Short video showing current tests with rendering a window over a game. The technique used would not work in every game but it works in a good amount of the games I have tried. Minor talkie portions to fill some dead air.
The game is borderline unplayable on my potato system even without OBS running. Overall, I think I like Quake Live better. Having to connect to a server just to play against bots is a bad idea. Who wants online lag when practicing against bots?
https://ryochan7.github.io/ds4windows-site/
https://github.com/Ryochan7/DS4Windows
#DS4Windows #DS4 #Quake
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https://www.youtube.com/watch?v=i8BSWPFWjD8
Not much to see here. Just messing around with trackball mode. Also, for future reference, PSO2 runs in elevated mode. You have to run DS4Windows as the Administrator in order for the game to pick up virtual KB+M events.
#PSO2 #DS4Windows #DS4
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https://www.youtube.com/watch?v=VIs0IOkc_Bw
A video where I try to present some use cases for utilizing DS4 controller emulation in DS4Windows. DS4 to DS4 mapping is not quite a ♿ thing to do.
https://ryochan7.github.io/ds4windows-site/
https://github.com/Ryochan7/DS4Windows
#DS4 #DS4Windows #Vidya
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https://www.youtube.com/watch?v=RdQAuboYYKo
This video shows a mixed input (XInput + RS mouse) profile being used in DS4Windows to play Doom 3 BFG with a DS4 controller. With the changes that will appear in version 2.0.11, mapping a Linear curve for a stick mouse binding is actually usable. Enhanced Precision has been loosened a bit since the last release but it is now much less needed.
https://ryochan7.github.io/ds4windows-site/
https://github.com/Ryochan7/DS4Windows
#DS4Windows #DS4
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https://www.youtube.com/watch?v=O-xNAA_xvqY
Video showing mixed input (XInput + RS mouse) mapped in a DS4Windows profile to play Space Hulk: Deathwing Enhanced Edition. The mouse offset has been loosened a bit since DS4Windows version 2.0.8 so this footage would more accurately reflect the upcoming 2.0.9 release.
https://ryochan7.github.io/ds4windows-site/
https://github.com/Ryochan7/DS4Windows
#DS4Windows #DS4 #SpaceHulk
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https://www.youtube.com/watch?v=IR4B7pxttio
The horror. A talkie. A minor video where I talk about some recent changes made to DS4Windows.
https://ryochan7.github.io/ds4windows-site/
https://github.com/Ryochan7/DS4Windows
#DS4Windows #DS4 #Vidya
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https://www.youtube.com/watch?v=W7_mKcjXM3g
Did some recent experiments with a DS3 controller and the FireShock driver. After playing with the source code a bit, input performance is now slightly better than a wired DS4 in DS4Windows. Using the same user-mode driver approach for the DS4 or maybe the DualSense might be worthwhile in the future.
Sorry about the audio being low.
https://github.com/ViGEm/FireShock
http://vigem.org/
#DS3 #FireShock #ViGEm
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https://www.youtube.com/watch?v=ZLCmvArhuiM
Found a useful blog post delving into getting audio streaming working with the DS4 via Bluetooth. Took the time to adapt the process on my end so it now works. The audio is very choppy but it is surprising that this process is possible at all. Maybe it will get to a usable state at some point. Also, shout out Liquid Richard.
https://sensepost.com/blog/2020/dual-pod-shock-emotional-abuse-of-a-dualshock/
https://www.youtube.com/watch?v=HCYlrBVE91I
#DS4 #DS4Windows #Linux
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https://www.youtube.com/watch?v=Ru6TYGhNMWE