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Okatsu Boss Fight in Nioh Complete Edition played my yours truly.
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https://www.youtube.com/watch?v=TbnYHZuZIEk
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Gameplay recorded by Retronomicon (NVSGamer)
"Kouryuu no Mimi" (translated as "The Ear of the Golden Dragon") is a unique action-adventure game developed by Pandora Box and released for the Super Nintendo Entertainment System (SNES) in 1996. It combines elements of platforming, puzzle-solving, and exploration in a mystical setting. Here's a review of "Kouryuu no Mimi" for the SNES:
Gameplay:
"Kouryuu no Mimi" follows the story of a young protagonist named Kaiser, who possesses a mysterious golden dragon's ear that grants him special powers. Players must guide Kaiser through a series of levels filled with platforming challenges, traps, and puzzles. The gameplay focuses on exploration and using the ear's abilities to progress through the game.
Unique Abilities and Mechanics:
The game's central mechanic revolves around Kaiser's dragon ear, which allows him to perform various actions such as floating, climbing walls, and uncovering hidden passages. Players must strategically use these abilities to navigate the game's intricate levels and solve puzzles. The combination of platforming and puzzle-solving keeps the gameplay engaging.
Graphics and Visuals:
Visually, "Kouryuu no Mimi" features colorful and detailed pixel art that captures the fantasy atmosphere of the game. The character sprites and animations are well-crafted, and the environments are diverse, ranging from lush forests to ancient ruins. The game's graphics showcase the capabilities of the SNES hardware effectively.
Sound and Music:
The soundtrack in "Kouryuu no Mimi" complements the game's mystical theme with enchanting melodies and ambient tunes. While not particularly memorable, the music enhances the atmosphere and immerses players in Kaiser's journey. Sound effects like footsteps, environmental sounds, and magical effects are well-implemented.
Level Design and Exploration:
"Kouryuu no Mimi" emphasizes exploration and discovery, with non-linear level design that encourages players to uncover secrets and hidden paths. Each area presents unique challenges and obstacles that require creative thinking and mastery of Kaiser's abilities. The game rewards careful exploration with new abilities and story revelations.
Challenge and Replayability:
The game offers a moderate level of challenge, with progressively difficult puzzles and platforming segments. Some sections may require trial and error to overcome, adding to the game's depth. While not heavily focused on replayability, "Kouryuu no Mimi" encourages players to revisit levels to fully explore and collect all hidden items.
Overall Impression:
"Kouryuu no Mimi" is a charming and inventive action-adventure game that stands out for its unique gameplay mechanics and imaginative world. While it may not be widely known outside of Japan, it offers a rewarding experience for fans of platformers and puzzle-solving games on the Super Nintendo.
In summary, "Kouryuu no Mimi" is recommended for retro gaming enthusiasts looking for a hidden gem on the Super Nintendo. Its combination of platforming, exploration, and puzzle-solving makes it a standout title that showcases the creativity of 16-bit era game design. If you enjoy unique and atmospheric games, "Kouryuu no Mimi" is worth discovering on the SNES platform.
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This channel features instructional & highly edited video game guides, walkthroughs, speedruns and other uniquely transformative videos. My own personal gameplay, extensive editing & creative input are clearly added into each video, ensuring that all videos adhere to YouTube's partner program guidelines. My walkthoughs take tremendous amounts of work & editing so that all videos are straight to the point & can be used as professional video game guides. I have spent thousands of hours practicing & mastering games before recording to ensure the highest quality gameplay possible. All gameplay is my own & is recorded and edited solely by me. Permission to upload each game was provided by the game publisher.
#beatemup #snes #snesclassic
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https://www.youtube.com/watch?v=RcXzzEk5Wmk
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Mars Core in Doom Eternal. No Commentary playthrough of this game in 1440p 60fps Ultra Settings.
Doom Eternal is a first-person shooter video game developed by id Software and published by Bethesda Softworks. The sequel to Doom (2016), and the fifth main game in the Doom series, it was released on March 20, 2020, for Windows, PlayStation 4, Stadia and Xbox One, with a Nintendo Switch version planned. It received positive reviews, with praise for its campaign, graphics, level design, soundtrack and combat mechanics, though some disliked the increased focus on storytelling.
Plot
Eight months after the events on Mars, Earth has been overrun by demonic forces, wiping out most of the planet's population, under the now-corrupted Union Aerospace Corporation. What remains of humanity has either fled Earth or have joined the Armored Response Coalition, a resistance movement formed to stop the invasion, which has gone into hiding after suffering heavy losses. The Doom Slayer, having previously been betrayed and teleported away by Dr. Samuel Hayden, returns with a satellite fortress controlled by the AI VEGA to quell the demonic invasion by killing the Hell Priests: Deags Nilox, Ranak, and Grav. The priests serve an angelic being known as the Khan Maykr who seeks to sacrifice mankind. The Slayer teleports to a destroyed city and kills Deag Nilox, but the Khan Maykr transports the two remaining priests to unknown locations, forcing the Slayer to continue searching.
