Conduit 2 Online Team Deathmatch on Sanctum Prime (Match 3 of 5 recorded on 4/11/12)
More footage of me playing Conduit 2 online on the Wii. I'm using a nunchuck and Wii Motion Plus.
This is the third match that I recorded with this group. My aim was improving compared to before, but still not quite normal...
This was yet another Carbonizer match. I had some fun cat and mouse moments with Navy*Seals, who kept disappearing with the AR-C Eclipse. You can even see him stick me with a radiation grenade using his stealth loadout.
This footage was recorded using the Hauppauge HD PVR and the Wii's component cables. Match took place on April 11, 2012.
This is part 8 of my capture of me playing through the Championship mode in Top Gear Rally for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Top Gear Rally cartridge. I'm using a manual transmission, like always.
In this eighth part I completed the second season (Summer) in the second year of the Championship mode.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
The Savage Deviljho event quest was released some time recently so I've been taking advantage of that. It's a lot easier than trying to summon a Deviljho in another quest just for it to not be a Savage one. I always liked fighting Deviljhos. They're a lot of fun.
In this video I was using my Stygian Zinogre armor and a Nainokami switch axe.
The members of this group were:
Mike (me - Switch Axe)
Yang (Long Sword)
Paige (Long Sword)
Alink (Great Sword)
Recorded with the Hauppauge HD PVR and the Wii's component cables in native 720p resolution. I'm using a Classic Controller Pro.
[Note: This video and description were originally posted on Youtube on September 29, 2015.]
This is a capture of me playing through Super Street Fighter II: The New Challengers on the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using a real Super Street Fighter II cartridge. I'm using my favorite character, Ken, and playing on max difficulty (8 stars) with a 3-star turbo setting.
Although I already own Street Fighter II Turbo on the SNES and Super Street Fighter II Turbo Revival for the Game Boy Advance, I decided to pick up a copy of Super Street Fighter II: The New Challengers for the SNES. Street Fighter II is such a good game that you can pick up every variation (World Warrior, Championship Edition, Turbo, Super, Super Turbo) and still have fun.
As with my Street Fighter II Turbo upload, I'm beating this game on the highest difficulty without losing a single round.
I've been a Street Fighter II fan since The World Warrior first hit arcades in 1991. I remember the first time I played it at a 7-Eleven near my elementary school. I instantly got hooked and couldn't stop thinking about the game even during class. Of course, at the time, I didn't know how to do any of the special moves, but that didn't stop me from playing the crap out of the game. In fact, when I was only 7 or 8 years old, I entered a Street Fighter tournament hosted by that same 7-Eleven. They hooked up a bunch of Street Fighter II cabinets outside the store and had everyone play against each other in elimination matches. Naturally, I got my ass kicked in the first match, but I still had fun!
Once I learned the special moves I started getting more proficient, and for Christmas of 1992, my brother and I received a brand new Super Nintendo as well as a copy of Street Fighter II: The World Warrior. We played that game to death. I remember all the neighbor kids coming over to our house to play it and we would hold our own little improvised round robin matches. By that time I started clobbering everyone with Ken. Damn was it fun. I even remember that some specific friends of ours (two brothers) picked up a Super Nintendo just to get to this game. That's how popular Street Fighter was back then.
Even though my brother and I owned the World Warrior, we would frequently rent Street Fighter II Turbo and Super Street Fighter II from the nearby video rental store. The new moves, characters, faster speed and greater challenge was plenty of incentive for us to rent the newer versions.
The SNES version of Super Street Fighter II has lower quality sound and fewer sound effects than Street Fighter II Turbo, but it features additional characters and moves and still includes selectable turbo settings. The AI is a little easier in this game compared to Turbo, but beating this version on max difficulty is still quite challenging. I hope you like the footage.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard SNES controller.
This is part 19 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this nineteenth part I completed Map 16: Blood Keep.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
Nintendo made Wii Sports Club on the Wii U free again for last weekend, so I got Keet to join me for some bowling games online. These two record-setting (for us), back-to-back matches were played on Saturday night (3/22/14).
Maybe we should start an LC bowling division.
Recorded with the Hauppauge HD PVR and the Wii's component cables in native 720p resolution. I'm using a Wii Remote Plus.
This is part 21 of my capture of me playing through Spider-Man for the GameCube. This is the movie tie-in game that was released alongside the Spider-Man film in 2002. I'm playing on normal difficulty.
In this twenty-first part I completed Mission 20: Escape from Oscorp.
Recorded with the Hauppauge HD PVR and the GameCube's component cables. This game doesn't feature progressive scan mode (thanks a lot Activision) so I deinterlaced the footage in Virtualdub.
This is part 16 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this final part I completed the Heist chapters and beat the game.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is a capture of one of my custom Combat Simulator setups in Perfect Dark for the Nintendo 64. This is not an emulator. This footage was recorded directly from my Nintendo 64 using an actual Perfect Dark cartridge.
I purchased Perfect Dark on its release day back in 2000 and proceeded to create various custom Combat Simulator setups, all of which are straight deathmatches. I am showcasing my setups because I think they're fun and people would enjoy trying them. Some of these setups are approximately 15 years old.
This particular setup is for the Felicity map, which is a modified version of the Facility map from Goldeneye. This is one of my favorites. The great thing about Felicity is that you can set up a base in different areas of the map. For instance, you can guard the stairs with a Laptop Gun and Proximity Mines, or you can guard the tank area with the RC-P120, Laptop Gun and SuperDragon. You can also just run around the map firing grenades with the SuperDragon. There are endless possibilities with this setup.
If you want to camp at the top of the stairs, make sure to stand against the edge of the double doors so that when an enemy Simulant opens them, you'll get pinned between the door and the wall. The Sims don't really know how to deal with that, so they'll just keep pushing against the door in an attempt to get to you, making them easy targets for a sentry gun. You can also use the X-Ray Scanner to keep on eye on enemy Sims while you're upstairs.
The Sims will sometimes get stuck above the toilets, so you can blast them with grenade rounds if that happens. Otherwise, feel free to load up that area with Proximity Mines.
Here's the setup for this game. Note that there's a DarkSim on my team.
Scenario: Combat
Arena: Felicity
Weapons:
1. Laptop Gun
2. SuperDragon
3. Proximity Mine
4. RC-P120
5. X-Ray Scanner
6. Shotgun
Limits:
Time: 10 minutes
Score: 50
Team Score: 75
Simulants:
1. RocketSim (Dark Difficulty - Yellow Team)
2. KazeSim:1 (Dark Difficulty - Yellow Team)
3. DarkSim (Red Team)
4. FeudSim (Dark Difficulty - Yellow Team)
5. KazeSim:2 (Dark Difficulty - Yellow Team)
6. FistSim (Dark Difficulty - Yellow Team)
The background music is G5 Building X.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's native 240p/480i signal so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.