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1 Oct 2022 00:04:00 UTC
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Spawn: Armageddon - Part 5 - Cause And Effect, Falling Angels And Reaver
"There is not eternal damnation, the only rewards and punishments are right here in this world.” - Stanisław Ignacy Witkiewicz

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Spawn: Armageddon is a video game released in 2003 for the PlayStation 2, Xbox and GameCube video game consoles. It is inspired by issues 1 through 99 of the Spawn comic book series. Spawn creator Todd McFarlane directed the game's production.

This gameplay focuses on fast and stylish combat (similar to the Devil May Cry and God of War series) gaining high breakable items, Souls, Technique points, comic covers, Time and Ranks. Spawn's main weapon is the Agony Axe (formed by his cape), which can cut through any demon. He is also armed with his trademark chains, which attack with great accuracy and speed. Spawn also finds firearms to use on stronger demons. He is also capable of using various hellish powers, particularly the necroplasm. The game features upgrades; Spawn must collect demon souls in order to buy ammunition, upgrade his weapons and increase his maximum health or necroplasm bar.

The game starts off with Spawn on a decrepit rooftop above a forgotten chapel in New York City. He then receives flashbacks of his former life, and his betrayal by Jason Wynn. Suddenly, a brilliant green flash of light tears through the city, signaling the demon's war against the angels in battle known as Armageddon. Knocked off the rooftops, Spawn takes to the street not only to answer the call but maybe even to get revenge.
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https://www.youtube.com/watch?v=azDXSKut2TA
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