Let's Play Jazz Jackrabbit 2: Holiday Hare '98 Part 6: Return of the Creeping Window Frame
Not sure how I didn't notice that during the game. Oh well, you get to see the boss a little at least.
"Jazz Jackrabbit 2: Holiday Hare ’98 was the first add-on for the game Jazz Jackrabbit 2, denoted by its version number, 1.23x. The game, unlike previous Holiday Hare installments, had to be purchased. This is also the only ‘add-on’ to not include a JCS. HH ’98 included three new single player levels created by Jon MacLellan, a new tileset (with a day, an evening version, and a night version), and three reskinned bad guys. The enemies are: Xmas Float Lizard, Xmas Lizard, and Xmas Turtle. The ‘add-on’ also includes a new piece of music composed by Alexander Brandon.
The title kinda says it. I get the bonus from that sketchy rabbit guy, then do a little ole doublejump platform-y puzzle, and then there's the exit of the level. Next stop: the day-side of this level.
"Jazz Jackrabbit 2: Holiday Hare ’98 was the first add-on for the game Jazz Jackrabbit 2, denoted by its version number, 1.23x. The game, unlike previous Holiday Hare installments, had to be purchased. This is also the only ‘add-on’ to not include a JCS. HH ’98 included three new single player levels created by Jon MacLellan, a new tileset (with a day, an evening version, and a night version), and three reskinned bad guys. The enemies are: Xmas Float Lizard, Xmas Lizard, and Xmas Turtle. The ‘add-on’ also includes a new piece of music composed by Alexander Brandon.
Jazz Jackrabbit 2: Holiday Hare ’98 was only released in the United States, but also formed the basis for the European add-on The Christmas Chronicles, which was basically Holiday Hare ’98 released with the 1.24 engine."
https://www.jazz2online.com/wiki/Jazz_Jackrabbit_2%3A_The_Christmas_Chronicles
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https://www.youtube.com/watch?v=tiCL7ViiT70
These weird 4-armed blue guys are putting up a good fight for having such shitty guns.
P.S. Something went wrong with my gamma, I did what I could to fix it, but its a little bit #Doom3IsDark
From Steam:
"You are John Dalton, an ex-Marine assigned to patrol the edge of human space as a Marshal for the Terran Colonial Authority. Unexpectedly, your monotonous life is shattered by a chilling distress signal, plunging you into an adventure beyond belief. Violent turmoil among the races has erupted on your watch."
http://store.steampowered.com/app/13200/
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https://www.youtube.com/watch?v=cTTEUMnax8c
Patch Notes April 15th, 2014
PATCH #15
Upcoming Patch - Tuesday, April 15th @ 10AM -- 1PM PDT
Patch Number: 1.3.283
Change Log
UPDATE
[...]
Performance
- Projectile Explosion effects made server side authoritative
- Fixed a problem in the host state rewinding logic where weapon traces between the server and client could occasionally desync
- Improved framerate by removing unnecessary raycasts from turrets in Assault.
- Optimized the function that was cooling the mech off when it was in water.
- Disabled Mech reflections in all but very high settings to reduce number of draw calls when Mechs are around water.
- Addressed an additional shader configuration issue to further reduce stuttering.
Bug Fixes
- Fixed an issue where the defense turret is able to lock on enemies shielded by ECM.
- Fixed an issue where the target letter designation goes up and down during a match.
- Previously selected game modes will now be saved between matches for solo players.
- Group leaders will still have to pick the desired game modes each time, this will be fixed on the next patch.
- Fixed certain weapons effects that were corrupted in DX11
- Disabled keyboard interaction during searching for a match and various pop-ups.
- Fixed an issue where the Group leader will get an error message when trying to immediately launches after readying up.
- Fixed an issue where the first message received without having Social window open is not displayed
- Fixed an issue where user names with spaces broken onto separate lines if maximum character for text is reached
- Fixed an issue where purchasable mech remains selected when switching to the owned filter
- Fixed an issue where users games would randomly hang
- Fixed an issue where users would crash shortly after entering a match
Known Issue:
- In Assault Mode, the turrets have no ballistic or missile weapon collision.
- Water splash VFX from projectiles sometimes do not appear at close ranges.
- Players who had disconnected from a group and are re-invited will be removed from the group once more after the next match.
