First clip forces movement while telling him his name... it causes a nice crash Second clip is what happens when you have no partners while telling him his real name... yeah ... https://www.youtube.com/watch?v=UFMJZGwVotw
Rating: F Tier
It's Prologue Crump, not much to see here.
Rules (subject to change as run continues)
10x enemy HP
No Superguards
Start each battle fully healed
...
https://www.youtube.com/watch?v=bCL9vn8gX9Y
Goomba King Superboss (Post-Cookbook)
Stats: 25HP/25FP/18BP (Level 12)
Badges: Double Dip (2BP)
Stellar Flower (Star Powers can be used with FP. 4x cost)
Defend Plus
Defend Plus
Damage Dodge
Power Rush
Danger Saver (-1FP cost when in Danger)
Items: Mini Soda x2 (Hustle Drink, self-inflicts Shrink)
Thunder Rage x4
Shooting Star x1
S. Shroom Cake x2 (10HP/10FP for 3 turns)
Stop Watch
Start at 13/25HP.
Guard all attacks.
T1: Double Dip (Mini Soda, Shooting Star)
Headbonk (Goomnut Tree)
T1E:Goomba King (Goomnut Tree)
Red Goomba (Double Jump)
Blue Goomba (Charge)
T2: Double Dip (Thunder Rage, Thunder Rage)
Double Dip (Mini Soda, Stop Watch)
Charge
T2E:
T3: Double Dip (S. Shroom Cake, Thunder Rage)
Thunder Rage
Headbonk (Red Goomba)
T3E:
T4: Star Storm
Headbonk (Red Goomba)
T4E:Goomba King (Goomnut Tree)
T5: Star Storm
Headbonk (Blue Goomba)
T5E:Goomba King (Triple Kick)
T6: Star Storm
Headbonk (Red Goomba)
T6E:Goomba King (Triple Kick)
T7: S. Shroom Cake
Headbonk
T7E:Goomba King (Goomnut Tree)
T8: Hammer
Charge
T8E:Goomba King (Triple Kick)
T9: Hammer
Charge
T9E:Goomba King (Triple Kick)
T10: Jump
Headbonk
*AI*:
Goomba King
Goomnut Tree (10)
Triple Kick (4x3)
Uses Goomnut Tree on Turns 1, 4, 7.
Uses Triple Kick every other turn.
Red Goomba
Double Headbonk (5x2)
Blue Goomba
Charge
There is more to their AI, but it's omitted since it's not relevant to the video.
*Strategy Notes*
-Power Rush is actually quite unnecessary for this strat -- you can just continue using Star Storm throughout the rest of Mario's attack turns. I used it mainly to take "advantage" of the clean danger loop, and because I couldn't use *all* FP clean enough. (The closest I could get was using Power Smash and then 2 Star Storms, which leaves you with 1FP lol)
-Strategy starts near-danger to be able to use Danger Flower. Probably don't /need/ to, but it's what I came up with, and I felt like it was interesting to use a non-damaging Danger badge this way.
-I used Hustle Drink in the video, but you can obtain repeatable Mini Soda's at this point and it makes no difference. Just didn't feel like it LOL
-On Turn 2, Red Goomba adds +3 to Goomba King's attack, which basically means game over at this point in the game. The Stop Watch obtained in Chapter 2 is absolutely essential for beating this fight.
...
https://www.youtube.com/watch?v=IMgYT6oFBv8
Crump
Badges: Mega Rush P, Power Rush P
Items: None
T1-TX: Get Yoshi to 4 HP using Crump's attack twice. Defeat X-Nauts with Ground Pound and Jump (They can be summoned by Crump, so this doesn't always happen in 2 turns)
TX+1: Use Power Lift to get +1 Attack (+0 DEF), and take one more hit w/ Yoshi
TX+2: Defeat X-Nauts if necessary
TX+3: Ground Pound, Swap to Bobbery
TX+4: Swap to Yoshi, Ground Pound
I'm not 100% sure on the AI of this, but like, I think it works consistently? lol. this is just in the effort to get perfect damage - as pretty much always so far, there are more ways about it than this
Level One rules:
10HP, 5FP, 3BP
No Superguards
No partner upgrades
Cannot lower HP to 5
HP Plus/FP Plus are allowed
Start each battle fully healed
...
https://www.youtube.com/watch?v=D0xPgAskjWE
Doopliss 2
Badges: Jumpman, Power Rush
Items: Any healing item
T1: Spin Jump (32)
T2: Spin Jump (20)
T3: Jump (10), Horsetail/Super Shroom/whatever
T4: Jump (0)
Super easy. Perfect damage both ways.
Level One rules:
10HP, 5FP, 3BP
No Superguards
No partner upgrades
Cannot lower HP to 5
HP Plus/FP Plus are allowed
Start each battle fully healed
...
https://www.youtube.com/watch?v=fQX63iJ-Smk
In Episode 20, we get rid of our quest to obtain a video game, and instead try to help Frink create a Truckasaurus. We start by obtaining a WWII radio.
Welcome to Donut Mod 3! This is a mod of a game released in 2003 by the name of The Simpsons Hit and Run. I won't go too into detail here, but this is a fanmade mod that overhauls many of the missions, cars, collectibles, outfits, races, and even adds some new dialogue. For more information, visit http://donutteam.com/home/ - it will link you to how to install the mod, as well as provide links to other mods, a forum about the mod and the SHAR modding scene in general, and again, much much more!
...
https://www.youtube.com/watch?v=KMoTcwvec68
I really liked this strategy that I came up with for Smorg, so wanted to make another video on it. It's perfect damage 50% of the time, which I think is cool :) I did this one unscripted, differently to the last one
I'm not a video editor, else I'd definitely just make separate videos (segmented as one) of each strategy - but I hope this is a decently watchable strategy video. LOL
...
https://www.youtube.com/watch?v=-JAaCjuNCrQ
Rating: D Tier
Again, they're just Koopas - but still, unique strategies we haven't been able to use much yet, so, it's cool.
Rules (subject to change as run continues)
10x enemy HP
No OHKO
No Fright Masks
No Gale Force
No Superguards
Start each battle fully healed
No badge/item drops
Minimal Clock Out usage (i.e. don't stunlock enemies)
...
https://www.youtube.com/watch?v=ogHfZ7a8Mu4
i can't tell if this is fast or i'm doing math wrong
either way the thing that happened in the middle was very satisfying
...
https://www.youtube.com/watch?v=fSQcf5D5qFE