Apollo Justice: Ace Attorney Playthrough | Session 9
What is Apollo Justice: Ace Attorney?
Apollo Justice: Ace Attorney is a visual novel adventure video game developed by Capcom. It is the fourth title in the Ace Attorney series, and was released for the Nintendo DS handheld game console in Japan in 2007 and in the West in 2008, for iOS and Android in 2016, and for the Nintendo 3DS in 2017.
The game takes place seven years after the previous game, Phoenix Wright: Ace Attorney − Trials and Tribulations. Phoenix Wright, the main character of previous titles in the series, has been stripped of his attorney's badge, and Apollo Justice, an up-and-coming attorney, becomes his apprentice, working with Phoenix's adopted daughter Trucy on four cases.
The player's goal is to get their clients declared not guilty; to do this, they investigate the cases and cross-examine witnesses. When finding inconsistencies in witness testimonies, the player is able to present pieces of evidence that contradict the witnesses' statements. They can also use the "perceive" system, in which they are able to see nervous motions or actions during witness testimonies, similar to a tell in poker.
Apollo Justice: Ace Attorney is, like the rest of the Ace Attorney series, a cross between the adventure game and visual novel genres. The player's goal is to defend their clients in four cases, and prove their innocence. The gameplay is separated into two types of situations: Investigations and trials.
During the investigation phase of each case, the player explores the game world by either using the stylus or the D-pad to select the actions they wish to engage in: Examine, Move, Talk, or Present. The player converses with non-player characters by selecting dialogue and can move around the game world by selecting the locations they wish to travel to.
Information gained during Investigation Mode can be used during the Trial phase of the game and items picked up can be used as evidence. The player cannot progress without completing certain actions. Ema Skye, a character from the DS remake of the original Phoenix Wright: Ace Attorney game, often provides the player with opportunities to use DS features such as the microphone to perform actions such as dusting for fingerprints.
The trial portions consist of listening to and cross-examining witness testimonies. The player is given the option to either Press or Present evidence in response to statements made by witnesses. The player can either select their choice or yell into the microphone.
By choosing Press, the player questions the witness's statement, which sometimes causes the witness to change their testimony. When finding inconsistencies in the testimony, the player may choose Present in order to show a piece of evidence that they think contradicts the testimony.
The player has a health bar, representing the judge's patience. If the player presents incorrect pieces of evidence or choose incorrect answers to questions in court, health is lost. If the health bar reaches zero, the player loses the game and their client is declared guilty. A new system, known as the "Perceive System," can be used to look for motions or actions made by witnesses that show nervousness, similar to a tell in poker.
The game also includes a "Crime Recreation Mode" that models evidence or the crime scene in a 3-D rendition and allow the player to explore the recreation to look for clues. Additionally, the game often recreates the crime in cutscene sequences, allowing the player to observe the action and find contradictions.
What is Code Vein?
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Team up with an AI partner or a friend in co-op multiplayer and venture out into a world of destruction in this story driven connected dungeon experience. Use your combined strength to coordinate your approach and defend each other from surprise attacks or tackle overpowered enemies.
Acquire new gear, level up your character, and become more powerful to rise up against the Lost. From new players to seasoned action game veterans, the challenges in CODE VEIN will keep you coming back for more.
Choose from various weapons such as bayonets, axes, spears, and more. Enhance your character’s abilities with powerful Blood Code enhancements, each with access to various “Gifts” that can increase your strength, weaken enemies, and can allow you to utilize new weapon abilities or access overpowered attacks.
Finish off your opponents with your Blood Veil, powerful blood draining tools, each with their own unique visual and attack style that opens up a myriad of new combat strategies.
In the face of certain death, we rise.
Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN. Death may feel permanent but your loadout doesn't have to.
Change your character class at any time, unlock the ability to mix and match skills, or choose different NPCs to partner with, all of which could make the difference between life and death
What is Akiba's Trip: Undead & Undressed?