- Game mode selections do not carry between matches while in a group.
- Missiles no longer explode upon reaching maximum range.
[...]
We thank you for your patience and we look forward to seeing you on the battlefield!
The MechWarrior® Online™ Team
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https://www.youtube.com/watch?v=Akqf4VH5SbQ
In the interest of transparency, I'm going to post all the solutions from all the levels in Chip's Challenge that stumped me.
Here's how this one got me:
I thought you were supposed to trap all those sharkfin-looking monsters on the big yellow spots. Those sand blocks gave me some problems too. I should have been more patient though, in the end I had to do more of my own thing -- maybe I should post that solution. ?
This and other solutions to Chip's Challenge levels can be found on The Chip's Challenge Corridor (http://chips.kaseorg.com/) and this one was played and recorded by Anders Kaseorg. Chip's Challenge can be found on Steam. https://store.steampowered.com/app/346850/
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https://www.youtube.com/watch?v=nz9CBi6591Y
I've been threatening it for a few videos. Here we go: Re-doing the elevators to (hopefully) make more sense. Get ready for an exciting video of drawing black and blue lines on blobs of grey pixels.
About SimTower (from Wikipedia):
SimTower: The Vertical Empire (known as The Tower (ザ・タワー Za Tawā?) in Japan) is a construction and management simulation video game developed by OpenBook Co., Ltd. and published by Maxis for the Microsoft Windows and Macintosh System 7 operating systems in November 1994. In Japan, it was published by OpenBook that same year and was later released for the Sega Saturn[1] and Sony PlayStation[2] in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately.
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https://www.youtube.com/watch?v=GBfVcy9Qrqw
Here's a nice switch after the 94 reloads it took to beat the Forbidden Pyramid.
"Keen 4: Secret of the Oracle is the first episode in the Goodbye, Galaxy! series. Keen must explore the Shadowlands to find and rescue members of the High Council of Gnosticus IV who have been kidnapped by the Shikadi."
from http://www.shikadi.net/keenwiki/Keen_4:_Secret_of_the_Oracle
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https://www.youtube.com/watch?v=bbl5Tnusk4I
After a brief hiatus, Rage Crackrock is back at work in the dungeon. This time I don't get ambushed in that long hall, the boss of the level is encountered, and the way down is found.
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https://www.youtube.com/watch?v=XnbO0GLC1qE
Yay! Release day! I kinda feel like I got my shit packed here. But no mere mortal can defeat the STONEMASON.
Patch Notes September 17th, 2013
LAUNCH
Upcoming Patch - Tuesday September 17th @ 10AM -- 1PM PDT
Patch Number: 1.2.242
Change Log
UPDATE
3, 2, 1, Launch!
[...]
Bug Fixes
- Fixed an issue where users are experiencing severe heat from the center volcano area in Terra Therma.
- Fixed an issue where the lava in Terra Therma is causing unintentional damage to 'Mechs.
- Fixed a number of stuck bugs in Forest Colony, Frozen City, and Terra Therma.
- Fixed an issue where the 3rd Person drone appears to have weapon collision to the user firing.
- Fixed an issue where the spectator will remain in 1st person view when spectating a 'Mech in 3rd person view.
- 3rd Person drone will no longer spawn in Testing Grounds for the dummy 'Mechs.
- UAV should no longer interfere with the 3rd Person camera by snapping camera back and forth when launching an UAV.
- Fixed an issue where PPC is still colored yellow when aiming at a 'Mech below 90m.
- Gauss Rifle will no longer charge when out of ammo.
- Fixed key hold repeat issue for Backspace in chat windows.
- Fixed chat messages being cut off in chat windows.
- Fixed the Hunchback Founder 'Mech colour.
- Fixed an issue where users could not colour all three channels on the Hunchback Founder 'Mech.
- Fixed an issue where shooting a specific point on the destroyed actuator of a Blackjack's side torso will damage the opposite side torso.
- Fixed an issue where certain users were seeing blue tree sprites in the Forest Colony maps.
- Fixed an issue where shadows would flicker depending on the angle of the camera.
We thank you for your patience and we look forward to seeing you on the battlefield!
The MechWarrior® Online™ Team
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https://www.youtube.com/watch?v=8mc5-cN_7eY