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baldurs-gate-dark-alliance-session-2
What is Baldur's Gate: Dark Alliance?
Baldur's Gate: Dark Alliance is a 2001 action role-playing/hack and slash video game developed by Snowblind Studios for PlayStation 2 and Xbox. It was ported to GameCube by High Voltage Software, and to the Game Boy Advance by Magic Pockets.
The game is set in the Forgotten Realms campaign setting of Dungeons & Dragons, and the gameplay is based on the rules of Dungeons & Dragons 3rd Edition, which were released in 2000. It is the first video game to implement the real time application of the new rules.
The console version of Baldur's Gate: Dark Alliance is a real-time hack and slash/action role-playing game presented in a 3D perspective, with a rotatable isometric three-quarter top-down view.
At the beginning of the game, character stats are preset, with the player able to choose from three race/class combinations; a dwarven fighter (Kromlech), a human archer (Vahn) or an elven sorceress (Adrianna). The player can customize their character's stats through gaining experience points from defeating enemies.
Every time the character increases in level, points are awarded corresponding to that level; i.e. if a character increases to level twelve, the player will gain twelve experience points to spend on the character's spells and feats. For every four levels which the character increases, the player is given one ability point to spend on one of the six core attributes (strength, intelligence, wisdom, dexterity, constitution, charisma).
Each of the three characters have their own unique fighting style and their own specific set of spells and feats. Gameplay strategy is thus different for each character. As Kromlech is a fighter, his spells and feats tend to focus on increasing his brute strength and ability to resist damage, as well as granting him powerful abilities to aid in melee combat, such as the ability to swing his weapon in a circle or slam it into the ground to damage groups of nearby enemies.
As Vahn relies on ranged attacks, his spells and feats tend to focus on increasing the power of his bow and granting him the ability to fire special types of arrows, such as exploding arrows, ice arrows or multiple arrows. As Adrianna is a sorceress, her spells and feats tend to focus on increasing the power of her magic and granting her numerous new spells, such as the ability to shoot ice or fire from her fingers, shoot a ball of lightning or call down meteors on her enemies.
Gameplay is linear, and each main quest must be completed in sequence before the story can proceed, although there are some optional side-quests, which do not have to be completed immediately. However, all side-quests must be completed within the act in which they are assigned. There are relatively few NPCs in the game, with whom only those who are part of a quest or side-quest may be interacted.
Weapons, armor and items are only available for purchase from one location at a time, and become increasingly expensive and more powerful as the game progresses. The HUD features the option to use either a transparent map that covers most of the screen, or a mini-map, with the player also given the option to turn the map off entirely.
The game also features cooperative gameplay with another player. Both players share the same screen, and are thus limited in how far they can move away from one another. In co-op mode, the player who makes the kill gets 60% of the experience, and the other player gets 40%. Whichever player collects any gold drops gets 100% of the value, with the other player getting nothing.
The game contains four difficulty levels; "Easy", "Normal", "Hard" and "Extreme". Extreme can only be unlocked after the player has beaten "The Gauntlet", a special mini-dungeon unlocked once the player completes the game on any difficulty level. The Gauntlet can only be played with Drizzt Do'Urden.
Extreme mode takes the form of a New Game Plus, and can only be played by importing a saved character from another game. Once the player has completed Extreme mode, Drizzt Do'Urden becomes available to use in the main game.
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Created
1 year ago
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video/mp4
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fable-2-session-11
What is Fable II?
Fable II is an action role-playing open world video game in the Fable game series developed by Lionhead Studios and published by Microsoft Game Studios for Xbox 360.
There are both interactive and non-interactive cutscenes in the game. According to Lionhead Studios, the non-interactive cutscenes consume less than five minutes of game time.
In the fully interactive cutscenes a player can use their expressions during the dialogue or even run away from the scene, thus skipping it; afterward the player can return to the cutscene location to start it again. If the player runs away from a cutscene which contains important information, the character will await the player's return.
The player's companion is a dog which the player befriends as a child. This dog follows the player almost all of the time during the game.
The dog can learn tricks, fight enemies and find treasure, and lead the way to quest objectives (when required, though this is rare; typically the player is led to objectives via a sparkling gold "bread crumb" trail).
It can also aid in combat situations by attacking downed enemies. The dog cannot be killed, but can become injured and ineffective, requiring healing by the player.
The appearance of their dog will also mirror the player's choices and changes colour depending on the player's alignments; if the player is neutral it will remain grey, being good will turn the dog's coat to golden and evil will turn it to black.