Akiba's Trip: Undead & Undressed in Japan, is a 2013 adventure video game for the PlayStation Vita, PlayStation 3, PlayStation 4, and Microsoft Windows by Acquire. It is the sequel to Akiba's Trip on the PlayStation Portable.
In Akiba's Trip, the player explores Akihabara and strip the clothes off "Synthisters". There are different things to do such as buy items from shops, enter maid cafes to eat food and play games, or head to the battle arena to train and increase your rank, eventually being about to fight Antoinette.
The player character is customizable, with the player able to pick what headgear and clothing to wear, and what walking style and stripping style to use. Character models, voices and skin color are unlocked when beating the game, with some being unlocked when finishing the game with certain endings.
Non-playable characters consist of otakus, tourists, maids and more along with "Synthisters" who can be seen with the mobile app Shion developed which is unlocked later in the game.
The story is played out as a visual novel where the player gets to choose from three different phrases to say to progress the story, akin to the Way of the Samurai series, also developed by Acquire.
Certain options will increase the player character's affection level with certain characters that will diverge into different endings for the player to experience. A hint system is unlocked when beating the game to ensure that the affection level will increase for the character that the player chooses.
When initiated into battle, the player chooses what weapon to use. The player aims attacks at the lower, middle or upper part of the body to weaken the enemy's clothing, with each body part having their own respective button.
There is a combo attack when pressing the attack button repeatedly, a forward attack for moving the analog forward while attacking, a strong attack for moving the analog back while attacking along with an aerial attack and guard attack.
Guarding dodges all attacks but leaves the player character vulnerable to having their clothes stripped but the player can also counter-attack the "Synthister's" attack or if their clothing is flashing, can counter-strip their clothes.
When the clothes are flashing, the player can hold the attack button to strip the clothes off but if the clothes are not flashing, they can hold the button and then mash it to force strip it. The more the player strips a certain type of clothing, their strip skill will increase, allowing the clothes not to tear so that they can keep the clothing for inventory.
If the meter on the top left of the screen is filled and if the player is allied with Shizuku, Touka, Kati, Shion or Nana, they can perform a unison strip, where they do heavy damage to a "Synthister" and cause the other "Synthisters" to be dizzy, stripping them until they are no longer dizzy or the chain strip ends.
What is Dark Souls II?
Dark Souls II is an action role-playing game developed by FromSoftware and published by Bandai Namco Games.
Although both are set in the same universe, there is no direct story connection between the first Dark Souls and the sequel. Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and player versus player (PvP) gameplay, in addition to having some co-op components.
As in the earlier games in the series, it again features challenging gameplay, but with a more powerful graphics engine and more advanced artificial intelligence system.
Dark Souls II retains similar mechanics from its predecessors in the Souls series. Being known for its difficulty, both bosses and standard enemies have the potential to kill the player in only a few hits.
Bad play is punished severely by most enemies, opportunities for recovering health are limited, and as in Demon's Souls, with each death the player's maximum health is reduced (to a set lower limit) until the player expends a rare item to reverse it.
The game uses a form of joint currency called "souls", which are used as both experience points for leveling up and also as currency for purchasing items from shops. Upon death, the player's entire collection of souls are dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost.
Multiplayer in Dark Souls II uses the same format as its predecessors; players have the choice between co-operative play in the form of being "summoned" into another player's game world either by soapstone or in-game covenant, or player-versus-player through "invading" other worlds or arena duels. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together.
The game allows its difficulty to be adjusted by mechanics built into the game. The game designers placed certain items early in the game allowing newer players higher basic damage and defense than they would normally have at that point.
For more experienced players, the designers placed higher skill cap items early that do more damage if executed correctly. Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set the game's difficulty based on their experiences with the game, rather than through a menu option.
Similar to other games in the series, Dark Souls II features a New Game Plus mode. The initial replay is named "NG+", with subsequent replays named "NG++" and continuing until "NG+7" is reached. With each replay, the player retains their levels, souls, and most items.
