I was just scrolling through GitHub in the OpenGL category and came across SO MANY game and render engines. There are so many that are generic game engines which want to be a clone of Unity or just yet another PBR render engine. There are a couple of nice engines that are specific to a singular type or category which is nice though. I have a slight bias for C engines though, be warned. It would be nice to find more game engines that are for a specific thing and not trying to just re-create Unity. It is nice to find some game engines in languages other than C++ like game engines written in GO or game engines written in D or Lisp. It would be cool to find more game engines in other languages too in order to see how you could go about implementing graphics using languages other than the usual suspects like C, C++, C#, and JavaScript.
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Website ► https://retroscience.net
GitHub ► https://github.com/BrentFarris/
Game Boy Advance is probably my favorite handheld gaming device still, even more than the GBA SP (though that one is a very strong contender). In this video I show, in detail, how to take apart your Game Boy Advance and replace the buttons with new buttons. I also go over why I like the original Game Boy Advance more than the Game Boy Advance SP.
Red is my favorite color and it goes really well with black, in fact my favorite color is more of a dark red so it works out. I will be using a GBA that I have already modded with an IPS v2 screen but it has Super Nintendo colored buttons (which I'll use for my SNES skin GBA mod). So this video isn't a full IPS mod; it is just the button modification. If anyone is interested, I'll probably be making a video of doing the Super Nintendo Game Boy Advance skin mod complete with it's own IPS v2 screen.
Nothing crazy here, just me documenting the process of modding the original Game Boy Advance.
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Website ► https://retroscience.net
GitHub ► https://github.com/BrentFarris/
GitHub ► https://twitter.com/PhotonFalcon