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17 May 2022 00:54:11 UTC
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Making an "Infinite" World | Unity Devlog #13
In this episode, I expand my hexagonal terrain so that it is effectively infinite.

Links:
[1] Amit Patel's Red Blob Games: https://www.redblobgames.com/grids/hexagons/
[2] Sander Evers' Hexagonal Tiling: https://observablehq.com/@sanderevers/hexagon-tiling-of-an-hexagonal-grid?collection=@sanderevers/hex
[3] Sander Evers' Hexmod Representation: https://observablehq.com/@sanderevers/hexmod-representation?collection=@sanderevers/hex

I'm making a crafting survival game. Join me as I learn how to make a game in Unity 3D.

#gamedev #devlog #unity3d

Unity Devlog Playlist: https://youtube.com/playlist?list=PLDoi_MGZ3AYP6SgD7YWWPWCaP08CDzJ1b

Contents:
0:00 - Episode #12
0:38 - Hexagonal Chunk Theory
4:00 - Multiple Chunks
5:43 - Chunk Streaming
9:49 - Demo Time

Follow me on Twitter: https://twitter.com/Island54Games
And Reddit too: https://reddit.com/r/island54

Music:
Cover - Patrick Patrikios
Motor Hums - The 126ers
So Bueno - The 126ers
...
https://www.youtube.com/watch?v=3KCf1QDsSD8
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