What is Cat Quest?
Cat Quest is an open world RPG set in the pawsome world of cats!
Leap into a grand adventure in purrsuit of the evil Drakoth and your catnapped sister! Explore Felingard's huge overworld map, risk life and limb delving into dungeons for epic loot, and lend a paw to a furry cast of characters in a flurry of side quests.
Combat in Cat Quest takes place entirely in real time, allowing you to get close to enemies with a slash of your blade, dodge roll to avoid a counter-attack, and then finish them off with powerful magic! Wield the ancient spells of Lightnyan, Flamepurr, and Healpaw to vanquish your foes! (Fur real!)
Outfit your catventurer with a whole basket of equipment! Prefurr casting spells? Don an arcane hood, robes, and a staff to bolster your mana reserves! Want to protect yourself from attack?
Deck out your catventurer with chainmail armor to increase your health and provide an extra level of protection. Weapons, armor, and spells can be mixed and matched to create the purrfect combinations for your playstyle!
The world of Felingard is littered with interesting places and people! Discover a possessed town whose residents lust for obscene amounts of meat, assist the mages Mewlin and Meowgan in their search to break a magic seal, and locate someone's missing delivery of "House of Parchments" and "The Pouncing Dead".
Exploration is one of the main scratching posts of Cat Quest, and with locations such as Bermewda's Triangle, the Furbidden Fields, and Pawt City to explore, it's time to get pawing!
What is Billy Hatcher & The Giant Egg?
Billy Hatcher and the Giant Egg is a 2003 video game developed by Sonic Team and published by Sega for the Nintendo GameCube. It was ported to Microsoft Windows and Mac OS X in 2006, for release in Europe.
Billy Hatcher has a unique style of gameplay revolving around rolling large eggs. The player controls the hero, Billy, who cannot do much by himself aside from moving and jumping. However, he becomes a powerhouse once he finds an egg.
While rolling an egg, Billy moves faster and is more agile. He can also dash, throw and return the egg along the ground, slam the egg down from the air, and Billy can travel on rails and fly through rings.
The color-coded eggs themselves are another gameplay element. As Billy runs over fruit while holding an egg, the egg gains maturity and gets larger. When the egg's maturity gauge completely fills, the egg flashes and is ready to hatch. Then Billy can hatch the eggs, which can contain helper animals, character powerups, and extra lives.
With variables such as egg size, helper animals, and personal powerups, Billy Hatcher can be played in many ways. Different animals can come out of the same eggs, and some creatures are vital to progressing through certain challenges.
Players should be wary of their handling of the eggs, as they take damage when attacked by enemies or impact certain obstacles. The egg gauge in the lower right-hand corner of the screen begins to crack, as does the egg Billy wields.
When the egg takes enough damage, it is destroyed and no bonus comes from it. Eggs can also be 'lost', i.e. put into positions or situations that the player can not retrieve them from. In such cases, the egg will disappear from its position after several seconds of inactivity and will 'respawn' in its nest of origin, but will lose any maturity the player earned for it.
Some characters from other games appear in certain eggs, such as Sonic the Hedgehog or NiGHTS. These specific eggs are marked with the Sonic Team logo on them.
Morning Land is divided into seven stages, six that are seen almost immediately and a seventh that is unlocked when the requirements of the previous six have been met. Each stage is divided into a series of 'Missions' that Billy can play through to collect 'Emblems of Courage'.
The goal of each Mission is to fulfill the conditions required and collect the Emblem as a reward. The player is graded on their skill in completing the mission and given a rank letter, with S-Rank being the highest.
There are eight (8) Missions per stage, and Billy can only play through the first five Missions. Upon rescuing his friends, Rolly, Chick and Bantam would each unlock their respective Missions in the stages and become playable for those Missions only.
What is Champions: Return To Arms?
