Islands of the Caliph imagines an ancient, seafaring civilization based on Middle Eastern folklore and Islamic spiritual traditions. It is an action RPG inspired by classics like Might & Magic, Questron, Alternate Reality and more. It incorporates some of the gameplay elements of those older games, like grid based movement, and combines them with real-time combat to create a more immediate hybrid gameplay.
Baldur's Gate II: Shadows of Amn is a role-playing video game developed by BioWare and published by Interplay Entertainment. It is the sequel to Baldur's Gate (1998) and was released for Microsoft Windows in September 2000. Like Baldur's Gate, the game takes place in the Forgotten Realms—a fantasy campaign setting—and is based on the Advanced Dungeons & Dragons 2nd edition rules. Powered by BioWare's Infinity Engine, Baldur's Gate II uses an isometric perspective and pausable real-time gameplay. The player controls a party of up to six characters, one of whom is the player-created protagonist, while the others are certain characters recruited from the game world.
Set in the fictional Forgotten Realms, much of Baldur's Gate II takes place in and around Athkatla, a city in the country of Amn. Opening shortly after the events of Baldur's Gate, the game continues the story of the protagonist, Gorion's Ward, whose unique heritage has now drawn the attention of Jon Irenicus, a powerful and sinister mage. The storyline revolves around the machinations of Irenicus and the player's encounters with him.
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Escape from Tarkov is a multiplayer first-person shooter video game in development by Battlestate Games for Windows. A closed alpha test of the game was first made available to select users on August 4, 2016, followed by a closed beta which has been running since July 2017. The game is set in the fictional Norvinsk region in Northwest Russia, where a war is taking place between two private military companies (United Security "USEC" and the Battle Encounter Assault Regiment "BEAR"). Players join matches in which they fight other players for loot and aim to survive and escape - dying results in the loss of almost all items the player used and found during that game.
The developers of Escape from Tarkov refer to the game as a realistic and hardcore first-person shooter role-playing video game that borrows elements from massively multiplayer online games. In its current state, Escape from Tarkov incorporates several modes for the players to play: online PMC raids, scav (short for "scavenger") raids, and a temporary offline mode. In these raids, players can choose to play solo or in groups and spawn on one side of a variety of maps to choose from in the game. Once in-game, the players are given an extraction point on the other side of the map, and must fight against other players and non-player characters to reach that point in order to escape. In addition to these standard extractions, players are also given the opportunity to use “optional” extraction points near the middle of the map, but in order to do so must meet various requirements per extract such as paying roubles (the primary in-game currency), not having a backpack, or having certain items equipped on their character. In addition to combat, players can also find loot in these maps such as firearms, equipment, and armor, and once extracted, can store their loot in a stash to use in future raids or can be sold to other players in a virtual flea market. When players die in a raid, they lose everything, including loot and the equipment they brought into the raid.
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Tales of Symphonia is an action role-playing game released for the Nintendo GameCube on August 29, 2003, in Japan. It was published by Namco and is the fifth core product of the Tales series. The game was localized and released in North America on July 13, 2004, and in Europe on November 19, 2004. The game takes place in a fictional world called Sylvarant and follows Lloyd Irving. Lloyd accompanies his childhood friend, Colette Brunel, who is destined to go on a journey to save their world. As their journey progresses, they learn that saving Sylvarant endangers Tethe'alla, a world parallel to their own. The game's central theme is an "RPG that resonates with you."
Tales of Symphonia consists primarily of three major areas: an overworld field map, town and dungeon maps, and a battle screen. The overworld map is a 3D model, featuring a scaled-down version of the game's fictional world which the player travels through to reach the game's locations. As with preceding games in the series, the world map can be traversed by foot, on the party's quadrupedal pet Noishe, and on flying vehicles known as Rheairds. On field maps, characters are directed across realistically scaled environments. The battle screen is a 3D representation of an area, in which the player commands the characters in battles against CPU-controlled enemies.
