To kickstart a new series on fundamental shapes and patterns using Substance Designer, let's take a look at how we can develop a pretty simple and robust Plain Weave height map! --- 0:00 Series introduction 1:15 Strap Shape 2:46 Strap Slope 6:28 Strap Bevel 9:56 Wood Grain 13:25 Transforms 18:04 Tiling 20:12 Opacity --- Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
--- Help support me and get access to all of the goodies!
Gumroad: https://gumroad.com/get_learnt Patreon: https://www.patreon.com/GetLearnt
In this episode, we learn how we can distort geometry by using grayscale maps called Height maps to create physical surfaces.
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https://www.youtube.com/watch?v=fkcrNDf8zYM
The overview to the "Cobblestone Series", building this material completely from scratch using only Substance Designer.
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
This video will cover the remaining output map for our material: Roughness! We will look at some ways I go about quickly developing a starting roughness map, and ways we could continue to build upon it by using surface information we already have in our graph.
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=7LUl3bn1z2Y
Prepare yourself to uncover lost relics hidden by the sands of time!
Find the Asset Pack here: https://gum.co/KbTH
(The first 50 people to use the discount code 'earlybirdthrifter' will receive 25% off!)
Included in this asset pack is:
- Read Me PDF
- 64 lowpoly assets
- 2 dynamic particle systems
- 1 Texture Atlas for all assets (with space for further addition)
- A demo scene populated with all provided assets (Unity 2019.3.0b2)
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=k0GYOiyrMOI
In this episode, we look at the most universal file format, JPEG, and the advantages and disadvantages it offers.
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https://www.youtube.com/watch?v=ModaQqzaXt0
In this second episode, let's take our Height map information we've created in Substance Designer and use that to generate the various output channels required to compose a solid looking material.
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Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
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0:00 Intro
0:49 Opacity
3:20 Normal and Roughness
7:45 Rust
11:14 Dirt
14:16 Exporting
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Help support me and get access to all of the goodies!
Gumroad: https://gumroad.com/get_learnt
Patreon: https://www.patreon.com/GetLearnt
FlippedNormals: https://flippednormals.com/creator/chunck
#SubstanceDesigner #GameArt
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https://www.youtube.com/watch?v=LowsedFUdGw
In this bonus chapter, we will discover how flexible Substance Designer is by creating an entirely new material using our already created leather from the previous video. This will offer us a great base to continue adding parameters which we can enable and disable dynamically, making it a great way to share customizable materials across an entire team.
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0:00 Intro
1:00 Creating the new height map pattern
7:44 Stitching pattern
13:37 Stitching mask
16:01 Custom parameters
31:21 Exporting texture maps
33:39 Exporting sbsar files
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Gumroad: https://gumroad.com/get_learnt
FlippedNormals: https://flippednormals.com/creator/chunck
#GameArt #substancedesigner #fashion
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https://www.youtube.com/watch?v=QlqOj8KhvOQ
In this episode, we discover the Specular map and the full range of control that it allows us to utilize for a material's specular reflection.
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https://www.youtube.com/watch?v=FNKQMa5Osr4