Champions: Return to Arms is an action role-playing set in the EverQuest universe. It is the sequel to Champions of Norrath and was developed by Snowblind Studios.
Champions: Return to Arms features multiple character classes, such as wizard, cleric, ranger, and warrior. The game also features an online mode where a player can join up to three other players from around the world. Gameplay consists of killing monsters and completing quests to earn experience, in a traditional hack-and-slash style. When the character attains enough experience, he or she gains a level.
Barbarian warriors
Barbarian warriors have the highest initial health and attack rating in the game, and are able to use any weapon they desire, except for class exclusive weapons. They are primarily tank characters that can endure significant damage.
Barbarians have virtually no magic, but they excel at melee combat, specializing in weapons and armor. Unfortunately, barbarians do not recover mana automatically – they need to slay enemies to recover mana which can put them in a bind when they need mana for an ability but their health is low. Their skills augment their mastery of weapons, buffer attributes, and deal massive close range damage.
Wood Elf rangers
The ranger class is primarily a ranged fighter. They have a wide variety of ranged spells and can use bows more effectively compared to other classes. They cannot use two-handed weapons, and lose the advantage of their superior bow abilities when forced to fight close ranged.
The ranger's abilities allow him to imbue his arrows with various magics. The ranger may dual-wield single handed weapons such as swords, axes, or maces. The ranger is given a new ability in the sequel which allows the character to summon their own arrows instead of constantly replenishing a massive quiver.
High Elf clerics
A competent melee class, the cleric is efficient in dealing damage with holy spells and blunt weapons. Clerics have strong healing abilities and can cause significant damage to the undead. They also possess skills that allow them to convert their enemies. Clerics are restricted from using sharp weapons such as swords and axes. A cleric must balance melee with long ranged spells.
Erudite wizards
A primarily magical class with control over the elements, wizards exhibit intellectual prowess over the other classes. They cannot use shields and have limited weapon choices, and are therefore poor melee fighters. The wizard's spells freeze, burn, and shock their enemies from a distance. Wizards must maintain a large supply of mana potions to be effective fighters.
Dark Elf shadowknights
Shadowknights are a versatile magic and melee class. They can use every weapon type, except for some class exclusive rare weapons. Shadowknights use dark magic to spread disease through groups of enemies. Their spells weaken and maim large groups, but cost a greater percentage of mana. Shadowknights do not falter or excel in any particular area.
Vah Shir berserkers
The berserker has a unique look, having the appearance of a big cat in accordance with its race. It is similar to the barbarian with respect to its gameplay style, generally able to take a good deal of damage and dish out a similar amount. However, berserkers can still regenerate mana passively.
They specialize in throwing axes much like the ranger specializes in bows, having the capability to imbue them elementally and summon them. The berserker excels in melee combat and has only combat-oriented spells aside from those related to throwing axes.
Iksar shamans
Iksar shamans are lizard-like in appearance and have customizable horns instead of hair. They have some hand-to-hand combat ability, and this can be enhanced by the buff spells which they can cast. These shaman are a good soloing class because their wide range of spells provides them with enhancements to combat as well as pure spellcasting ability for its own sake. They cannot use bows and two-handed swords and may wear all armour.
As the character progresses in the game, he or she levels up by gaining experience points, as in traditional RPGs. When players level up, attribute points and skill points are earned, which are spent in the character's skill tree.
This tree charts out all of the character's abilities and powers, which vary from race to race. For some higher level abilities, a lower level ability is required. There is also a certain point maximum based on the character's level, as well as an overall maximum.
What is Akiba's Trip: Undead & Undressed?
Akiba's Trip: Undead & Undressed in Japan, is a 2013 adventure video game for the PlayStation Vita, PlayStation 3, PlayStation 4, and Microsoft Windows by Acquire. It is the sequel to Akiba's Trip on the PlayStation Portable.
In Akiba's Trip, the player explores Akihabara and strip the clothes off "Synthisters". There are different things to do such as buy items from shops, enter maid cafes to eat food and play games, or head to the battle arena to train and increase your rank, eventually being about to fight Antoinette.