There are no other animals in the game, save neutral rabbits and birds, a fact commented on by one NPC who notices the oddness of carriages with no horses.
In the downloadable content "See the Future", it is possible to change the dog's breed with potions. The three choices are Dalmatian, Bloodhound and Husky.
Fable II enhances the system of morphing one's character based on their actions as introduced in Fable. Character morphing revolves around two major alignment scales: Good and Evil, and Purity and Corruption.
Good players will enable a pleasant looking Hero, with tanned skin and light hair, while evil players will have a more frightening look, with pale skin and black hair.
Pure players will find that their hero will have a clear complexion and a halo, while corrupt players will find their hero with a flawed complexion and horns. These scales are independent of one another, meaning that it is possible to be both good and corrupt simultaneously or any other variation.
Also related to character morphing is the character's slimness or fatness, determined by what foods the player eats; fruits and vegetables (mainly celery), make the player thinner, while alcohol, meat and pies make the player fatter.
In addition, fruits and vegetables give the player purity points (because no animals are harmed in their creation/consumption), while meats and alcohol give the player corruption points (because animals were harmed in their creation/consumption and they can cause drunkenness, respectively).
Levelling up stats also will alter the player character's appearance. Increasing the Physique level will make the Hero more muscular. Increasing the Skill stat will make the Hero taller. A high level of will power and spells create glowing blue markings, called Will Lines, all over the body.
Unlike Fable, the player does not acquire money through doing quests, but by doing jobs around Albion. These are Blacksmith, Woodcutter, Bartender, Assassin, Civilian Displacement (Slaver), Bounty Hunter, and Merchant.
The first three involve correctly pressing the A button during certain times, and the latter three are combat related. Merchant, however, is done by taking advantage of the economies of each town, buying low and selling to richer vendors for a profit. The jobs become available depending on how much renown the player has and story progression.
The trade skill jobs can be done over and over again for a certain number of days, but the sidequest jobs are single use, requiring the player to wait for another task to become available. The trade skills can be leveled up to five stars via promotions, allowing for more money to be made.
Exploration plays a primary role in the game. Like the original Fable, game-play is very linear, however main story-advancing missions may be performed whenever the player chooses and there are additional missions that do not affect the storyline.
The player may also choose to perform any of the many different jobs, gambling-based mini-games, participating in the arena-style minigame called the Crucible, explore dungeons, tombs, and caves, or roam the countryside. The player may even choose to kill innocents in town.
Transaction
Created
1 year ago
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video/mp4
English
fable-2-session-9
What is Fable II?
Fable II is an action role-playing open world video game in the Fable game series developed by Lionhead Studios and published by Microsoft Game Studios for Xbox 360.
There are both interactive and non-interactive cutscenes in the game. According to Lionhead Studios, the non-interactive cutscenes consume less than five minutes of game time.
In the fully interactive cutscenes a player can use their expressions during the dialogue or even run away from the scene, thus skipping it; afterward the player can return to the cutscene location to start it again. If the player runs away from a cutscene which contains important information, the character will await the player's return.
The player's companion is a dog which the player befriends as a child. This dog follows the player almost all of the time during the game.
The dog can learn tricks, fight enemies and find treasure, and lead the way to quest objectives (when required, though this is rare; typically the player is led to objectives via a sparkling gold "bread crumb" trail).
It can also aid in combat situations by attacking downed enemies. The dog cannot be killed, but can become injured and ineffective, requiring healing by the player.
The appearance of their dog will also mirror the player's choices and changes colour depending on the player's alignments; if the player is neutral it will remain grey, being good will turn the dog's coat to golden and evil will turn it to black.
There are no other animals in the game, save neutral rabbits and birds, a fact commented on by one NPC who notices the oddness of carriages with no horses.
In the downloadable content "See the Future", it is possible to change the dog's breed with potions. The three choices are Dalmatian, Bloodhound and Husky.
Fable II enhances the system of morphing one's character based on their actions as introduced in Fable. Character morphing revolves around two major alignment scales: Good and Evil, and Purity and Corruption.
Good players will enable a pleasant looking Hero, with tanned skin and light hair, while evil players will have a more frightening look, with pale skin and black hair.
Pure players will find that their hero will have a clear complexion and a halo, while corrupt players will find their hero with a flawed complexion and horns. These scales are independent of one another, meaning that it is possible to be both good and corrupt simultaneously or any other variation.
Also related to character morphing is the character's slimness or fatness, determined by what foods the player eats; fruits and vegetables (mainly celery), make the player thinner, while alcohol, meat and pies make the player fatter.
