Goldeneye 007 N64 (Emulated) - 01 Dam - 007 No Commentary
No commentary playthrough of Goldeneye 007 for the Nintendo 64, emulated through 1964gepd. 007 skill level.
Developed by RARE and released in 1997, GoldenEye was probably one of the earliest examples on how to get a console exclusive FPS on the consoles right. Varied missions, camera moving with the analog stick, precise aiming button and varied mission objectives made this one of the most beloved games on the N64. Personally I can't stand this game in it's original form, the framerate is just terrible. ---- Playthrough sin comentar de GoldenEye 007 para la Nintendo 64, emulado con 1964gepd. Dificultad 007.
Desarrollado por RARE y publicado en 1997, GoldenEye es uno de los primeros ejemplos en cómo hacer un shooter para consola bien. Misiones variadas, mover la cámara con el analógico, opción de apuntar con precisión, y los objetivos de misión variados hacen de este juego uno de los más queridos de la N64. Personalmente no lo soporto en su forma original, el framerate es terrible.
No commentary playthrough of the Rubicon 2 addon for Quake. Hard difficulty, getting all secrets and aiming for all kills.
Rubicon 2 is the newest curated community addon offered as free DLC for the new Quake ports, as of Aug 2022. Originally released in 2011. It was created by metlslime & czg, and it offers 3 new levels with lots of new textures and enemies.
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Playthrough sin comentar del addon Rubicon 2 para Quake. Dificultad difícil, consiguiendo todos los secretos e intentando todas las bajas.
Rubicon 2 es uno de los addons seleccionados como DLC gratuito para los nuevos ports de Quake en Agosto de 2022. Originalmente lanzado en 2011, Fue creado por metlslime & czg. Contiene 3 nuevos niveles, con muchas texturas y enemigos nuevos.
Downloads (for regular Quake):
The Punishment Due - https://www.quaddicted.com/reviews/rubicon2.html
vkQuake - https://github.com/Novum/vkQuake/releases/tag/1.13.1
Social media:
Twitter - http://www.twitter.com/pagb666
Facebook - http://www.facebook.com/pagb666tv
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https://www.youtube.com/watch?v=TyutM4oIUzk
No commentary playthrough of Viscerafest's Demo on the penultimate skill level, didn't like the "you will run out of ammo" warning on the last one (Who would like that in a shooter?).
Viscerafest is another upcoming boomer shooter by Acid Man Games and Fire Plant Games. You are a sadistic bounty hunter saving to buy an engagement ring for you lover. This is a really cool and really fast shooter where you have to think fast and ram through your enemies before they rush into you. Controls feel good ans snappy, and the music by Markie is top tier. On the other side, I would like the enemies telegraphing their attacks animation wise, because when you see a enemy standing still you don't really know if they're about to shoot at you or they're really set to stay still... you won't get any sign at all if sniping foes are about to shoot, a grenade can just pop up in your face without prior warning.
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Playthrough sin comentar de la Demo de Viscerafest en el penúltimo nivel de dificultad, no me gustó la advertencia de "te quedarás sin munición" de la última (¿Quién querría eso en un shooter?)
Viscerafest es otro boomer shooter venidero, creado por Acid Man Games y Fire Plant Games. Eres una cazarrecompensas bastante sádica ahorrando para el anillo de compromiso de tu amado. Es un shooter muy chulo y muy rápido, donde tienes que pensar rápido y abrirte paso entre tus enemigos antes de que ellos se lancen sobre ti. Los controles responden bien, y la música de Markie es tope de gama. En contrapartida, me gustaría que los enemigos telegrafiaran sus ataques con animaciones, porque cuando ves a uno quieto no puedes saber si va a atacar o está realmente quieto... No tendrás ningún gesto en absoluto si los enemigos agazapados van a disparar, una granada podría aparecer en tus narices de repente.
Steam Store Page:
https://store.steampowered.com/app/1406780/Viscerafest/
Social media:
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#viscerafest #boomershooter #playtrhough
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https://www.youtube.com/watch?v=iTbyjbiAU5s
No Commentary playthrough of Quake II Mission Pack: The Reckoning. Played on hard difficulty, showing all secrets, no texture filtering, using Quake2's 2023 remastered re-release.
Ground Zero is the second official expansion pack for Quake 2, developed by Rogue Entertainment (Strife, American McGee's Alice, CS: Condition Zero (canned version)). It features 5 new hubs, a couple new weapons, several new inventory items and a few new enemies.
As much as I disliked this expansion pack over the years, this time around I didn't hate it that much, the turret placement is a dickish as it ever was, but I didn't have a bad time at all.
