This mission is very similar to the 3rd where we have to protect people from an invading force. Unlike that one, everything is focused in one direction, the people are closer together, and we do not have reinforcements coming in at their destination. As such, it is considerably easier to save everyone here than in the 3rd mission. Doing so does give us an accessory, which some may find handy. ... https://www.youtube.com/watch?v=bpCDui_UCvg
This is the video where you get to see some of the additions to my team that will be lingering around for quite awhile. The first of which is that Gigalith joins the team, which I am able to get since Blue was able to trade it for me. You will see Machamp evolve here while he gets Gigalith, but then he returns it to me so I have a ringer to use against Kabu. Other than that, I will pick up a Litwick which will be our fire type for the remainder of the game. It will take a little while for it to be ready, since it is not a Pokemon that evolves easily...
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https://www.youtube.com/watch?v=-wrUQfhRYNc
Here is the second of the three new secondary objectives, and this one I find a bit more annoying than the fleas (I have not done the 3rd one yet). You need to find these hanging membranes and shoot them to release the seed. Once popped, you can find the seed on your map as a yellow dot, but you need to be able to see the ceiling to find them. As a result, biomes like this one can be extremely difficult as the ceiling is very high up. Overall, this mission very heavily favors the scout as you have the flares for light, plus you have the precise weapons to drop them in a single shot.
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https://www.youtube.com/watch?v=E5F9nra9pqM
Like Sami, Andy also has a unit he must protect, this time being a missile (for some reason?). The easy way to do this is to load the missile into a lander and send them north, hopping to the reefs until time runs out. If you stay near the starting area, the Battleships will show up and destroy it.
Your other naval forces are essentially sacrifices here to stall as long as possible to give the landers a lead. Your ground forces are able to survive, and it is best to smash the blockade he has on the bridge, then race inland as quickly as possible to stop the Battleships from turning on them. You could sacrifice everything here for the win, but if you want a good score, you need to be careful.
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https://www.youtube.com/watch?v=4BBOC8ZZXec
So let me ask, did you learn the game's lesson?
Upon confronting Odio, you get to face an abstract face and upon wrecking the eyes and mouth, the true target comes forward. When you defeat that, you will need to decide whether love can conquer hate. Should you choose that there has been enough death and carnage and choose to leave, Odio will throw one more tantrum, making the characters fight their chapter bosses. I believe the bosses are the same strength that they were back then, but everyone has grown so much since then that they win with ease, even if they are without their team.
In the SNES version, this would be where the game ends, but this new version gives Odio one last hurrah where all seven characters must unite to give Oersted some redemption.
With this, hopefully you can understand why people are so disappointed by the failure to translate Pogo's lone word. Odio (Latin for "I Hate") and the first word being its polar opposite pretty much made the theme of this game. Odio subjects all of them to horrible things, extending the chain of hatred, and each one of them refuses to yield and become like him. Even after confronting the man pulling the strings in each of their eras, they remain firm in their resolve and ultimately, there is nothing Odio can do anymore to any of them. Oersted achieving some redemption here is new, but it does help resolve how everyone can return to their homes.
Gameplay-wise, I think this is one of the better examples of 90s era RPGs. Sadly, the individual narratives are a little lacking since we only get a couple hours for each of them on average, depending on how thorough you want to be in some chapters. Instead, we have to fill in their blanks.
Sadly, if there were to be a sequel to this, it would have been made already. I do not trust modern Square-Enix to be able to deliver on something like this. By some miracle, we got this piece of gaming history, and now the world is able to enjoy it. I think the best way to play it will be the inevitable PC port, but if you can't wait for that, the Switch version is strong on its own.
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https://www.youtube.com/watch?v=3ayKktITiRM
I went overboard here. We seriously recruit 9 characters in this video when I normally wanted to do 5 max. Part of the reason for this is that I layered things to be time efficient, which is why we're recruiting a character on 4 minutes average. The rundown is as follows:
Aire wants a foot race. If your speed is high enough, you get the recruit. If not, come back in a bit.
