Player Failure Handling
19:10 Weapon Design
20:09 The Shotgun and Fire Rhythm
22:04 Passive vs. Active Charge
24:20 Laser Rifle
27:10 Grenade Launcher
28:35 Double Machine Gun
31:03 Secret Weapons
31:36 Dialogue Destruction
33:19 Evolving Drop Tables
34:20 Boss Design
35:32 Meta Design
38:40 Wrap Up :: Iterative Design
40:54 Sign Out
An examination of the concept of failure handling and how we approach it in real life, with a focus on education systems at large and how video games effect one's personal approach to failure handling.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes
00:07 Grab Bag Overview
00:42 Topic Intro (Failure in Real Life and Games)
01:50 Failure Handling in Education vs in Gaming
02:52 The matter of perspective
04:27 Key Difference: Non-Static Situations
06:47 Test Structure in Education
08:35 Maths :: Wrote Memorization vs Actual Understanding
11:37 The effect of Environs where failure is OK
14:13 The effect of the fear of failure
15:01 Failure analysis
16:31 Perspective :: Meshed Failures and Successes
17:32 Games as a place to experience and approach failure
18:48 Games as a confidence and perserverence builder
20:58 Wrap up Overcoming Fear of Failure
21:28 Sign Off
In This cast We discuss and define the concept of Gimmicks in games
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes:
00:09 Introduction
00:23 Gimmick and Gimmicky in Colloquial Speak
01:40 Defining the Gimmick
02:17 Mechanical Gimmicks
03:32 Star Fox Adventure and Refining space Gimmicks
04:26 Guild Wars and Framing space Gimmicks
05:21 Narvisaud Gimmicks
05:43 Narrative Gimmicks
06:34 Skyward Sword and Narrative Gimmicks
07:18 Visual Gimmicks
08:42 Dark Souls and Visual Gimmicks
09:26 Audio Gimmicks
11:32 Accidental Narvisaud Gimmicks
12:31 Accidental Mechanical Gimmicks
13:04 Dev Time Tables and Emergent Gimmicks
13:39 Mechanical Overestimation
14:10 Intentional Mechanical Gimmicks
14:42 Intentional Narvisaud Gimmicks
15:11 Gimmicks in rarity and abundance
16:11 Tactful use of Gimmicks
16:45 Sign Off
In this cast, we go over the concepts of visceral and cerebral engagement when it comes to video games (dipping frequently into cinema) and the implications of managing the ratios of these engagement styles in games. Note that we use the terms Emotional and Visceral interchangeably in this cast.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes
00:16 Introduction
01:16 Defining the Composite Experience
02:08 Mechanical Identity and Narvisaud
02:58 Explaining Narvisaud
03:58 Defining the individual aspects
04:40 Defining Narrative
05:37 Environment Design vs. Level Design
06:41 The Narvisaud appears in other mediums
07:12 Why separate out Narvisaud
08:11 The Mechanical Identity
08:44 Layers of Mechanical Identity (as a house)
09:25 The Foundation
09:51 The Framing
10:10 The Refining Elements
10:42 The Composite Game As A Fountain
12:33 Overall Theming
13:47 Guild Wars example of Mechanical Dissonance
16:07 Magic the Gathering and Mechanical Dissonance
18:23 The Integration and Influence
19:30 Highway to the Moon and Mechanical Influence
20:44 Returning to the fountain analogy
21:26 Make sure your game elements are fully integrated
22:10 Sign Off