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Playthrough sin comentar del pack de misiones Ground Zero para Quake 2. Jugado en difícil, enseñando todos los secretos, sin filtrado de texturas, usando el remaster de Quake 2 de 2023.
Ground Zero es el segundo pack de expansión oficial para Quake 2, resarrollado por Rogue Entertainment (Strife, American McGee's Alice, CS Condition Zero (la versión canceladade éste)). Contiene 5 nuevos bloques, un par de nuevas armas, varios objetos de inventario nuevos, y algunos enemigos.
A pesar de lo poco que me ha gustado este pack a lo largo de los años, esta vez no lo odiado tanto, el emplazamiento de las torretas sigue siendo igual de perro que siempre, pero la verdad no he pasado un mal rato.
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#quake2 #remaster #retrogaming #quakeii #2023 #1998 #xatrix #treyarch #secrets #playthrough #walkthrough
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https://www.youtube.com/watch?v=ESKZAs5PfL0
No commentary playtrhough of Nerves of Steel, normal difficulty, played through DOSBox.
Released in 1995 for DOS. According to MobyGames, it uses the graphical routines from Fortress of Dr. Radiaki. Whatever it means and not knowing how its influence is... It is not a bad start! I mean, Radiaki's gameplay was super broken, but the engine, worked. That doesn't apply here. There's is only one single aspect where this game is better, it has strafing. Full stop. Ugliest FPS I've ever played, and easily the worst.
The star of the show is the engine. At first it might seem that it is a Wolf3D clone, but it isn't. It allows for ceiling and floor heights, just like Doom. But the guy programming it just wasn't up to the task at hand. It runs atrociously bad, when there are corridors, it's fine, but once you draw big rooms, performance just drops to the ground. Other thing that you might realize is that despite there are funcional doors, there are lots of "doors" that just can be ran through. Well, those are some kind of clipping planes. When you cross them, the game just stops processing anything located in other rooms: door timers stop, enemies stop still... The devs knew that this was the only way to keep the friggin engine from having a fucking seizure! It also crashes happily after like 20mins of gameplay, and you are forced to reboot to be able to play again. It is also easy to get out of bounds. And there are lots of "slime trails" and other graphical glitches.
The graphics are just as ugly as they can get. Many textures don't tile propertly, and most of them are crafted with the most irritating colours possible... and their use is even worse, like they wanted you to also have a seizure along with the game engine. MS-Painted enemies, and there are 6 and 3 bosses, but they all behave the same, the only difference is damage output.
The levels are terrible. Labyrinthic and cryptic shit which will require you to constantly resort to the automap to check which walls are not solid, and they love the teleporter mazes... Because who dislikes them, right?
The game box states that the game has multiplayer support, but it is nowhere to be found.
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Playthrough sin comentar de Nerves of Steel, dificultad normal, jugado a través de DOSBox.
Nerves of Steel es un FPS lanzado en 1995 para DOS. Acorde a lo que dice MobyGames, usa las rutinas gráficas de Fortress of Dr. Radiaki. Lo que sea que quiera decir eso... No es un mal comienzo! Es decir, el gameplay de Radiaki estaba super roto, pero el motor, a pesar de sus limitaciones, funcionaba. Esto no es aplicable en este caso. Hay un único aspecto en el que este juego es mejor que Radiaki, y es que permite movernos de lado. Punto. Es el FPS más feo que he jugado, y fácilmente el peor.
La estre
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https://www.youtube.com/watch?v=6G37zPxuzDU
Ozonia is the sequel to Exomoon, and third megawad on the Moonblood series. Features a couple new enemies and 32 short levels which last for around 10mins each, with mid to high difficulty level, expect them a bit harder than Plutonia. There are some beautiful levels in here, be sure to give this one a spin.
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Playthrough sin comentar del pack de niveles para Doom 2 Ozonia, por Tomás (DeadWing) Soares y algunos invitados. Jugado en Ultra-Violence y enseñando todos los secretos.
Ozonia es la secuela de Exomoon, y tercer megawad en la saga Moonblood. Ofrece 2 nuevos enemigos y 32 niveles cortos de aproximadamente 10 minutos, de dificultad media/alta, esperad algo un poco más difícil que Plutonia. Hay niveles muy bellos aquí, aseguraos de darle un tiento a este wad.