Maureus wants an ally with a large MP pool. Falward at this stage has enough, so we get him (this is why I show Falward). I have this one and the one above because I wasted so much time fishing...
Fume, Enoe, and Larla require the Mission Guild to be built, which requires the level 2 castle. Both Fume and Enoe will come once it is built, but Larla requires an Epic Success mission result. You can stack the teams to make this pretty easy to come by.
Paquia and Mandie need eggs. They drop from a plethora of monsters, and you may have the 5 that you need. If you don't and are having trouble, you get your first drop boosting accessory in the dungeon where JC joins, so you can come back later. This is too early in the game to really get anything of value out of egg racing, so unless you need to burn time, don't bother with it.
Douglas just needs some iron, which is easy to come by. Pop into the well and you can grab some at the end of the dungeon. You do not need it in your inventory, just mined. This means you can leave through the castle instead of forcing your way through the mine. Sadly, you will need the next castle upgrade before you can get your money's worth out of Douglas.
Lastly, Isha is the annoying one. She is the first permanent recruit from the Rising game (Garoo and JC will be guest characters first). She sends you off on a series of fetch quests that you will need to knock out. The good news is that she is a very good mage, possessing a row attacking Rune and a good MP pool if you want to use her as a healer. When I break the game later, she will be taking over healing duties from Falward.
Plus, Isha is required in order to recruit JC. I don't think JC will let you into her optional dungeon at all without Isha, so you will be losing out on the drop boosting accessory and the money making accessory. There is no pressing need to get Isha right now, but you can get the Cockatrice Egg while getting Maureus like I did, so it doesn't hurt to play her game.
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https://www.youtube.com/watch?v=PVgKjOut4Y8
Here we have a triple case of previews: a villain, a hero, and an environment.
The Infernal Choir is immortal on the front side. Whenever it would take damage, it moves a card inside a hero deck closer to the surface. When the card hits the surface, it flips, everyone discards everything but the final 5 cards of their decks, and the show begins. Whenever a hero runs out of cards to draw, they instantly die. You must draw cards from here (usually optional), so hopefully you have the means to finish it.
As for Malichae, there are 3 cards in his deck that he plays around. All 3 are near the bottom of my deck, so I have one of the worst possible draws on him. Most of the game is just me drawing cards looking for a Djinn to use. Once I do one though, I quickly upgrade it and start contributing to the team, providing some much needed damage as well as healing.
As for the environment, this is one that can alternate between helping and hurting heroes, and is one of my favorites in the Cauldron. Basically you have Emergencies that help the villains and Responders that help the heroes. Whichever comes out first can make your life a lot easier or significantly miserable.
Lastly, Condor is using one of the anime decks that I'm not a fan of. You'll probably never see me using one of those, but the Venture Bros. decks are maybe.
Final Note: This was recorded in May, but I am finally getting around to putting it up for the public to view.
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https://www.youtube.com/watch?v=8g7xqnO3KuQ
A new enemy appears here and is slated to be far more than it actually was. Sadly, it doesn't end here, so we will need to spend the next map actually bringing the dragon completely down.
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https://www.youtube.com/watch?v=_Ra1jdbzIzE
This part features some big reveals that is going to point us in the direction that the rest of the game is going to take. One of the hints you can see in the thumbnail. We are about to hit the half-way point if the indicator in the bottom right corner is to be trusted (count the dark dots, then look at the video number here), so there will probably be some twists coming out in the next few videos before we hit the final stretch of the game. I definitely would have liked to be able to see Eleanor's poster in greater detail, but I can't seem to find a way to hide the text, sadly.
If you want to pick up a copy of the game, you can pick it up at:
http://store.steampowered.com/app/368160/
Here the events are set in motion that lead up to the final day of the contest. We can see how things change up as different players are either wiped out from competition, or the earlier players are forced into dormancy while the others struggle for the last bit of scraps. With so many things having gone well up until now, the arrival of obstacles was long overdue.
If you want to pick up a copy yourself, you can do so on Steam with the following link: http://store.steampowered.com/app/269250/