YOU KNOW WHAT THEY SAY (Restored/Fixed Digitize Effect for EggBreaker0411)
I always thought it was weird that EggBreaker in this stage would only have the digitize effect during the special cams (intro/hurt/defeat). Turns out it was not an oversight, but intentional. It was likely for FPS boosting purposes. ... https://www.youtube.com/watch?v=gWm7YcLujJM
Nightcast suggested making a hack where you only see your screen and play over netplay. But Dolphin Netplay does not support Dual Core for Shadow The Hedgehog (you get a Black Screen).
Surprisingly it seems running Shadow without Dual Core still nets good enough performance compared to the past, making this now a feasible way to play the mod! As such the code was made.
Note, Enemy health bars and targets and other UI elements might be shifted incorrectly. This will be fixed at some point.
You can download the test version of the codes by using this GUPE8P.ini here:
https://mega.nz/#!mXQmQKKL!PqxjKa8illQpGhTlox-1CV9Ee8YKN-W428Z2lmJW8IU
and enabling either P1 OR P2 depending on which player you will be PRIOR to launching the game. Note that BOTH players must use either code otherwise desyncs will happen.
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https://www.youtube.com/watch?v=HSqB3ycsNZA
Timing starts when the first stage is picked and the fade screen activates.
Any stage order is allowed so long as the Gold Beetle is destroyed in all 11 stages it exists in. IGT ends in a stage when the beetle is destroyed.
A destroyed beetle is measured by the dark score increasing by 1000. The beetle's death animation does not need to finish, nor does the dark gauge need to finish the increase animation.
I did not get the exact IGTs in each stage except the final one, rather I went by the time when I paused after a gold beetle is destroyed. In most cases the difference is ~0.08 - 0.28. it seems unnecessary to get the exact frames unless a competing run has similar times.
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https://www.youtube.com/watch?v=5xCSKKam2Ws
https://github.com/ShadowTheHedgehogHacking/2P-Reloaded/releases/tag/v1.0a
Setup is the same as Reloaded/2P Mod.
Don't forget GUPE8P.ini! It is required!
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https://www.youtube.com/watch?v=68NALzIDR3E
How to setup:
https://youtu.be/FNH20sALtJM
Download:
https://github.com/ShadowTheHedgehogHacking/2P-ShdTH/releases/
Music Credit: DJ Bass Fox 28
https://www.youtube.com/watch?v=sQbFmjf-Luk
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https://www.youtube.com/watch?v=5fh4LUpvFrs
A demo of a prototype extension to transitions to slide state.
A melee weapon must be held, then Shadow can:
- Slide out of a HomingAttack and JumpDash
- Slide out of a SpinDash
- AirAttack is removed entirely, slide is the default
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https://www.youtube.com/watch?v=3e2IOeCZ7m0