Conduit 2 Online Team Deathmatch on Sanctum Prime (Recorded on 7/29/12)
I refined my anti-SMAW loadout a little more and got ready for some more explosive action when Heavy showed up. Luckily, the game placed him on my team, and we did some SMAW hunting together. Good job Heavy!
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using the nunchuck and Motion Plus.
This is part 4 of my 100% playthrough of Wario Land II for the Game Boy Color. This is not an emulator. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this fourth part I completed Chapter 4: In Town.
Chapter 4: In Town:
Story 1: Stop that train! - 0:32
Story 2: Up on the rooftop!! - 6:22
Story 3: Down in the cellar - 13:01
Story 4: Escape from the factory! - 23:35
Story 5: Anyone for B-ball? - 31:12
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
This is part 15 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this fifteenth part I completed the Swamp Spider House and obtained the Mask of Truth (17:38). After that I obtained the Biggest Bomb Bag.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
This is part 24 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this twenty-fourth part I completed Map 20: Breakdown.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
Some footage of me using my anti-SMAW SPAS loadout (again).
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using the nunchuck and Motion Plus.
Riptide just released for the Switch today and I decided to buy the game based on its similarities to Hydro Thunder and Wave Race. It turns out this game was made by the same developer who made Hydro Thunder Hurricane for the Xbox 360 (Vector Unit).
For a $10 game with online multiplayer, it's not bad at all. The racing is a bit simplistic, but the game is easy to control and has some beautiful courses. The racing mechanics actually remind me of ATV Wild Ride for the 3DS, where you perform stunts off of every to jump to earn boosts. However, in this game, you can repeat the same stunts in a single lap and keep getting boosts.
After playing through the single player portion for about a half an hour, I jumped straight online and started racing anyone I could find. Unfortunately, I didn't find anyone with my initial search, but I hosted a lobby and people started showing up fairly quickly. Although the racing is simplistic, I found out the hard way that you can utilize ramming to your benefit, especially if you can smash somebody into a wall.
I set the lobby to the medium speed setting (Pro) for these races, but I think next time I'll go with the fastest setting.
Course list:
Firewater (Pro Class) - 0:15
Fountain Park (Pro Class) - 3:02
Tropico (Pro Class) - 5:43
Sky Mines (Pro Class) - 9:26
Grindhouse (Pro Class) - 12:12
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using a Pro Controller.
After several delays and months of waiting, Shin'en has finally released the patch for this game which fixes certain glitches, adds a mini-map, additional speed classes and online nametags. I stopped playing this game back in January because it would randomly freeze my system and disconnect people online. But now that the patch is out, the game is running much smoother and I'm noticing no problems whatsoever.
My favorite new feature in this patch is probably the option for faster speed classes. Before the patch was released, you could only race online in the lowest speed class: Subsonic League. I had a problem staying competitive in that league because certain ships had a clear advantage over others.
But now, you can choose a preferred league, which includes the faster ones (Supersonic and Hypersonic). I prefer the faster leagues because they're more fun and they feel more balanced for online.
Also, the game doesn't create different lobbies based on your speed setting. Instead, each person selects a preferred league, and the game apparently factors that in with the voting system.
For these races I used the Mueller PLS again. Although I'm likely to lose to faster ships in the Subsonic League, I think it's handling will provide beneficial in the faster classes. So I'll see how that works out in the months ahead. Enjoy!
Course list:
Kenshu Jungle (Supersonic League) - 0:19
Zvil Raceway (Subsonic League) - 2:41
Alpine Trust (Subsonic League) - 6:17
Sendai Outpost (Supersonic League) - 9:54
Recorded with the Elgato Game Capture HD60 and the Wii U's HDMI cable at native 1080p resolution and 60 frames per second. I'm using a Wii Wheel.
This is part 9 of my capture of me playing through Castlevania: Aria of Sorrow for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well). I'm playing on hard mode.
In this ninth part I returned to the Clock Tower to obtain Death's Robe and Death's Sickle (these items are only available in hard mode), then I headed to the Top Floor and collected some more items.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
This is part 12 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this twelfth part I earned a bunch of heart pieces by completing various mini-games during a single three-day cycle. I also upgraded my quiver twice.
Heart Pieces collected in this video:
Heart Piece # 16 - Town Shooting Gallery - 5:40
Heart Piece # 17 - Swamp Shooting Gallery - 18:36
Heart Piece # 18 - Treasure Chest Shop - 23:09
Heart Piece # 19 - Honey & Darling's Shop - 9:39, 32:43 & 35:14
Heart Piece # 20 - Deku Scrub Playground - 25:13, 29:42 & 37:27
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
This is the final of three clan matches between Lost Cause and B05S in the clans' third war against each other. We played in a hardcore setting with three total matches for the war. I hosted the war on my Wii U.
B05S took the victory here. I tried using different loadouts to adjust to what was going on, but I couldn't really seem to focus any B05S members. dug sucked us into a lot of black holes. It was pretty funny actually.
The match was played on October 21, 2013. The players were as follows:
LC:
[LC]Mindesyn (Jaye - clan leader)
[LC]Keet
[LC]Mike
B05S
B05S^Brennan (Clan leader)
B05S^Ricky
B05S^dark
Thanks to everyone for playing.
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using a nunchuck and Motion Plus.