After retrieving a celestial locator from the Sentinel world of Exultia, the Slayer travels to Hell to retrieve a power source from a fallen Sentinel known as the Betrayer, who gives him the power source and a special dagger. VEGA directs the Slayer to a citadel in the Arctic where Deag Ranak has taken refuge and kills him. In response, the Khan Maykr moves Deag Grav to a hidden location and accelerates the invasion of Earth. With no leads on finding the last Hell Priest, VEGA suggests finding Dr. Hayden, who knows his location. The Slayer goes to an ARC compound where he retrieves Hayden's robot chassis and the demonic crucible.
Upon uploading Hayden's mind into the fortress, he reveals Deag Grav is hiding on Sentinel Prime, the only way to get there being a portal located in the city of Hebeth in Mars' core. The Slayer travels to a facility on Phobos where he uses the BFG 10000 to shoot a hole in Mars, which he uses to reach Hebeth. After reaching Sentinel Prime, flashbacks reveal the Slayer to be Doomguy. Found badly wounded by Sentinels, Doomguy was brought before the Deags and was forced to fight in a gladiatorial arena. Impressed by Doomguy’s ruthlessness in battle, the Deags inducted him into the Sentinels, while the Khan Maykr inq
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https://www.youtube.com/watch?v=pb3NsljYM3Q
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Gameplay recorded by Retronomicon (NVSGamer)
Super Valis IV" for the Super Nintendo, released in 1992, is a side-scrolling action-platformer. Here's a review:
Gameplay (7/10): "Super Valis IV" offers classic side-scrolling action gameplay. Players control Lena, the protagonist, armed with a sword, battling enemies across various levels. The gameplay mechanics are straightforward, with platforming elements and combat.
Graphics & Visuals (6/10): Visually, the game displays decent sprites and backgrounds, though it might not stand out significantly compared to other SNES titles of its time. The character designs and environments are adequate for its era.
Sound & Music (6/10): The game features a suitable soundtrack and sound effects that accompany the gameplay well. However, the audio might not be notably memorable compared to other games of the period.
Level Design (6/10): "Super Valis IV" presents standard level designs with platforming challenges and enemy encounters. The game progresses linearly through various stages.
Replayability (5/10): Due to its linear progression and straightforward gameplay, "Super Valis IV" might offer limited replay value. However, fans of the series or genre might revisit it for nostalgic reasons.
Legacy & Impact (5/10): While recognized among enthusiasts, "Super Valis IV" might not have had a significant impact compared to other classic SNES titles.
Overall (6/10): "Super Valis IV" on the Super Nintendo provides a typical side-scrolling action experience. While it might not stand out remarkably, it remains a nostalgic game for fans of the series and retro gaming enthusiasts.
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This channel features instructional & highly edited video game guides, walkthroughs, speedruns and other uniquely transformative videos. My own personal gameplay, extensive editing & creative input are clearly added into each video, ensuring that all videos adhere to YouTube's partner program guidelines. My walkthroughs take tremendous amounts of work & editing so that all videos are straight to the point & can be used as professional video game guides. I have spent thousands of hours practicing & mastering games before recording to ensure the highest quality gameplay possible. All gameplay is my own & is recorded and edited solely by me. Permission to upload each game was provided by the game publisher.
#platformer #turbografx #turbografxcd
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https://www.youtube.com/watch?v=a8qGgnxkM9s
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Soul Calibur 6 Hilde Story Mode Completed. Enjoy.
Soulcalibur VI serves as a reboot to the series, taking place during the 16th century to revisit the events of the first Soulcalibur game/second Soul series game entry to "uncover hidden truths". It takes place after the events of Soulcalibur V (which is during the Soul Chronicles of Cassandra, Amy and Zasalamel's stories) where the Cassandra from the original timeline tells her past self about the grim future of the Alexandra family, Amy's original future-self is revealed to be Viola, and Zasalamel discovers the way to avoid his original future's mistakes thanks to the new character Azwel.
The plot of Soulcalibur VI begins from a remake of the second Soul game entry, taking place from 1583 to 1590. In addition, the story is divided into two separate modes. The Soul Chronicle is the main plot of the story, concerning the main characters and the immediate threat of Nightmare. In this mode, the story is told similar to a visual novel with illustrated, voiced cut scenes telling the plot and are broken up by matches acting as significant battles in-story. The first main story is centered around the character of Kilik as he ventures out to confront the Soul Edge and Nightmare and takes place mostly in Europe. In addition, every character is also given an individual story line detailing their backstories or serving as side stories to the main plot, one of the characters’ story timeline chapters takes place after the first main story, a year before the events of the original trilogy.
The second story mode, named the Libra of Soul, takes place shortly after the Evil Seed event of 1583 wherein Siegfried acquired the Soul Edge and became Nightmare. In this mode, the player creates a custom character that serves as the protagonist. Mostly centered in Asia, the player must go through a journey to prevent Azwel from recreating the Evil Seed all the while dealing with their own malfestation. This runs concurrently with the main plot in the Soul Chronicle and on occasion the player character will encounter other characters from the main story.
