"Ever since the day I watched Interstellar I wanted to create a space sim game that captures that sense of mystery and excitement.", said Roy van Ophuizen, CEO of Funcraft Games. "When I discovered the innovative render technique called ray marching and learned how that could be used to display real-time fractal worlds I knew that my dream could become reality.".
Apart from steering and landing your ship and exploring distant planetary systems you will also have to keep all the ship systems operational, which involves prospecting and mining for resources, upgrading ship systems and fixing broken parts. You will also have to hunt for precious stones and artifacts to unlock new paths in your journey. And will you be able to control the mysterious Dimension Device? It's all up to you, you are completely alone out there... or are you?
Having heard the constructive and positive feedback from the Space Cadets playing the game in Steam’s Early Access and getting their jetpacks re-fuelled by Norwegian Game Awards, where Bonkies won Best Design and Player’s Choice, the game’s developers - Studio Gauntlet - now aim to bring Bonkies to world-wide audiences on PC and consoles. Bonkies will be helped in their mission to colonise gaming platforms around the cosmos by Crunching Koalas - a publishing studio with experience in bringing exceptional indie titles to console.
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