Conduit 2 - LC vs. G3 Second Clan War - Match # 2 Serenity
Lost Cause and G3 decided to have a rematch after last year's clan war. The maps alternated between hardcore and standard settings, with the final match being an objective-based one. I hosted the war on my Wii U.
This second match had a standard rule set (lock-on, radar). I got a little crazy by charging in when I shouldn't have, but it was fun. And I see that I'm still a magnet for radiation grenades.
The match was played on March 28, 2014. The players were as follows:
Lost Cause:
[LC]Mike [LC]Keet [LC]Andy
G3:
[G3]Draciel [G3]Spear [G3]est
Thanks to everyone for playing.
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using a nunchuck and Motion Plus.
This is part 5 of my 100% playthrough of Wario Land: Super Mario Land 3 for the Game Boy. This is not an emulator. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this fifth part I completed the SS Tea Cup area. I used a cheat code (pause the game, press select 16 times, and then hold A and B to move the cursor) at the end of a few stages in this area to increase my coin total for the best ending.
Treasure collected:
Treasure I: Course No. 26 - 2:00
Treasure J: Course No. 29 - 13:55
Treasure K: Course No. 30 - 18:51
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
This is part 10 of my capture of me playing through The Legend of Zelda: Oracle of Ages for the Game Boy Color. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to use progressive scan mode and your model of GameCube must feature component output as well). I'm playing through a linked version of Oracle of Ages using a password obtained from a completed Oracle of Seasons save file.
In this tenth part I obtained the Noble (Level-2) Sword and completed the fifth dungeon, Crown Dungeon.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller by way of the Game Boy Advance/GameCube Link Cable.
This is a capture of me and a friend playing through Double Dragon II for the Game Boy. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well). I’m player one (dark color) and Drew is player two (light color). We’re playing on normal difficulty.
For some reason when you start this game in two-player mode, it doesn’t show the opening cutscenes, so those are missing here.
When I was a kid, my parents used to take me to Toys R Us on my birthday and let me pick out a toy/video game for my birthday present. On one of those trips (probably around 1993) I picked up Double Dragon 3 for the Game Boy. I was expecting it be like Double Dragon III on the NES, which I absolutely loved. I was wrong.
Nonetheless, I remember seeing the Game Boy version of Double Dragon II on the shelf and noticing that its box art looked exactly like Double Dragon III on the NES, which confused me quite a bit. I thought about getting Double Dragon II based on the box art alone, but I figured I should go with Double Dragon 3 just to be safe. That ended up being a huge mistake since Double Dragon 3 was absolutely horrendous.
In 2001 I then picked up a sealed copy of this game off eBay for about $30 to satisfy my curiosity from that one day in Toys R Us. But when I played Double Dragon II on the Game Boy for the first time, I was disappointed. The game featured no enemies or levels from Double Dragon II or III on the NES, and it didn’t even have useable weapons or a basic jump ability. So basically, it inherited nothing good from the Double Dragon sequels on the NES (the games that truly hooked me on the series).
It turns out there is a specific reason for this. Double Dragon II on the Game Boy is not a Double Dragon game at all, but is instead a reworked version of Nekketsu Bangai Rantou Hen from the Kunio-Kun series (which includes the Renegade/River City Ransom games). So that's why it feels so out of place.
Aside from that, the only remarkable fact about this game is that it includes a two-player mode which actually allows the second player to join at any time - something I've never seen in a Game Boy game before. Since I love doing multiplayer whenever possible, I picked up a second Double Dragon II cartridge off eBay back in 2013 for about $8 and then recorded my original two-player playthrough. Luckily though, I kept that extra cartridge, which allowed me to record this new footage with Drew.
Although I think this game is mediocre overall, the two-player mode makes it much more entertaining. Drew and I actually had some fun playing through this, and we even managed a no-death run on our first and only recording attempt by simply approaching enemies from above or below, similar to our strategy for Double Dragon III on the NES. I hope you enjoy the new footage.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
I'm using an original model Game Boy Advance as a controller via the GameCube/Game Boy Advance Link Cable, and Drew is using a Game Boy Advance SP which is connected to the Game Boy Player through a third-party multiplayer link cable for the Game Boy Pocket/Game Boy Color.