Playthrough Playlist: https://www.youtube.com/playlist?list=PLoxV-no_tlqwzEJC4w-tQF9cwE7nS-sTv
Downloads:
● Ozonia ► https://www.moddb.com/mods/ozonia-boom-megawad
● Fullscrn_huds ► https://github.com/3saster/fullscrn_huds/releases/download/v5.1.10/fullscrn_huds.pk3
● Perk_Enhanced (Weapon Animations) ► https://forum.zdoom.org/viewtopic.php?f=43&t=32628&sid=1a97e4f65268439eb4a07364999ffc92
● Perkristian Enhanced SFX ► http://www.perkristian.net/game_doom-sfx.shtml
● GZDoom ► http://devbuilds.drdteam.org/gzdoom/
Social media:
Twitter - http://www.twitter.com/pagb666
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Invite me to a coffe: https://ko-fi.com/pagb666
Wishlist: https://www.amazon.es/hz/wishlist/ls/2NPGHVYTC585R?ref_=wl_share
#doom #retrogaming
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https://www.youtube.com/watch?v=aCX19ld5n2Y
No Commentary playthrough of Eviternity II megawad for Doom2 using GZDoom. Pistol start on every level, Ultra-Violence skill level, showing all secrets.
Sigil 2 wasn't the only surprise awaiting us for Doom's 30th anniversary. Dragonfly and friends had been stealthily crafting the sequel for one of the very best wads ever!
Eviternity 2 is a direct sequel, starting where you left, it contains 6 episodes of 6 levels each, for a total of 36. Once again it uses the latest iteration of Ukiro's OTEX texture pack for gorgeous looks, as well as a handful of new monsters. Expect the very best the Doom modding community has to offer.
My Doom playthroughs are usually half-blind, I pre-play the map with no monsters to find secrets and make sure I won't get lost when recording, so I don't know the monster lineups and the traps composition. However, if I die while recording, there's no way I can forget where the monsters were.
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Playthrough sin comentar del megawad para Doom 2 Eviternity II, usando GZDoom. Empezando con pistola en cada mapa, dificultad Ultra-Violence, mostrando todos los secretos.
Sigil 2 no era la única sorpresa que nos esperaba para el 30 aniversario de Doom. Dragonfly y los suyos estaban trabajando secretamente en la secuela de uno de los mejores wads de la historia!
Eviternity 2 es una secuela directa, empezando donde lo dejamos, contiene 6 nuevo episodios de 6 mapas cada uno, un total de 36. De nuevo usa la última versión del pack de texturas OTEX de Ukiro para lucir espléndido, además de un puñado de nuevos enemigos.
Mis playthroughs de Doom son medio a ciegas, pre-juego el mapa sin monstruos para buscar secretos y asegurarme de que no me perderé cuando este grabando, así que desconozco los monstruos que habrá y la composición de las trampas. Eso sí, si muero mientras grabo, pues no hay manera de que olvide los monstruos.
Downloads:
● Eviternity II ► https://eviternity.dfdoom.com/
● Fullscrn_huds ► https://github.com/3saster/fullscrn_huds/releases/download/v5.1.10/fullscrn_huds.pk3
● Perkristian Enhanced SFX ► http://www.perkristian.net/game_doom-sfx.shtml
● GZDoom ► http://devbuilds.drdteam.org/gzdoom/
Social media:
Twitter - https://www.twitter.com/pagb666
Bluesky - https://bsky.app/profile/pagb666.bsky.social
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Invite me to a coffe: https://ko-fi.com/pagb666
Wishlist: https://www.amazon.es/hz/wishlist/ls/2NPGHVYTC585R?ref_=wl_share
#doom #eviternity2 #retrogaming #playthrough #boomershooter #letsplay #2023
00:00 Level Start
02:32 Secret 1
04:48 Secret 2
12:10 Secret 3
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https://www.youtube.com/watch?v=iIdxxfGv04w
(English below)Playthrough sin comentar de Shadow Warrior 3, con los subtítulos españoles activados. No posee doblaje al español. Dificultad normal, detalles en medio-alto y resolución 1296p. El juego engaña bastante y aunque en 1440p estaba la gráfica al 90%, cuando el combate se volvía intenso ese 10% de reserva no era suficiente y había grandes caídas de fps.
Lo Wang vuelve a estar con nosotros, y en esta 3ª entrega vuelve a romper con todo lo anterior y tenemos un juego mucho más similar a Doom Eternal, pero también más fácil y accesible. El luego luce espectacular como era de esperar, muy colorido y con unos diseños de enemigos muy trabajados. Eso sí, Lo Wang sigue siendo insoportable, recomiendo desactivar las voces.
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No commentary playthrough of Shadow Warrior 3, with spanish subs enabled, but voice acting is in English anyway. Medium difficulty, details at medium-high and 1296p resolution. Game was a bit deceiving with its initial performance at 1440p showing 90% gpu usage, but when combat becomes intense, that 10% overhead doesn't make for it and you get huge fps drops.
