Remember how I said in the last video's description that I accidentaly erased all of the graphical effects and such? Well, I decided to remake it all, and here's the finished result that's more or less the same as the first outcome! I hope you like it!
I was going to have the combined Falcon Punches break Jigglypuff's shield from the inside, but I didn't edit it well enough. At least I found the one DBZ sound effect I was looking for, so you can expect that in later videos.
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https://www.youtube.com/watch?v=OEoH3L_nZCk
In which Meta Knight teleports, destroys a man, and fires literally everybody.
This is a revised version of the video I uploaded yesterday, which skips the cutscenes at the proper time and even saves 4 seconds and 33 frames due to optimizations in the damage that I take.
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Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
Twitter: https://www.twitter.com/DStejGaming
Twitch: https://www.twitch.tv/DyllonStej
Skype: dyllon.stejakoski
Email: DyllonStejakoski@gmail.com
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https://www.youtube.com/watch?v=p90B_AF2otA
Suggested by thefinaluptake. The music is Masked Dedede's Theme.
Now the first Pink Puffball takes on the Koopa Hoard! This one was a bit easier to do, considering that Kirby has so many aerials that become active very early on. I tried to break some shields with the amount of moves I could pull off in a short time, but that will actually be for another episode!
Also, just a bit of an update: I joined the school's Track Team a week ago, due to family requests, which puts a MAJOR strain on Youtube Work. All weekdays after school until 4:30-5:00 P.M and Saturdays in the morning are all about Track for me now, which kind of leaves almost no time for me to do anything Youtube related. I've been getting REALLY lucky with homework situations, which is why I've been able to do all these uploads and requests for the past week. If you don't see a video of your request yet, it's probably because I haven't had the time to complete it yet. I apologize in advance if I don't upload in a while, but that's just how it goes!
Final update: My channel's 1-year anniversary is a day or two away, and I can't believe it's been this long! I had a rough start in the beginning, with little experience in editing and quality and the like. I was only uploading stuff like Pixel Art and Super Smash Flash 2 videos, and I tried to do Let's Plays to little sucess. As soon as I was noticed by the higher-ups in Smash TASing like Gamerfreak and Dannyrom, I was set for making Tool-Assisted Speedruns all the time. I'd never thought that I'd get this far, so I thank all of you for your continuous support for the channel!
If you've read this far, type "Happy Anniversary" in the comments. Also, here's a cookie. :D
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https://www.youtube.com/watch?v=DO7_ZTG3CIU
The player's default character that loads in the Character Selection Screen is Master Hand. Usually, this value is overwritten when a player chooses a character. However, if a player hovers their cursor over the selection screen, but does not select a character, the default character instead becomes "NONE". By performing the Name Entry Glitch (https://www.ssbwiki.com/Name_Entry_glitch) with the character set to "NONE", the game crashes as it attempts to load it.
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Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
Twitter: https://www.twitter.com/DStejGaming
Twitch: https://www.twitch.tv/DyllonStej
Skype: dyllon.stejakoski
Email: DyllonStejakoski@gmail.com
My Mods: https://www.dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
My Other Channel: https://www.youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
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https://www.youtube.com/watch?v=mP7daIRWFo4
You'd think the people who designed this thing would've thought out the scale a bit better.
After some tinkering around, I finally found a way to edit Subspace's stages. My current findings still has its faults (Including limitations with what I can scale/edit, thanks to the original model structure with its polygons), but it works well enough for an alpha level of quality.
This opens up the road for a "Kaizo Subspace" of sorts, assuming I can edit stuff other than graphics and stage collision.
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Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
My Other Channel: https://www.youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: https://www.twitter.com/DStejGaming
My Mods: https://www.dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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https://www.youtube.com/watch?v=c1XZoSEvPq0
So I went on a ~1 hour For Glory "binge" playing as Mario yesterday, where I finally came across some of the things the Smash Community harps on about For Glory players, namely Jigglypuffs that can't use Rest properly and Little Macs that Side-B off the edge. These were the first instances that I encountered of them (Hence "This Was Bound to Happen") but the majority of the fights I didn't show were very good and very tense. I do need to switch to the Gamecube Controller, however, as I've flubbed inputs too many times for my taste.
Music- Have a Nice Talk (Mario & Luigi: Bowser's Inside Story)
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https://www.youtube.com/watch?v=7NoI8761OoA