If you have any questions regarding the video, please reply to this topic here
https://forums.bohemia.net/forums/topic/216796-new-series-of-video-tutorials-for-arma-3-need-thoughts-and-suggestions/
if you have any arma questions in general please post here
https://forums.bohemia.net/forums/forum/154-arma-3-mission-editing-scripting/
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https://www.youtube.com/watch?v=INJIvWVul-0
READ ME PLEASE to help decide if this plugin is right for you!
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
Marketplace Link: https://www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template
Example Project: https://drive.google.com/file/d/1n0E7mzcjcKeuxOiZzWIXokC1wWzbFMbU/view?usp=sharing
The post that I was referring to that describes the use of this plugin perfectly
"This system gets more awesome the more I use it
so far I have seamlessly gotten easyballistics & ballistic fx + integrated and I'm still learning where things are and how things work with pretty little effort.
This is less like a "kit" like what is traditionally sold -- most kits where you basically just add derivatives of the examples. Like you buy "insert almost any kit here" and you are basically modifying it as an example project. But underneath, it's hard to make it really yours without scrapping almost everything about the kit and nearly defeating the purpose of it.
This is instead more like a foundation and framework to build with.
as such, its very very easy to lift things you dont need or add things you do need.
If you want to make an fps game more in the lines of tactical shooters, and you want it to be your game, this is exactly what you need.
I am in love with it so far and to be honest I can be pretty hard to please with kits. I like to get my hands dirty with them and a lot of times that starts to reveal a lot of problems. I have not been encountering this problem here."
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https://www.youtube.com/watch?v=f-J7UhmtWIg
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we simply create our zombie class.
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https://www.youtube.com/watch?v=QFOb8ZGsTRo
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
Playlist: https://www.youtube.com/playlist?list=PLnHeglBaPYu--A7jTjNrgWdmYkR_kpZYu
This is just a quick video showing the progress from part 15 through 26 in the Procedural Aiming series. As always Patrons have early access and you to can gain early access to this series for as little as $1
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https://www.youtube.com/watch?v=pB-4jHE1lZQ
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we create our key code widget
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https://www.youtube.com/watch?v=DtiphyG5ges
In this video we create a session and test if it was successful or not. If its successful then we will join our session/server travel to it and start playing.
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https://www.youtube.com/watch?v=b2-P7JtyNew
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we interpolate our cyling through optics to make it a smooth transition.
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https://www.youtube.com/watch?v=P50TVcwdMv0
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we replicate the item we are holdings rotation when we drop it to better keep clients in sync.
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https://www.youtube.com/watch?v=ZxBTQOv0fJ0