Unreal Tournament 99 GOTY - "Infiltration 2.9 CE" Mod - J's "Dog Town" from early 2000s
Unreal Tournament 99 GOTY Edition, using the "Infiltration 2.9 CE" Mod. The map is called "Dog Town" by J from the early 2000s. I found it on this website:
In this video, I show how to create perfect Normal Maps or Normals using the default Scale-line Render option in 3DS Max to bake a High Poly model's detail to a Low Poly version of itself.
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https://www.youtube.com/watch?v=MH-yIJMZwlM
Testing out gameplay and recording with BOTW. Some stuttering but that could be because of my monitor, not my system itself. When that occurs, even the recording captures it. Using cheats and such simply for the video.
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https://www.youtube.com/watch?v=0gvp3_FfnM0
My 1st dirty worn road material that showcases the power of Quixel Mixer using Megascans materials. Megascans is a huge online digital library of real world scanned objects that allow for limitless mixing and application of materials for use in any game engine or even professional productions within programs like Maya, 3DS Max, Cinema 4D, and many others. This road material can be anything from what you see here, to completely new, which means dynamically it can have cracks, pot holes, puddles, wet fall leaves, and other such things change at a moments notice, and, be painted on with whats called "Vertex Painting" within Unreal Engine 4. This material/texture is seamless, so it will never have any seams visible when applied to any mesh or BSP within the game engine. Quixel Mixer & Bridge are both free when using Unreal Engine 4, and so is the Megascans library. If you choose to use the Megascans library outside of Unreal engine 4 however, there will be a small price/subscription fee. I will cover how to use a pipeline with Mixer & Bridge in a later video so you can see how it is done.
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https://www.youtube.com/watch?v=iIDYM4S1BNk
Showing off how to use Quixel Mixer and Megascans materials to Vertex Paint blending layers in Unreal Engine 4. Instead of exporting from Mixer right into Bridge, then into UE4, I show you how to export just the textures directly into a folder on your computer, so you can then import them directly into UE4 to set up for a Vertex Painting material to be used in the game engine on the fly and in real time. These videos below will better explain how I set up the material in UE4 and how to create a more advanced version to be used with all 3 RGB channels as well.
Video 1: https://www.youtube.com/watch?v=HVjGpG2QW_0
Video 2: https://www.youtube.com/watch?v=tOxNa6IqKaY&t=221s
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https://www.youtube.com/watch?v=rgHBcjf6g7k