Hydro Thunder (Actual N64 Capture) - Arctic Circle
This is a capture of me playing Hydro Thunder on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Hydro Thunder cartridge.
In this video I got first place on Arctic Circle using Damn the Torpedos.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
This is a capture of me playing through the Platinum Round on Pro Season difficulty in Excitebike 64 for the Nintendo 64. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my Nintendo 64 using a real Excitebike 64 cartridge. I'm using my favorite character: Nigel "The Duke" York.
I played the original Excitebike on the NES at my uncle's house when I was kid back around the early '90s. I thought the game was really cool, but more than anything I liked to fool around with the track editor.
Around 2000 I noticed Nintendo Power previewing the upcoming Excitebike 64, but I didn't pay too much attention to it. Shortly after it was released I even managed to play the game at a friend's house and I still didn't give it much thought.
Around early 2001 I played ATV Off Road Fury on a neighbor's PlayStation 2, and I thought the game was fun (I've always liked off-road racing). I immediately decided that I needed a game like that to give me my off-road racing fix, and I remembered Excitebike 64. I called my local Wal-Mart and found that they had the game in stock, so I raced down there and instantly picked up my own copy.
When I got home and started playing Excitebike 64, I found that it was even better than I remembered. In fact, it was so good that it soon took the top spot as my favorite Nintendo 64 racer of all time - even beating out Wave Race 64. The courses were excellent and there was a nice variety of indoor and outdoor tracks, not to mention really fun special modes. There was just so much content that the game never got old. Left Field did an incredible job with this title.
Every course can be taken at incredibly high speeds if you simply remember how to take certain jumps and land smoothly. That's what makes this game so great - every course is designed methodically.
In this video I completed the Platinum Round on the highest standard difficulty level: Pro Season.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
This is part 10 of my capture of me playing through Odama for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this tenth part I completed Stage 10: Karasuma Road.
Recorded with the Hauppauge HD PVR and the GameCube's component cables. I'm using an official GameCube controller and the GameCube microphone.
Some Hive Cannon gameplay. I made this loadout yesterday and paired the Hive Cannon with the Warp Pistol to go all Drudge. Even though I hate Drudge weapons, if you're going to go Drudge, you might as well go all the way. Radiation Grenades too.
I couldn't seem to stay connected to any large matches today, and even when I did, they were too laggy to grab any decent gameplay. So here's a smaller match featuring weapons I hate.
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using the nunchuck and Motion Plus.
[Note: This video and description were originally posted on Youtube on October 30, 2014.]
This is a capture of me playing through the 150cc Star Cup in Super Mario Kart for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my Super Nintendo using a real Super Mario Kart cartridge.
I wasn't originally planning on redoing my Super Mario Kart footage yet again, but Youtube announced support for 60 fps videos, so I decided to take advantage of that.
Here's a neat little fact: during the 8-bit and 16-bit eras, 60 fps was the standard frame rate for consoles and even handhelds. It was during the 32-bit/64-bit era that 60 fps no longer became the standard frame rate (at least for consoles). However, some games from that era did still display at 60 fps.
Every Nintendo console and handheld (minus the Virtual Boy) was capable of and did in fact output at least some games at 60 frames per second. Whereas the N64 typically had low frame rates (often 20 to 30 fps for 3D games), some N64 games did output at 60 fps, and most NES and SNES games output at 60 fps. The GameCube of course had 60 fps games as well.
I wanted to capture a bunch of old games in 60 fps to take advantage of the Youtube upgrade, so I contacted Tobias Reich (http://retrogaming.hazard-city.de/) to find out if I'd need to buy a new capture card. It turned out I didn't need to. The Hauppauge was already doing this, so I just needed to properly deinterlace my retro console footage to retain the native frame rate. Tobias gave me a special deinterlacing filter to use in Virtualdub, and it works great.
This new deinterlacing method not only preserves the game's natural frame rate, but also results in a clearer video as well.
I think I received Super Mario Kart for Christmas of 1993. Before that I managed to play the game at another kid's house and instantly got addicted to Battle Mode. My brother and I played the hell out of this game growing up. It's amazing; one of the best in the Mario Kart series. The physics are excellent, the courses are fun and the music is incredible. However, this is easily the hardest game in the Mario Kart series. But I like a challenge, so that doesn't bother me.
I used to race with Yoshi, but after a while I switched to Luigi since he has higher top end and is in a heavier weight class.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
This is part 5 of my 100% playthrough of Wario Land: Super Mario Land 3 for the Game Boy. This is not an emulator. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this fifth part I completed the SS Tea Cup area. I used a cheat code (pause the game, press select 16 times, and then hold A and B to move the cursor) at the end of a few stages in this area to increase my coin total for the best ending.
Treasure collected:
Treasure I: Course No. 26 - 2:00
Treasure J: Course No. 29 - 13:55
Treasure K: Course No. 30 - 18:51
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
This is part 14 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this fourteenth part I completed Mission 14: "Tiberius Station" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 25 of my 100% playthrough of Metroid Prime for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this final part I defeated Metroid Prime and obtained the best ending.
Items collected:
None
Scans acquired:
Lumigek - 0:30
Fission Metroid - 1:11
Metroid Prime (One-time only scan) - 5:38
Metroid Prime Core Essence (One-time only scan) - 16:44
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
This is part 15 of my capture of me playing through The Legend of Zelda: The Wind Waker for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this fifteenth part I obtained the Deluxe Picto Box and a couple heart pieces.
Heart Pieces collected in this video:
Heart Piece # 7 - Moblin letter - 28:03
Heart Piece # 8 - Windfall Island decorating - 36:31
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
This is a capture of me playing Tetris 2 for the NES. This is not an emulator. This footage was recorded directly from my front-loading NES using a real Tetris 2 cartridge.
Back in the early '90s Nintendo began publishing a bunch of puzzle games following the incredible success of Tetris. These titles included Dr. Mario, Tetris 2, Yoshi, Yoshi's Cookie and Wario's Woods. My mother was a puzzle game fanatic back during this time, so she picked up all of these games except for Wario's Woods. Tetris 2 might have been the last NES puzzle game that my family picked up. We probably got our copy around 1994.
Tetris 2 basically feels like a combination between Tetris and Dr. Mario, and overall, I think it's fairly enjoyable. You can pull off some really crazy chains in this game, and half of the time they're completely unexpected. I didn't play this game too much by myself as a kid, but I would play the battle mode against my mother whenever I got the chance, which was a lot of fun. Also, the old TV commercial for this game is really funny, so if you haven't seen it, do yourself a favor and look it up.
For this video I completed Level 30 on a medium speed setting, then failed on Level 31. I'm by no means a puzzle game expert, so that's why I'm not playing a high speed setting.
Recorded with the Hauppauge HD PVR and a composite connection at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the NES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard NES controller.