UNREAL ENGINE 4 LIVE STREAM SERIES 28: HERO GAME DEVELOPMENT - CUSTOM CHARACTER JUMP ABILITY
In this live-stream, we continue creating ability prototypes for the player character by making the character jump an ability instead of default player behavior. Additionally, we make our own custom gameplay ability, and gameplay effect classes specific for the Hero project.
In this live-stream, we follow Epic Games documentation on recommended settings and extensions for Visual Studio best suited for game development.
Documentation - https://docs.unrealengine.com/en-US/Programming/Development/VisualStudioSetup/index.html
UnrealVS Extension - https://docs.unrealengine.com/en-US/Programming/Development/VisualStudioSetup/UnrealVS/index.html
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https://www.youtube.com/watch?v=kxSK7oy0WR8
In this live-stream, we begin implementing the Enhanced Input System in Unreal Engine 5.
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https://www.youtube.com/watch?v=DzeXayXjNoE
In this episode, we have to explore a very creepy spaceship and I do not have a good time.
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This is the end of the Ori and the Blind Forest play through :(
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https://www.youtube.com/watch?v=s-uH_UhG5v0
In this tutorial, I show you how to generate both mouse click and mobile touch events in UE4 Blueprints through the creation of a custom game mode and player controller!
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Welcome to the windiest place on the fucking planet!
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In this Blueprint Example video, I demonstrate more MOBA progress with a Mini-Map drawn on our HUD, and we draw the navigation paths for our player!
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https://www.youtube.com/watch?v=Joq4LIlz9ko
In this Blueprint Example, I demonstrate progress to a MOBA top-down camera that allows the player to move their character, and move the camera around the arena.
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