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1 Mar 2021 12:42:17 UTC
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Ace Attorney Investigations 2: Prosecutor's Path Playthrough | Session 3
What is Ace Attorney Investigations 2: Prosecutor's Path?

Ace Attorney Investigations 2: Prosecutor's Path is an adventure video game developed by Capcom. It was released in Japan for the Nintendo DS in 2011 and for Android and iOS in 2017; Capcom does not plan to release the game outside Japan, but a full English fan translation was released in 2015. The game is the sixth entry in the Ace Attorney series, and a sequel to Ace Attorney Investigations: Miles Edgeworth.

The game follows prosecutor Miles Edgeworth, detective Dick Gumshoe and the teenage thief Kay Faraday, who investigate five cases; they face off against judge Hakari Mikagami, a rival character who is part of a "prosecutor purge" that removes weaker prosecutors from duty.

The gameplay is divided into two types of phases: investigations, where the player searches the crime scene for evidence and talks to witnesses, and rebuttals, where they aim to find contradictions in witnesses' testimonies using the evidence found during the investigations.

Ace Attorney Investigations 2 is an adventure game in which players control prosecutor Miles Edgeworth, who investigates five cases; in one of the cases, the player also controls Edgeworth's father Gregory.

The gameplay is mostly the same as in the previous game, Ace Attorney Investigations: Miles Edgeworth, and is divided into two types of phases: investigations and rebuttals.

During the investigations, the player controls Edgeworth directly; they search the crime scene for evidence, and talk to witnesses to learn new information. As the player investigates, observed information is saved as Edgeworth's thoughts; by combining these, the player can obtain further information that would otherwise remain hidden.

At some points, the player can use a device called "Little Thief" to generate hologram reproductions of the crime scene using known information about it; the player can walk around in the recreations and point out inconsistencies with the evidence, and update the recreation accordingly. Sometimes the player is able to switch back and forth between recreations of the crime scene at two different times.

A new gameplay mechanic, "logic chess", is used during investigations when a character refuses to testify. The player interrogates them, which is visualized as a game of chess, with the player aiming to destroy the other character's chess pieces. To do this, they need to build up their advantage in the discussion by alternating between speaking and listening; when the player believes they have the advantage, they can choose to go on the offensive.

The logic chess sections are timed, with the player having to make decisions before the timer bar has decreased all the way. The player takes damage if they make wrong choices, and the logic chess opponents get more difficult throughout the game.

After obtaining sufficient information and evidence from the investigation, the player confronts other characters and reads through their testimonies of the events in the case.

The player can choose to press the character for more information on their statements, aiming to discover contradictions between the testimony and the evidence; if they find one, they can choose to present collected evidence from the investigations to point out the contradiction.
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