The player character is customizable, with the player able to pick what headgear and clothing to wear, and what walking style and stripping style to use. Character models, voices and skin color are unlocked when beating the game, with some being unlocked when finishing the game with certain endings.
Non-playable characters consist of otakus, tourists, maids and more along with "Synthisters" who can be seen with the mobile app Shion developed which is unlocked later in the game.
The story is played out as a visual novel where the player gets to choose from three different phrases to say to progress the story, akin to the Way of the Samurai series, also developed by Acquire.
Certain options will increase the player character's affection level with certain characters that will diverge into different endings for the player to experience. A hint system is unlocked when beating the game to ensure that the affection level will increase for the character that the player chooses.
When initiated into battle, the player chooses what weapon to use. The player aims attacks at the lower, middle or upper part of the body to weaken the enemy's clothing, with each body part having their own respective button.
There is a combo attack when pressing the attack button repeatedly, a forward attack for moving the analog forward while attacking, a strong attack for moving the analog back while attacking along with an aerial attack and guard attack.
Guarding dodges all attacks but leaves the player character vulnerable to having their clothes stripped but the player can also counter-attack the "Synthister's" attack or if their clothing is flashing, can counter-strip their clothes.
When the clothes are flashing, the player can hold the attack button to strip the clothes off but if the clothes are not flashing, they can hold the button and then mash it to force strip it. The more the player strips a certain type of clothing, their strip skill will increase, allowing the clothes not to tear so that they can keep the clothing for inventory.
If the meter on the top left of the screen is filled and if the player is allied with Shizuku, Touka, Kati, Shion or Nana, they can perform a unison strip, where they do heavy damage to a "Synthister" and cause the other "Synthisters" to be dizzy, stripping them until they are no longer dizzy or the chain strip ends.
What is Anachronox?
Anachronox is a third-person role-playing video game produced by Tom Hall and the Dallas Ion Storm games studio. It was released worldwide in June 2001 for Microsoft Windows.
Anachronox is a turn-based role-playing game similar in nature to many Japanese role-playing video games like Final Fantasy. The player controls a party of up to three characters as they explore a 3D environment (colloquially known as a "field map") of futuristic cities, space vessels, and outdoor areas. Players can swap for new party members, talk to non-player characters, and collect and shop for equipment and items.
When players near an interactive character or item, a floating arrow-shaped electronic device called the LifeCursor appears, which lets the player click on the person or item. After a certain point in the story, players can travel by shuttle to other planets, triggering cutscenes of the shuttle trips. Each playable character has a unique skill, such as lockpicking, which may be used to solve puzzles.
Some sequences involve minigames, such as an unnamed mission in which the player pilots a fighter spaceship to destroy enemies with lasers. Certain field maps also feature simple two-dimensional minigames, including the original games Ox and Bugaboo. The protagonist Boots also possesses a camera, which the player can use to take screenshots for their own enjoyment or as part of quest objectives.
Enemy encounters trigger a combat mode. As in Chrono Trigger, enemies are openly visible on field maps or lie in wait to ambush the party and thus are not random.[3] Similar to Final Fantasy's Active Time Battle, each character has a meter that gradually fills with time.
When the meter is full, characters can physically attack enemies, use MysTech magic, unleash BattleSkill attacks, use items, move to a different position, or use a nearby object to attack, if present. For playable characters and computer-controlled enemies, each attack has their number of hit points (a numerically based life bar) get reduced, which can be restored through healing items or MysTech slags.
Use of MysTech and equippable shield cells require Neutron-Radiated Glodents (NRG), a separate energy reserve displayed beneath a character's life bar. NRG is replenished through certain items. Use of BattleSkills require Bouge, a third bar beneath NRG that automatically fills with time; players can use different BattleSkills depending on how full the Bouge bar is.
