This is part 5 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this fifth part I completed Mission 5: Bunker.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
Here's the second of three 4 on 4 matches featuring Lost Cause vs. HUNT. We used lock-on/radar as the rule set and banned the SMAW, Carbonizer and Phase Rifle Tuning. I hosted the match on my Wii U due to its stronger internet connection.
The match was played on June 8, 2013. The players were as follows:
Lost Cause:
[LC]Andy
[LC]Mike
[LC]Symph46
[LC]Keet
HUNT:
[HUNT]HD9
[HUNT]Mey
[HUNT]Gago
[HUNT]Memo
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using a nunchuck and Motion Plus.
This is part 7 of my capture of me playing through The Legend of Zelda: Ocarina of Time Master Quest for the GameCube. This is being played through the bonus disc that was given away as a preorder bonus for the Legend of Zelda: The Wind Waker back in 2003. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this seventh part I completed the third dungeon, Inside Jabu-Jabu's Belly. After that I visited the nearby Fairy Fountain and obtained Farore's Wind.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
This is part 1 of my 100% playthrough of Wario Land II for the Game Boy Color. This is not an emulator. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
I have been a huge fan of the first Game Boy Wario Land title ever since I received it for Christmas of 1994. I played the game all the time and it is still one of my favorite Game Boy titles. However, when Nintendo released Wario Land II roughly four years later, I lost interest in the series (for a while). The Game Boy games changed from action platformers to puzzle platformers where you couldn’t even die, which I didn’t care for, and I even thought Wario’s new sprite was a downgrade.
However, around 2009 I changed my mind as I begin filling out my collection and I picked up a complete copy of Wario Land II for the Game Boy Color off eBay. I managed to beat the game 100%, but I didn’t touch it again until I finally got around to recording this playthrough.
Wario Land II is a good game overall, but I’m still not a huge fan of it. I find a lot of the stage designs to be rather bland since you’re just meandering around collecting absolutely massive amounts of coins with just a few puzzles thrown in the way. I prefer action-based platforming over puzzle platforming, and I think Wario Land: Shake It! did a much better job of balancing the two styles.
Interestingly, Nintendo released this game for the original Game Boy in March of 1998, shortly before the Game Boy Color dropped, only to release a Game Boy Color version less than a year later, in February of 1999. The original version features Super Game Boy enhancements, but I prefer full-color games whenever possible, so I naturally went with the Game Boy Color version, just like I did with Link’s Awakening. I think the original version might be rarer though.
Wario Land II doesn’t feature a traditional overworld map like its predecessor, though it does unlock a “Treasure Map” after you initially beat the game showing the different branching paths for the stages. This helps you to locate the hidden exits and secret chapters. I will of course be completing all of the secret chapters and obtaining all of the treasures and picture panels, which are required for 100% completion.
I’ll be posting each chapter in a separate video with timestamps for each level (referred to as “stories” by the game). These stages were not completed back-to-back in a single session. I simply edited the successful runs together for a single video.
In this first part I started a new save file and completed Chapter 1: One Noisy Morning.
Chapter 1: One Noisy Morning:
Story 1: Turn off the alarm clock! - 2:17
Story 2: Turn off the giant faucet! - 8:36
Story 3: Let the water out! - 14:57
Story 4: Go down to the cellar - 22:18
Story 5: Defeat the giant snake - 27:56
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
I had some fun matches with a variety of people last night. I don't really know how to use Balrog properly, and I haven't bothered to look up any strategies, but I should probably do that. Also, it seems Sagat's Tiger Uppercut can be beaten by Chun Li's jump kick, which is surprising. I wasn't really sure what to do because of that weakness.
I actually had been avoiding Big Huevos because he lags, but he kept pressing ready every time I ran into him, so I finally said screw it and did three full matches with the guy. They were still laggy. Enjoy.
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using a Real Arcade Pro V Hayabusa joystick.
[Note: This video and description were originally posted on Youtube on January 3, 2017.]
This is a capture of me and a friend playing the Tank multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge. I'm player one and Drew is player two. We're playing on Einstein difficulty against seven tanks using the single-tank cooperative mode.
Drew and I have this tradition dating back to 2001 where we play Conker whenever he visits because the multiplayer is so damn awesome. Over the past few years we started regularly recording our gameplay to see if we'd end up with any amazing new footage. We recently managed to record some awesome new Tanks footage, so I'm replacing the old video with some higher-quality stuff.
This is some footage of us playing the two-player Tank mode where you share the same tank with player one driving and player two gunning. Whenever Drew and I play Conker we tend to save this mode for last. It's really fun, but it's not quite as amazing as the other modes, so some times if we've had enough Conker for the day we just skip the mode altogether. The power-ups certainly help though, such as the cannon that kills in one hit (we call it the one-hitter quitter).
Also, while trying to record some new Tanks footage, Drew and I discovered a possible glitch. We noticed that whenever we hit a score of 40 or more with these exact settings, the HUD would suddenly begin to flash, then eventually disappear (usually with a minute or two remaining on the timer). After the HUD disappears, the shots begin to look weird and the game simply freezes, typically when the alarm is sounding from a canister capture. Even though I cleaned both the cartridge and the system itself, the glitch seemed to keep happening. So if anyone else can test this out on actual hardware, we'd love to hear the results. Enjoy the new footage.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
This is part 12 of my playthrough of World Driver Championship on the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual World Driver Championship cartridge. I'm using a manual transmission, like always.
In this twelfth part I completed the Spider Cup in the GT1 circuit.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This was a fast and intense Sector match. The enemy team kept bunching up in the zones, so I was able to bombard them with explosives.
Keet's channel: https://www.youtube.com/user/KeetAndBait
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution. I'm using detached Joy-Cons with motion controls.
This is part 6 of my capture of me playing through Castlevania for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Castlevania cartridge. I'm playing through the game on hard mode using Carrie.
In this sixth part I completed the Tower of Science and Tower of Sorcery areas, then I defeated Actrise.
Actrise boss fight - 19:26
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 4 of my capture of me playing through Zelda II: The Adventure of Link for the NES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my front-loading NES using a real gold cartridge version of Zelda II.
In this fourth part I visited Nabooru and learned Fire. After that I rescued the boy from Maze Island and collected the third Magic Container, then I headed to Darunia where I learned Reflect and Upthrust. I then completed the fourth level, Maze Palace.
Recorded with the Hauppauge HD PVR and a composite connection at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the NES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an NES Max turbo controller.