Roc and a Hard Place Xanth Series, Book 19 By Piers Anthony
“Puns and playfulness reign supreme” as a demoness learns that big birds of a feather don’t flock together in the New York Times–bestselling Xanth series (The Toronto Star).
Seeking a solution to a perplexing personal problem, the delectable Demoness Metria asks for help from the wise Magician Humfrey. But before he will help her, she must perform a perilous mission: Rove the length and breadth of Xanth in search of a suitable jury for the trial of Roxanne Roc, a notably noble and virtuous bird charged with a most improbable offense.
Exciting, exhilarating, and brimming with hilarious high jinks, Roc and a Hard Place is Xanth at its most enchanting.
The conclusion to the bestselling Heroes of Phlan series: The son of Shal and Tarl sets off on a quest for the missing Warhammer of Tyr
The holy hammer of the Church of Tyr was captured by the evil god Bane and his dark minion, Hammerwarder, two decades ago. When Bane was destroyed, the relic vanished. The legacy of recovering the lost item was granted to a young paladin just before his birth: Kern Desanea, the son of Phlan’s two great heroes and spellcasters, Shal and Tarl.
Now, the young warrior must fulfill his destiny, find the Warhammer, and return it to the forces of good in the land of the Moonsea. Danger, deception, and loyal friends will accompany him on his fateful journey—a journey that will lead him to the ultimate pool.
The race to save drow society begins in this first installment in the War of the Spider Queen series
The subterranean drow-city of Menzoberranzan is in chaos. The Silence of Lolth has descended, leaving the priestesses' without their magical abilities—and effectively cutting off the city’s main source of power. While their world changes around them, four dark elves struggle against different enemies but are led to the same terrifying discovery about their society. Now, they must all embark on a quest to save not just the jewel of the Underdark but the dark elf race itself.
The War of the Spider Queen begins here . . .
Dissolution is the first novel in an epic six-part series from the fertile imaginations of R.A. Salvatore and some of the most exciting names in fantasy. Join them as they peel back the surface of the richest fantasy world ever created to show the dark heart that lies beneath.
A hand-picked team of the most capable drow adventurers begin a perilous journey through the treacherous Underdark, all the while surrounded by the chaos of war. Their path will take them through the very heart of darkness, and the Underdark will be shaken to its core. If the powerful dark elves falter, the world below is open for Insurrection.
The Serpentwar rages on!
In Rage of a Demon King - the spellbinding third installment in Raymond E. Feist’s masterful epic fantasy, The Serpentwar Saga - the imperiled realm of Midkemia confronts its most devastating horror, as a nightmare beyond imagining descends upon the war-torn land determined to devour and destroy. A terrible conflict reaches a breathtaking climax - a world-annihilating conflagration that pits serpent against man and magician against demon.
Warlock Holmes and Dr John Watson find themselves inconvenienced by a variety of eldritch beings, and the fact that one of them has goat legs. Christmas brings a goose that doesn't let being cooked slow him down, then they meet an electricity demon, discover why being a redhead is even tricker than one might imagine, and Holmes attempts an Irish accent. And naturally Moriarty is hanging around in some form or other.
At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut - part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
It’s the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of 10,000 planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune - and remarkable power - to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved - that of the late 20th century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt - among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life - and love - in the real world he’s always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
In the depths of Blackwell Keep, the fragments of Draeken discovered the truth of their shattered soul. One among them is the fragment of Power. Malevolent and supreme, he has lurked within Draeken for ages, preparing for his ultimate ascendancy. Now he seeks four mighty generals so he can unleash Serak’s limitless army. If he obtains his desire, his reign will be eternal.
Weakened and outmatched, the fragments are not without allies. Assassins and queens, dakorians and Eternals, all stand united against Draeken’s invasion. Gathering under a single banner, the people follow a desperate plan to end the war—before it consumes every kingdom and race. As the final battle looms, Elenyr will stop at nothing to protect her sons, even if it means a journey into the teeth of the enemy. In a war of ancient guardians, dragons, and titans, the bond of brotherhood will prove its might, for Draeken has his fiends, but Elenyr has her family.
The Great Draeken War has begun.
Soren's beloved mentor, Ezylryb, is finally back at the Great Ga'Hoole Tree. But all is not well. There's a war between good and evil in the owl kingdom. On one side is a group led by Soren's fearsome brother, Kludd, who wears a terrifying metal mask to cover his battle-scarred face. On the other side are the owls of the Great Ga'Hoole Tree, who must fight to protect their legendary tree from Kludd's attacks. Soren, his friends, and the other owls at the Great Ga'Hoole Tree enter into fierce combat against Kludd's forces. They win a major battle, but warfare is not over yet.
Enter the extraordinary, action-filled world that became Legend--
as the exciting Drenai adventure continues to unfold . . .
A mighty warrior and a feared assassin among the Drenai, Waylander the Slayer is now a man hunted by his own people--with a fortune in gold offered as grim reward for his murder. But this is only one of many evils closing in on Waylander and his daughter, Miriel, the beautiful and deadly Battle Queen of Kar-Barzac.
For, once separated, father and daughter face certain death as the sorcerers and demons, soldiers and shamans of three empires summon their blackest, most destructive powers in an effort to annihilate these two most gifted Drenai warriors.