Editing Multiple Modifiers In Blender Using This Secret Hotkey (It's Alt)
A quickie on how to edit several modifiers simultaneously by using a super-secret hotkey in Blender. It's the Alt key. Secret EXPOSED! --- 0:00 Intro 1:30 The Secret Hotkey 2:04 Some Restrictions --- Help support me and get access to all of the goodies! Gumroad: https://gumroad.com/get_learnt FlippedNormals: https://flippednormals.com/creator/chunck
In this episode, we finalize our trench mud material by adding water using the 'Water Levels' node.
It's time to Get Learnt!
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
For any and all music used in this video, check out Rizvi on SoundCloud and give him some love!
https://soundcloud.com/rizzzvi
...
https://www.youtube.com/watch?v=7mphNFALXes
In this episode, we look at the most universal file format, JPEG, and the advantages and disadvantages it offers.
...
https://www.youtube.com/watch?v=ModaQqzaXt0
In this episode, we dive into making our twigs to scatter around our mud material using the same methods we created in the previous episodes.
It's time to Get Learnt!
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
For any and all music used in this video, check out Rizvi on SoundCloud and give him some love!
https://soundcloud.com/rizzzvi
...
https://www.youtube.com/watch?v=byL65STRivs
For our third and final material, we will look at creating leather from scratch in Substance Designer. This material will build upon what we've learnt in the previous two materials, as well as add new challenges specific to this type of fabric.
---
0:00 Intro
0:29 Leather pattern start
9:16 Creased pattern overlay
13:25 Adding detail to the normal map
16:32 Updating the base colour
26:10 Roughness map
32:20 Custom parameters
---
Gumroad: https://gumroad.com/get_learnt
FlippedNormals: https://flippednormals.com/creator/chunck
#GameArt #substancedesigner #fashion
...
https://www.youtube.com/watch?v=E8yhsDRnELY
In this video, we look at downloading the free resources and setting up our project to begin creating our materials.
Make sure to grab the free resources here: https://gum.co/RJmBH
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
...
https://www.youtube.com/watch?v=tZCnJzz7kkI
In this episode, we learn how we can distort geometry by using grayscale maps called Height maps to create physical surfaces.
...
https://www.youtube.com/watch?v=fkcrNDf8zYM
In this video, we explore how we can begin to better unify our entire material by implementing contextual dirt and grunge, as well as adjusting the overall roughness of our material to fit a more cohesive look.
Make sure to grab the free resources here: https://gum.co/RJmBH
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
...
https://www.youtube.com/watch?v=fYZfpVxCZ3M
In this episode, we learn how light might not reflect off of a surface and the implications of this common occurrence.
...
https://www.youtube.com/watch?v=cdmToxi2X1k
In this series, we will look at creating high quality, PBR-abiding materials for our game assets entirely in Substance Designer. By the end of this series, you will have a better understanding of PBR texture maps, how we can rapidly develop convincing materials for our assets and even begin developing a library of reusable materials for use in future projects!
Make sure to grab the free resources here: https://gum.co/RJmBH
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
...
https://www.youtube.com/watch?v=eIMtOSYIHCQ