This was a random Capture the Flag match I did on Pentagon Prime. I started out trying to use my Dark Star loadout so I could fire black holes at people, but I quickly gave up on that idea and switched to the SCAR loadout. The SCAR is much better on Pentagon since you can snipe/counter-snipe easily.
I had several unsuccessful attempts at capturing the ASE. Pronoun certainly didn't make it any easier by guarding the ASE with his rocket launcher and TPC Launcher. But I managed to score a capture toward the end of the match and we won 1-0.
Make sure to check out the hilarious spooning scene with yoDADDY at the 7:25 mark.
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using the nunchuck and Wii Motion Plus.
This is part 3 of my capture of me playing through Off Road Challenge for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Off Road Challenge cartridge. I'm playing on normal difficulty using a manual transmission.
In this video I completed the third circuit, the Pro Circuit, using the Toyota Trophy Truck. In this circuit you get to race on another one of the hidden tracks: El Cajon.
Not all of these races were completed back-to-back in a single session. Although some races were completed back-to-back, I mostly edited together the successful races for a single video.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Interact V3 Racing Wheel.
This is part 4 of my 101% playthrough of Donkey Kong Country for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using a real Donkey Kong Country cartridge.
In this fourth part I completed the Gorilla Glacier area.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
This is part 13 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this thirteenth part I completed Mission 13: "Occupied Territory" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 1 of my capture of me playing through the Championship mode in Top Gear 3000 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 3000 cartridge. I'm playing on hard mode.
Back in the early '90s I used to play various racing games with my uncle whenever I visited his house. We would play titles such as Rad Racer, Excitebike and Top Gear. Although I wasn't very good at those games, I enjoyed the fast action. Top Gear was especially fun because you could play through the entire game in a splitscreen two-player mode. The music was also incredible.
My brother and I later rented Top Gear 2 for our SNES around 1994 or so. I found that the upgrade system and the new full-screen support (for single-player racing) made for a better racing game, but the music wasn't as good as the prior game's.
Shortly after the Nintendo 64 was released I became interested in four-player games for my older systems, so I started looking into four-player titles for NES, SNES and Game Boy. I noticed that Top Gear 3000 supported four-player racing, so I asked for the game for Christmas of 1997. Although I received Top Gear Rally that Christmas, I didn't get Top Gear 3000.
Around 2000 I then picked up a used copy of Top Gear 3000 from Funcoland (now GameStop), and managed to play through the entire game on medium difficulty. I was instantly blown away by the amazing soundtrack, and the racing was really fun too. The game stuck to the basic design of Top Gear 2, but it used electric cars and recharge/repair strips on the tracks instead of pit stops. The game also included new upgrades such as the jump function. I even managed to try the four-player mode with my friends and was surprised by how well it ran. Overall, I was just highly impressed by the game.
Top Gear 3000 is a bit of a technical achievement for the SNES. Not only does it feature a four-player splitscreen racing mode, but it uses a custom chip called the DSP-4 which allows the tracks to split into multiple paths. As far as I'm aware, it's the only SNES game to use this chip. In addition, while editing this footage, I noticed that the game switches to a 480i mode during the blue background menu section where you choose your name and whatnot. It's quite unusual for an SNES game to feature a 480i mode, even if it's just for a single menu screen.
For this playthrough I'm completing the game on hard mode because that's the only way to race on all of the tracks. Since this game doesn't have a save system, I'll be utilizing the password feature to pick up from where I left off in each video. I hope you enjoy the footage, especially the kick-ass soundtrack.
In this first part I completed all of the races in the Merak and Zosmar systems.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
This is part 4 of my capture of me playing through Zelda II: The Adventure of Link for the NES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my front-loading NES using a real gold cartridge version of Zelda II.
In this fourth part I visited Nabooru and learned Fire. After that I rescued the boy from Maze Island and collected the third Magic Container, then I headed to Darunia where I learned Reflect and Upthrust. I then completed the fourth level, Maze Palace.
Recorded with the Hauppauge HD PVR and a composite connection at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the NES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an NES Max turbo controller.