In addition, fruits and vegetables give the player purity points (because no animals are harmed in their creation/consumption), while meats and alcohol give the player corruption points (because animals were harmed in their creation/consumption and they can cause drunkenness, respectively).
Levelling up stats also will alter the player character's appearance. Increasing the Physique level will make the Hero more muscular. Increasing the Skill stat will make the Hero taller. A high level of will power and spells create glowing blue markings, called Will Lines, all over the body.
Unlike Fable, the player does not acquire money through doing quests, but by doing jobs around Albion. These are Blacksmith, Woodcutter, Bartender, Assassin, Civilian Displacement (Slaver), Bounty Hunter, and Merchant.
The first three involve correctly pressing the A button during certain times, and the latter three are combat related. Merchant, however, is done by taking advantage of the economies of each town, buying low and selling to richer vendors for a profit. The jobs become available depending on how much renown the player has and story progression.
The trade skill jobs can be done over and over again for a certain number of days, but the sidequest jobs are single use, requiring the player to wait for another task to become available. The trade skills can be leveled up to five stars via promotions, allowing for more money to be made.
Exploration plays a primary role in the game. Like the original Fable, game-play is very linear, however main story-advancing missions may be performed whenever the player chooses and there are additional missions that do not affect the storyline.
The player may also choose to perform any of the many different jobs, gambling-based mini-games, participating in the arena-style minigame called the Crucible, explore dungeons, tombs, and caves, or roam the countryside. The player may even choose to kill innocents in town.
Transaction
Created
1 year ago
Content Type
Language
video/mp4
English
ace-attorney-investigations-miles-edgeworth-session-5
What is Ace Attorney Investigations: Miles Edgeworth?
Ace Attorney Investigations: Miles Edgeworth is a 2009 adventure video game developed and published by Capcom. It is the fifth game in the Ace Attorney series, and is set between the events of the third and fourth games, Phoenix Wright: Ace Attorney − Trials and Tribulations and Apollo Justice: Ace Attorney.
While previous games in the series focus on defense attorneys, Ace Attorney Investigations has the player control prosecutor Miles Edgeworth, who investigates five cases that tie together to form an overarching story about a smuggling ring.
The game consists of investigation phases, in which the player investigates crime scenes in search for evidence, and rebuttal phases, in which they confront other characters, to hear what they think has happened; the player is able to use evidence to find contradictions in the characters' statements, to get closer to the truth.
Ace Attorney Investigations is a single-player adventure game in which players control prosecutor Miles Edgeworth, who investigates five cases. The game is mostly presented from a third-person perspective, occasionally switching to a first-person view when examining evidence. Each case involves playing through several investigation phases and rebuttal phases.
During investigation phases, players control Edgeworth directly, either with the D-pad, or by sliding the map that is displayed on the bottom screen. The player has Edgeworth walk around crime scenes in search for evidence; they also meet witnesses and suspects during these phases, who they can talk to. As Edgeworth notices various things in the crime scene, they are saved as Edgeworth's thoughts.
Using the "logic" function, the player can connect two such thoughts to gain new information; for instance, by connecting two bullet holes with a gun that has only been fired once, Edgeworth will conclude that two guns must have been at the crime scene.
At some points, the player is able to control a cursor to examine parts of the crime scene; by using the "deduction" function at these points, the player is able to point out a contradiction between the crime scene and evidence. If the player successfully points out a contradiction, they gain access to new information.
At certain points, a device called Little Thief can be used to create hologram reproductions of the crime scene; by investigating these reproductions, the player can discover new information that would otherwise be hidden. As more evidence is uncovered, the hologram is updated. After having examined an area sufficiently, the investigation phase ends, and the game moves on to a rebuttal phase.
In the rebuttal phases, a witness or a rival character provides their idea of what has happened. The player is able to press them for details, and can present relevant pieces of evidence that contradict what the witness or rival is saying.
By doing this, the player gets closer to the truth; it is through confronting suspects during these phases that the player solves the cases. Upon solving a case, the episode is cleared and a new episode is made available to the player.
If the player makes mistakes throughout the game, such as presenting wrong pieces of evidence, attempting to connect two thoughts that do not match up, or making incorrect choices, a green gauge called the Truth Gauge decreases, representing Edgeworth getting further from the truth.
If it is completely emptied, the game ends. By clearing an investigation phase, half of the gauge is restored, and by clearing an episode, the gauge is restored completely.
Transaction
Created
1 year ago
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video/mp4
English