In this episode of the Substance Designer Pattern Fundamentals, let's look at a classic example of complex patterns: chainlink! From humble origins as a Waveform node, let's look at how we can achieve a pretty complex pattern in under 20 nodes. --- 0:00 What's this about? 0:40 Link Side 6:08 Link Gradient 10:37 Finishing the Link Shape 12:25 Tiling the Pattern 16:39 Opacity --- Check out how to create the exact same template I use here: https://youtu.be/SAMyIxp0Le8 --- Help support me and get access to all of the goodies! Gumroad: https://gumroad.com/get_learnt Patreon: https://www.patreon.com/GetLearnt FlippedNormals: https://flippednormals.com/creator/chunck
This video will tackle channel packing within Substance Painter, and how we can easily and quickly set up a template to pack whatever we want!
To download all the videos, check it out on my Gumroad!
https://gumroad.com/l/FyfoDc
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=zGAVGRK0yvM
In this video, we continue our scale material by using the height we created in the previous video and further expand upon our final outputs, such as Albedo, Normal and Roughness.
2:47 - Masks
7:01 - Outputs
8:57 -Albedo
46:48 - Normal
51:23 - Roughness
59:37 - Other Outputs
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=fex7LUWBqPo
A quickie on how to edit several modifiers simultaneously by using a super-secret hotkey in Blender. It's the Alt key. Secret EXPOSED!
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0:00 Intro
1:30 The Secret Hotkey
2:04 Some Restrictions
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Help support me and get access to all of the goodies!
Gumroad: https://gumroad.com/get_learnt
FlippedNormals: https://flippednormals.com/creator/chunck
#b3d
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https://www.youtube.com/watch?v=ql6ZDpKs1ec
Here's a quick little tidbit about adding custom nodes, generators or filters into your Substance Designer library for use on any future project!
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=0MCTBAfOeMU
The first video in our series will show us how to begin developing a Height map for this material. We will look at some techniques to create many rocks at once with relative ease!
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=jIFs3GYQNcs
In this second episode, let's take our Height map information we've created in Substance Designer and use that to generate the various output channels required to compose a solid looking material.
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Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
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0:00 Intro
0:49 Opacity
3:20 Normal and Roughness
7:45 Rust
11:14 Dirt
14:16 Exporting
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Help support me and get access to all of the goodies!
Gumroad: https://gumroad.com/get_learnt
Patreon: https://www.patreon.com/GetLearnt
FlippedNormals: https://flippednormals.com/creator/chunck
#SubstanceDesigner #GameArt
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https://www.youtube.com/watch?v=LowsedFUdGw
This video will finish the albedo for our material by looking at our dirt and foliage.
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
In this episode, we take a look at how a fourth channel in our pixels can allow for transparency in images.
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https://www.youtube.com/watch?v=3NEMIk2tUsU
In this episode, we embark on our journey to better understand textures and the technology/concepts behind their creation and display.
We begin by exploring how pixels use informational "bits" to provide intensities for a pixel's colour channel, ultimately resulting in the representation of a colour.
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https://www.youtube.com/watch?v=sc0zV73gqy0