Angels Fall First - Capital Ship Scale Combined Arms FPS
Angels Fall First lets you participate in sci-fi battles on every level, you can take control of capital ships and their weapons, or run and gun during boarding actions. It's just entered early access after years of part time coding as a pretty complete title, albeit with a lot of rough edges in its current form.
Wow!
JAXA's SLIM Spacecraft performed a near perfect lunar descent until the point it was hovering 50m above the lunar surface, at that point there was a huge engine failure and one of the nozzles breaks off.
The lander adjusts guidance and successfully lands anyway, but with too much lateral velocity to reach the correct orientation.
Thanks to Tony De La Rosa for translating the slides.
Original slides, images and video are here:
https://www.isas.jaxa.jp/home/slim/SLIM/gallery/index.html
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https://twitter.com/DJSnM
I have a discord server where I regularly turn up:
https://discord.gg/zStmKbM
If you really like what I do you can support me directly through Patreon
https://www.patreon.com/scottmanley
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https://www.youtube.com/watch?v=7bFiJvbKyPs
We've got our Kethane mining operation finally working properly, we can take the 'experimental' stickers off the hardware. This is going to be incredibly tedious, so I need to scale up this operation to industrial scale, and that means a major base on the munar surface. Meanwhile my probes are getting little kicks into interplanetary space when their orbits line up with windows in my other activities.
Also - another giveaway for those of you who like free stuff!
http://astronogamer.blogspot.com/2013/02/another-giveaway.html
Finally, the sound mix is a bit off in this one, but when I tried to fix it Sony Vegas uploaded 20 minutes of blank, silent video, but hey at least it was HD. Rather than wait 24 hours to get a fixed version I'm making this public now.
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https://www.youtube.com/watch?v=xai4mPF70q4
The important parts of last nights short livestream, I demonstrate the Ski-Speeded running in unicylce mode before moving on to a user suggested challenge involving replicating a carnival hoopla game using giant rocket powered hoops and some of the space center structures as targets.
https://www.youtube.com/watch?v=Sk7gOl5dowA
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https://www.youtube.com/watch?v=5_sIbNXjyvk
Using Kerbal Space Program with realism overhaul I try to get below the 2.6 ton launch vehicle mass which is the same as the SS-520 rocket. Using all real engines, mostly from the 1950's it takes a lot of iteration....
Unedited Stream: https://www.youtube.com/watch?v=m41rCH0XgUQ
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https://www.youtube.com/watch?v=OOVEkGiDp7E
I've been watching the development of this game for a year, and begging to get my hands on it. Enemy Starfighter by Marauder interactive. ES Manages to set itself apart with its own art style, immersive sound effects and a mean streak which sees you paying extra attention to escape pods.
The game is still in early development, but you can find out more and follow it at http://enemystarfighter.com
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https://www.youtube.com/watch?v=V_qugamtyfM
On July 4th over 100,000lbs of fireworks are launched in the USA, could you strap all of them together and build a space capable rocket?
Thanks to Compount Interest for letting me use their great Gunpowder Chemistry infographic http://www.compoundchem.com/2014/07/02/the-chemistry-of-gunpowder/
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https://www.youtube.com/watch?v=5u41zxqlSII