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https://www.youtube.com/watch?v=s9h-boMEGGM
#edf, #ironrain, #pcgames
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Earth Defense Force: Iron Rain is a third-person shooter video game developed by Yuke's and published by D3 Publisher for the PlayStation 4. It is a spin-off of the Earth Defense Force series, similar to Earth Defense Force: Insect Armageddon, geared more toward Western audiences with a more serious tone compared to the main series by Sandlot. A Japanese release date was initially set for late 2018, but the game was delayed into 2019. It was released simultaneously worldwide on April 11, 2019.
Like previous entries in the series, Earth Defense Force: Iron Rain is a third-person action shooting game, where the player takes control of an Earth Defense Force soldier and battles an onslaught of alien enemies. The game features four soldier classes, the Trooper, Jet Lifter, Heavy Striker, and Prowl Rider, all of which feature the option to play as a male or female soldier. The game uses the same type of ammo system as other EDF games, with most weapons having no ammunition limit and only limited by reloading times. Enemies drop Energy Gems, which can be picked up to power the player's Energy Core. Energy Gems also serve as the in-game currency, which the player collects during missions and can subsequently use to purchase new weapons or apparel for his or her character. On some missions, the enemy Kindred Rebellion faction may enter the combat area to try and loot Energy Gems dropped by fallen Aggressors. While the Rebellion will attack Aggressors, it is also hostile toward the EDF.
In addition to a campaign consisting of 52 total missions, Earth Defense Force: Iron Rain includes multiple online game modes. Players can play the co-op campaign online with up to five other players, or engage in the PvP "Mercenary Mode," where two teams of four compete to collect the most Energy Gems. One team is the EDF, while the other is the Kindred Rebellion, and both battle against waves of Aggressors and the other team to collect all dropped Energy Gems. Two-player split-screen gameplay is also available for the offline campaign.
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https://www.youtube.com/watch?v=AFPlm8CHLTo
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Gameplay recorded by Retronomicon (NVSGamer)
"Rayxanber III" for the TurboGrafx CD, released in 1992, is a horizontally scrolling shoot 'em up game. BTW the music for the final boss is excellent, the sound effects however are grating.
Gameplay (7/10): "Rayxanber III" offers classic shoot 'em up action. Players control a spacecraft battling through horizontally scrolling levels, engaging in intense combat against various enemies and challenging boss encounters. The gameplay mechanics are solid, with responsive controls and a range of power-ups.
Graphics & Visuals (6/10): Visually, the game features detailed sprites and backgrounds, though it might not stand out significantly compared to other titles of its time. The visual design adequately supports the gameplay but lacks exceptional innovation.
Sound & Music (6/10): The game includes a suitable soundtrack and sound effects that accompany the action well. While not groundbreaking, the audio elements align with the game's genre and pacing.
Level Design (7/10): "Rayxanber III" presents well-designed levels with diverse enemy patterns and engaging boss fights. The game introduces different strategic elements as players progress through the levels.
Replayability (6/10): With its range of power-ups and moderate challenge, "Rayxanber III" offers moderate replay value. Players might return to improve their scores or try different strategies.
Legacy & Impact (5/10): While recognized among shoot 'em up enthusiasts, "Rayxanber III" might not have had a significant impact compared to more influential titles in the genre.
Overall (6.5/10): "Rayxanber III" on the TurboGrafx CD delivers a decent shoot 'em up experience. While it might not stand out drastically, its enjoyable gameplay and challenging levels make it worth exploring for fans of the genre and the platform.
Chapters:
0:00 Game Start
0:29 Stage 1
4:49 Stage 1 Boss
6:49 Stage 2
9:27 Stage 2 Boss
10:58 Stage 3-1
11:30 Stage 3-1 Boss
13:41 Stage 3-2
15:14 Stage 3-2 Boss
16:57 Stage 4
21:21 Stage 4 Boss
22:42 Stage 5
25:54 Stage 5 Boss
27:03 Final Boss
32:23 Ending
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This channel features instructional & highly edited video game guides, walkthroughs, speedruns and other uniquely transformative videos. My own personal gameplay, extensive editing & creative input are clearly added into each video, ensuring that all videos adhere to YouTube's partner program guidelines. My walkthoughs take tremendous amounts of work & editing so that all videos are straight to the point & can be used as professional video game guides. I have spent thousands of hours practicing & mastering games before recording to ensure the highest quality gameplay possible. All gameplay is my own & is recorded and edited solely by me. Permission to upload each game was provided by the game publisher.
#shmup #turbografx #turbografxcd
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https://www.youtube.com/watch?v=clkbpxJCNFM
#mechwarrior, #battletech, #mecha
MechWarrior 5: Mercenaries is a BattleTech mecha game developed by Piranha Games and released on December 10, 2019 on Windows. It is the first single player MechWarrior game since 2002.
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https://www.youtube.com/watch?v=2WNnmtz0iZw