Metroid Prime Playthrough (GameCube - Progressive Scan Mode) - Part 25
This is part 25 of my 100% playthrough of Metroid Prime for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this final part I defeated Metroid Prime and obtained the best ending.
Items collected:
None
Scans acquired:
Lumigek - 0:30 Fission Metroid - 1:11 Metroid Prime (One-time only scan) - 5:38 Metroid Prime Core Essence (One-time only scan) - 16:44
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
This is a capture of me playing Hydro Thunder on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Hydro Thunder cartridge.
In this video I got first place on Venice Canals using the Cutthroat.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Interact V3 Racing Wheel.
This is part 3 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
dataDyne Extraction is one of the most memorable missions from when I first played this game back in 2000. I loved sniping with night vision and taking out all the body guards on the various floors. Also, taking down the Hovercopter with a rocket launcher was amazing.
For this video I accessed all the secret areas and collected the multiple hidden weapons. If you take out the first five guards on the ground floor with headshots and without being detected, the fifth guard will drop a Magnum. You don't have to take out the guards at the top of the stairs, but it helps to kill them so you don't accidentally get spotted.
You should take those guards out anyway because they are tied to another secret on the ground floor. The Official Player's Guide claims that if you take out all the guards on the ground floor "within a few seconds of them seeing you," a guard will spawn around the hallway on the 21st floor, and he'll drop a key card that gives you access to two locked rooms. While you can indeed cause the guard to spawn, the Player's Guide misstated the requirement.
The actual requirement, which I show in this video, is that you have to take out all the guards on the ground floor before the lights come back on. So that means you have approximately 60 seconds to wipe out everyone on Perfect Agent difficulty. I stuck with the Magnum requirement, since that method is highly efficient, then proceeded to charge at the remaining guards without being stealthy. I met both the Magnum and the key card requirements with time to spare.
Once you kill the guard on the 21st floor and pick up the key card, turn around and head back down to the ground floor because there's a secret room with a Rocket Launcher and an extra rocket. This will allow you to shoot down the dataDyne Hovercopter early, and you'll still have two rockets to spare as well.
Once you're on the 23rd floor, enter Cassandra's office and pick up the grenade on the desk. From where you're standing, turn left and toss the grenade into the corner. It'll blow open a hole in the wall and you'll find a Dragon inside.
For the fight with the bodyguards, you should have at least two rockets left, so proceed to blow the hell out of all of them. That's what I did. You don't have to wait for them to shut off the lights. Just fire immediately. After that you can duck behind the staircase for cover. Always make sure to bring a Rocket Launcher to a gun fight whenever possible.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
This is part 8 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this eighth part I completed all of the races in India.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
This is part 11 of my capture of me playing through The Legend of Zelda: Oracle of Seasons for the Game Boy Color. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to use progressive scan mode and your model of GameCube must feature component output as well).
In this eleventh part I helped the pirates move their ship so I could access the seventh dungeon, and I obtained the Red Ring (double sword damage).
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller by way of the Game Boy Advance/GameCube Link Cable.
This is part 15 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this fifteenth part I completed the remaining It's War chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 13 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this thirteenth part I completed Mission 13: "Occupied Territory" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 9 of my capture of me playing through Odama for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this ninth part I completed Stage 9: Karasuma Town.
Recorded with the Hauppauge HD PVR and the GameCube's component cables. I'm using an official GameCube controller and the GameCube microphone.
Here are some online matches with Evil Ryu. I originally tried recording some ranked matches early in the afternoon yesterday, but after just two terribly laggy battles, I gave up and decided to try again later. So these matches were recorded later in the evening when the connection was a little better.
I recorded about 40 minutes of footage, but I'm just including select matches from yesterday (basically, matches that weren't completely plagued by lag). You can consider this my post-fight commentary:
Stunt - Stunt flat-out outplayed me. I failed to read his patterns and react accordingly. So props to him, especially for doing this with Dhalsim.
nerdtron - This guy kept insisting on jumping at me even though I countered nearly every aerial attack with a Dragon Punch. I'm not sure why some people do this.
Ben - This guy played well with Balrog and nearly had me in the second match, but I figured out I was becoming predictable, so I changed my play style and started going aggressive as hell. The tactic ended up working.
Ray - This guy also played well, but his attacks became a bit predictable. Also, Evil Ryu's juggling abilities are overpowered.
Windy - Windy was loads of fun to play against. Very clever fighter. However, I figured out how to keep him on the defensive.
Erny - I had some noticeable lag issues in this match, plus the usual D-pad problems. I literally blocked the very last fireball of the last round and the game just did not register it. It's not easy fighting against Akuma, especially with his mid-air fireball. I'm happy that I at least I managed to win the second match though.
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using a Pro Controller.