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The ever-growing LP List which catalogs things I'll get to Eventually™:
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Finally, an end to the suffering.
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In Astalon: Tears of the Earth, three heroic explorers wander the post-apocalyptic desert on a mission to save their village from despair. They soon find a dark, twisted tower that has risen from the depths of the planet and seemingly holds the key to their survival. In order to ensure their victory, one of them has made a secret pact with the Titan of Death, Epimetheus, allowing them to reincarnate until they have accomplished their mission. But what fate lies in store for the heroes and their village?
Astalon: Tears Of The Earth is an action-platformer set in a dying world where life is cruel, but death can be a stepping stone to victory! Use the unique skills and weapons of Arias the fighter, Kyuli the rogue, and Algus the wizard, to surmount the mysterious tower and find the answers to their survival. Slay terrible monsters, discover powerful artifacts, and solve fiendish puzzles, reaching new heights in the tower with the aid of a Titan. Follow a story about friendship and sacrifice, building up the courage to take down giants to protect the weak and powerless. Strengthen your party and change their fate by embracing death. Discover the countless secrets of the Tower of Serpents!
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If you want to throw me some change for caffeine/junk food, I've also got a hankering for ko-fi:
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A list of all the game's I've LPed (and streamed) and how I rank them:
https://docs.google.com/spreadsheets/d/1mwff0Nvg2217FoMzryNIpqtFMFQRZJqbpyUNquyWov0/
The ever-growing LP List which catalogs things I'll get to Eventually™:
https://docs.google.com/spreadsheets/d/1OMhX7U7r7hF6ZIAuuRHX7XjmMpO521KxgWob7vY2_SQ/
Check out my site for blogs about LPing, game development, and other fun stuff:
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...
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Escape from Tarkov is a multiplayer first-person shooter video game in development by Battlestate Games for Windows. A closed alpha test of the game was first made available to select users on August 4, 2016, followed by a closed beta which has been running since July 2017. The game is set in the fictional Norvinsk region in Northwest Russia, where a war is taking place between two private military companies (United Security "USEC" and the Battle Encounter Assault Regiment "BEAR"). Players join matches in which they fight other players for loot and aim to survive and escape - dying results in the loss of almost all items the player used and found during that game.
The developers of Escape from Tarkov refer to the game as a realistic and hardcore first-person shooter role-playing video game that borrows elements from massively multiplayer online games. In its current state, Escape from Tarkov incorporates several modes for the players to play: online PMC raids, scav (short for "scavenger") raids, and a temporary offline mode. In these raids, players can choose to play solo or in groups and spawn on one side of a variety of maps to choose from in the game. Once in-game, the players are given an extraction point on the other side of the map, and must fight against other players and non-player characters to reach that point in order to escape. In addition to these standard extractions, players are also given the opportunity to use “optional” extraction points near the middle of the map, but in order to do so must meet various requirements per extract such as paying roubles (the primary in-game currency), not having a backpack, or having certain items equipped on their character. In addition to combat, players can also find loot in these maps such as firearms, equipment, and armor, and once extracted, can store their loot in a stash to use in future raids or can be sold to other players in a virtual flea market. When players die in a raid, they lose everything, including loot and the equipment they brought into the raid.
Like my content? Earnings from Patreon and donations go towards improving my channel:
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Anvil of Dawn is a 1995 fantasy role-playing video game developed by DreamForge Intertainment and published by New World Computing. Anvil of Dawn won positive reviews and was named the best role-playing game of 1995 by Computer Gaming World and Computer Game Review.
Anvil of Dawn presents a real-time, three-dimensional view from the character's perspective. It was released on CD and features fully spoken dialogue and several pre-rendered cutscenes. The player controls only one character throughout the game, which is chosen at the beginning from 5 different heroes.[2] The other characters can then be met in the game also trying to fulfill the quest. The game is mostly action oriented but also contains some puzzles. There are no experience points as the character gets better through using his abilities and spells. It also features several different endings.