Some characters must undergo certain plot developments to unlock their BattleSkills. When a playable character loses all hit points, he or she faints. If all the player's characters fall in battle, the game ends and must be restored from a previously saved game. Winning battles earns experience points and raises characters' levels, granting them improved statistics.
These statistics can be viewed through the status screen, which displays important character information and current quests. Unlike many other RPGs, Anachronox displays a character's attributes with qualitative descriptors (such as Poor and Excellent) instead of integers.
The Mysterium Tech (or MysTech) system allows players to use in-game objects collectively known as MysTech, and create new MysTech by using a configuration screen accessed through Elementor Host items. MysTech cannot be used until they are awakened after a certain story event. Eight basic colors of MysTech exist, representing different elements; for example, green represents poison.
Players can use MysTech to inflict damage upon enemies, plague them with certain status effects (such as freezing them in place), or heal party members.
Casting status effect-MysTech on party members will cure them if afflicted by enemy status spells. MysTech slabs and Elementor Hosts can be found as treasure in the game world or bought from shops. To create MysTech, players place colored bugs (found on small hills in several game locations) in empty slots on an Elementor Host.
The color of bugs placed in the function slot determines the color of MysTech, while other slots modify the power and/or range of the spell. Players can add special bugs known as Cobalt Crawlers to make a spell target all enemies instead of one; a Host filled with eight Crawlers unlocks a secret spell.
The effect of bugs can be amplified by feeding them petals from Lifeflowers, which can be found scattered throughout the world of Anachronox. Special types of Hosts with two or three different functions allow players to pick which MysTech function to use in battle.
What is Billy Hatcher & The Giant Egg?
Billy Hatcher and the Giant Egg is a 2003 video game developed by Sonic Team and published by Sega for the Nintendo GameCube. It was ported to Microsoft Windows and Mac OS X in 2006, for release in Europe.
Billy Hatcher has a unique style of gameplay revolving around rolling large eggs. The player controls the hero, Billy, who cannot do much by himself aside from moving and jumping. However, he becomes a powerhouse once he finds an egg.
While rolling an egg, Billy moves faster and is more agile. He can also dash, throw and return the egg along the ground, slam the egg down from the air, and Billy can travel on rails and fly through rings.
The color-coded eggs themselves are another gameplay element. As Billy runs over fruit while holding an egg, the egg gains maturity and gets larger. When the egg's maturity gauge completely fills, the egg flashes and is ready to hatch. Then Billy can hatch the eggs, which can contain helper animals, character powerups, and extra lives.
With variables such as egg size, helper animals, and personal powerups, Billy Hatcher can be played in many ways. Different animals can come out of the same eggs, and some creatures are vital to progressing through certain challenges.
Players should be wary of their handling of the eggs, as they take damage when attacked by enemies or impact certain obstacles. The egg gauge in the lower right-hand corner of the screen begins to crack, as does the egg Billy wields.
When the egg takes enough damage, it is destroyed and no bonus comes from it. Eggs can also be 'lost', i.e. put into positions or situations that the player can not retrieve them from. In such cases, the egg will disappear from its position after several seconds of inactivity and will 'respawn' in its nest of origin, but will lose any maturity the player earned for it.
Some characters from other games appear in certain eggs, such as Sonic the Hedgehog or NiGHTS. These specific eggs are marked with the Sonic Team logo on them.
Morning Land is divided into seven stages, six that are seen almost immediately and a seventh that is unlocked when the requirements of the previous six have been met. Each stage is divided into a series of 'Missions' that Billy can play through to collect 'Emblems of Courage'.
The goal of each Mission is to fulfill the conditions required and collect the Emblem as a reward. The player is graded on their skill in completing the mission and given a rank letter, with S-Rank being the highest.
There are eight (8) Missions per stage, and Billy can only play through the first five Missions. Upon rescuing his friends, Rolly, Chick and Bantam would each unlock their respective Missions in the stages and become playable for those Missions only.