Chapters: 00:00 Intro 00:30 Memberships 01:06 Acquiring the Vulkan SDK 02:35 Setting up the SDK 04:58 Cloning the Repository 05:35 Installing Required Packages 07:16 Engine Build Script 09:28 Testbed Build Script 11:08 Build All Script 11:59 chmod build scripts 13:05 Review VSCode config 14:32 Building and Running 16:14 Note About Terminal Flushing 16:59 Outro and Next Steps
Game Engine Setup for LINUX (Kohi Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
In this video, the build system is updated to use make, which results in a dramatic speed-up of build times. The math library is also started on, with some explanation of its types and their functions.
? Download Make for Windows: http://gnuwin32.sourceforge.net/packages/make.htm
Kohi #022: Build System Update and Math Library Part 1 (Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
? Repo: https://github.com/travisvroman/kohi
? Commit: https://github.com/travisvroman/kohi/commit/56a3f4d51f72ae6dbb6a538384fe8c020532aeef
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#Vulkan #GameEngine #GameDev
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