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The Witcher 3: Wild Hunt is a 2015 action role-playing game developed and published by Polish developer CD Projekt Red and is based on The Witcher series of fantasy novels by Andrzej Sapkowski. It is the sequel to the 2011 game The Witcher 2: Assassins of Kings and the third main installment in the The Witcher's video game series, played in an open world with a third-person perspective.
The Witcher 3: Wild Hunt takes place in a fictional fantasy world based on Slavonic mythology. Players control protagonist Geralt of Rivia, a monster slayer for hire known as a Witcher who is looking for his missing adopted daughter on the run from the Wild Hunt, an otherworldly force determined to capture her. Players battle the game's many dangers with weapons and magic, interact with non-player characters, and complete quests to acquire experience points and gold, which are used to increase Geralt's abilities and purchase equipment. Its central story has several endings, determined by the player's choices at certain points in the game.
The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher. Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances. The game is set in the Continent, a fantasy world surrounded by parallel dimensions and extra-dimensional worlds. Humans, elves, dwarves, monsters and other creatures co-exist on the Continent, but non-humans are often persecuted for their differences. The Continent is caught up in a war between the empire of Nilfgaard — led by Emperor Emhyr var Emreis , who invaded the Northern Kingdoms — and Redania, ruled by King Radovid V. Several locations appear, including the free city of Novigrad, the Redanian city of Oxenfurt, the no man's land of Velen, the city of Vizima (former capital of the recently conquered Temeria), the Skellige islands (home to several Norse-Gaels Viking clans) and the witcher stronghold of Kaer Morhen.
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I've got a Discord, come harass me and other viewers with exemplary taste:
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Check out my site for blogs about LPing, game development, and other fun stuff:
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...
https://www.youtube.com/watch?v=fIfxLY7Bg3w
Tales of Symphonia is an action role-playing game released for the Nintendo GameCube on August 29, 2003, in Japan. It was published by Namco and is the fifth core product of the Tales series. The game was localized and released in North America on July 13, 2004, and in Europe on November 19, 2004. The game takes place in a fictional world called Sylvarant and follows Lloyd Irving. Lloyd accompanies his childhood friend, Colette Brunel, who is destined to go on a journey to save their world. As their journey progresses, they learn that saving Sylvarant endangers Tethe'alla, a world parallel to their own. The game's central theme is an "RPG that resonates with you."
Tales of Symphonia consists primarily of three major areas: an overworld field map, town and dungeon maps, and a battle screen. The overworld map is a 3D model, featuring a scaled-down version of the game's fictional world which the player travels through to reach the game's locations. As with preceding games in the series, the world map can be traversed by foot, on the party's quadrupedal pet Noishe, and on flying vehicles known as Rheairds. On field maps, characters are directed across realistically scaled environments. The battle screen is a 3D representation of an area, in which the player commands the characters in battles against CPU-controlled enemies.
Like my content? Earnings from Patreon and Paypal donations go towards improving my channel:
https://www.patreon.com/ghostlps
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=T9PZPKRSE9SZA
If you want to throw me some change for caffeine/junk food, I've also got a hankering for ko-fi:
https://ko-fi.com/ghostlps
A list of all the game's I've LPed (and streamed) and how I rank them:
https://docs.google.com/spreadsheets/d/1mwff0Nvg2217FoMzryNIpqtFMFQRZJqbpyUNquyWov0/
The ever-growing LP List which catalogs things I'll get to Eventually™:
https://docs.google.com/spreadsheets/d/1OMhX7U7r7hF6ZIAuuRHX7XjmMpO521KxgWob7vY2_SQ/
Check out my site for blogs about LPing, game development, and other fun stuff:
http://www.ghostlps.com
Receive stream notifications by following me at twitch.tv:
http://www.twitch.tv/ghostlps
Follow me on Twitter for random LP and game dev updates:
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...
https://www.youtube.com/watch?v=aVuy6F7yyPg