Recently I've been spending time trying to add misc byte definitions for ALL the objects in Shadow. This makes making layouts/levels in HPP much easier, as now a lot of objects have options that are easy to pick and choose.
All enemies are done, and I'm down to less than 1/3 of the total object types in the game. This is also helping with another project that will benefit from having the object parameters understood.
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https://www.youtube.com/watch?v=AaHZQ4oqEI8
https://github.com/ShadowTheHedgehogHacking/2P-ShdTH/releases
Music by IestynRMW
Asteroid Coaster - IestynRMW Remix
https://www.youtube.com/watch?v=ezyBDzZQSO8
Dreams of an Absolution - IestynRMW SynthWave Remix
https://www.youtube.com/watch?v=m1kRZmuq2sA
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https://www.youtube.com/watch?v=3GeBRir3TMc
Was trying to give Tails (and everyone who isn't Sonic) Homing Attack... when I finally confirmed that yes, the partners have different speeds. There's a bunch of properties for partners that I'm trying to figure out at the moment.
The size per partner is 0x2C.
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https://www.youtube.com/watch?v=PR0-GmuyhqY
HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT
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https://www.youtube.com/watch?v=RME5BFm2_Us
This is not an official run as rules are not yet finalized.
Setup:
Dolphin 5.0-17824
MMU OFF
Emulated Clock Override @ 136% (659MHz)
Graphics Mods - Native Resolution Bloom
3x Internal Res
Speed up Disc Transfer Rate
Optional Preference/Gecko Codes used:
No Idle ChaosPowers Music v2
Done on Reloaded 1.0 (10-10-2022 version)
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https://www.youtube.com/watch?v=B91b1iwuy3E
Concept based on the Beta 4 layout. They clearly wanted to do this, but the rising magma is sooo slow. In the final game they don't bother at all, but Eggman's line about "do whatever you can to make it up here" is in reference to the rising magma that was originally planned.
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https://www.youtube.com/watch?v=nvkDYNXbGW0