Lo Wang is back, and in this 3rd installment it does make yet a new complete change in gameplay, with something very similar to Doom Eternal, but easier and more accesible. Game looks gorgeous as expected, very colorful and with sick enemy designs. Yet Lo Wang is still stupid, I'd recommend disabling voices.
Social media:
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#shadowwarrior3 #sw3 #playthrough
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https://www.youtube.com/watch?v=KjKSGXSgiqA
No commentary, blind gameplay of the Doom Infinite addon for Doom, demo version 0.978.
Doom Infinite is a gameplay mod which turn Doom into a roguelite experience. I don't like roguelike stuff, I gave it a try and I must admit that this mod is extremely well crafted and a lot of work and love has been put into it.
You'll visit classic Doom levels from central hub, where you can unlock stuff by collecting souls in said levels. You have a soul target quantity in each level before being able to exit, and you can remain to farm more of them, but you'll get "curses" (debuffs) and tougher enemies the more time you spend on each level. You can also upgrade your arsenal and break chests containing buffs and abilities you can activate on a cooldown.
In this showcase I barely scratch the surface of what it seems it can be done here, but I hope it is enough to get you guys interested.
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Playthough sin comentar y a ciegas del mod para Doom, Doom Infinite, versión demo 0.978.
Doom Infinite es un mod de gameplay que convierte a nuestro juego favorito en una experience roguelite. No me gustan los roguelikes, pero le he dado una oportunidad a esto y he de adminitir que está extremadamente bien hecho y hay mucho trabajo y mucho amor puesto en él.
Visitarás niveles clásicos de Doom desde un nexo central, donde podrás desbloquear coleccionando almas en los mencionados niveles. Tienes un objetivo de almas antes de poder salir de cada nivel, y puedes quedarte más tiempo para farmear más, pero se te aplicarán "maldiciones" (debuffs) y enemigos más duros cuanto más tiempo te quedes. También puedes mejorar tu arsenal y romper cofres que contienen mejoras y habilidades que puedes activar bajo cooldown.
En esta muestra apeñas araño la superficie de lo que parece que puedes hacer aquí, pero espero que sea suficiente para levantar vuestro interés.
Downloads:
● Doom Infinite ► https://www.moddb.com/mods/doom-infinite
● GZDoom ► https://devbuilds.drdteam.org/gzdoom/
Social media:
Twitter - http://www.twitter.com/pagb666
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Invite me to a coffe: https://ko-fi.com/pagb666
Wishlist: https://www.amazon.es/hz/wishlist/ls/2NPGHVYTC585R?ref_=wl_share
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https://www.youtube.com/watch?v=aR2UJ35sVvA
No commentary playthrough of the Struggle - Antaresian Legacy addon for Doom2, showing all secrets, Ultra-Violence difficulty.
Struggle is a one man effort megawad for Doom2 created by Seongbae Park (antares031). A Partial Conversion featuring 32 new highly detailed levels with all mostly all new textures, every enemy has been at least slightly reworked so they're more deadly, a bunch of new enemies, all new weapons (but the SSG) and music. It kicks off as a pleasant ride and slowly scalates to some epic final levels.
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Playthrough sin comentar del addon para Doom2 Struggle - Antaresian Legacy, enseñando todos los secretos, dificultad Ultra-Violence.
Struggle es un megawad para Doom2 obra de una sola persona, Seongbae Park (antares031). Una conversión parcial para Doom2 que incluye 32 niveles altamente detallados con mayoría de texturas nuevas, todos los enemigos han sido retocados para ser más mortíferos, un puñado de enemigos nuevos, armas completamente nuevas (excepto la SSG) y música. Empieza como un viaje agradable y escala poco a poco hasta niveles épicos.
Downloads:
● Struggle: Anaterisan Legacy ► https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/strg
● Fullscrn_huds ► https://github.com/3saster/fullscrn_huds/releases/download/v5.1.10/fullscrn_huds.pk3
● Perk_Enhanced (Weapon Animations) ► https://forum.zdoom.org/viewtopic.php?f=43&t=32628&sid=1a97e4f65268439eb4a07364999ffc92
● Perkristian Enhanced SFX ► http://www.perkristian.net/game_doom-sfx.shtml
● GZDoom ► http://devbuilds.drdteam.org/gzdoom/
Social media:
Twitter - http://www.twitter.com/pagb666
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Invite me to a coffe: https://ko-fi.com/pagb666
Wishlist: https://www.amazon.es/hz/wishlist/ls/2NPGHVYTC585R?ref_=wl_share
#doom #retrogaming #playthrough #megawad #mod #addon #wad #doom2
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https://www.youtube.com/watch?v=G8UyUksSnfA