The Witcher 3: Wild Hunt is a 2015 action role-playing game developed and published by Polish developer CD Projekt Red and is based on The Witcher series of fantasy novels by Andrzej Sapkowski. It is the sequel to the 2011 game The Witcher 2: Assassins of Kings and the third main installment in the The Witcher's video game series, played in an open world with a third-person perspective.
The Witcher 3: Wild Hunt takes place in a fictional fantasy world based on Slavonic mythology. Players control protagonist Geralt of Rivia, a monster slayer for hire known as a Witcher who is looking for his missing adopted daughter on the run from the Wild Hunt, an otherworldly force determined to capture her. Players battle the game's many dangers with weapons and magic, interact with non-player characters, and complete quests to acquire experience points and gold, which are used to increase Geralt's abilities and purchase equipment. Its central story has several endings, determined by the player's choices at certain points in the game.
The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher. Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances. The game is set in the Continent, a fantasy world surrounded by parallel dimensions and extra-dimensional worlds. Humans, elves, dwarves, monsters and other creatures co-exist on the Continent, but non-humans are often persecuted for their differences. The Continent is caught up in a war between the empire of Nilfgaard — led by Emperor Emhyr var Emreis , who invaded the Northern Kingdoms — and Redania, ruled by King Radovid V. Several locations appear, including the free city of Novigrad, the Redanian city of Oxenfurt, the no man's land of Velen, the city of Vizima (former capital of the recently conquered Temeria), the Skellige islands (home to several Norse-Gaels Viking clans) and the witcher stronghold of Kaer Morhen.
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Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released in 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as both a remake and a reboot to the Wolfenstein series. It was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers. A sequel, titled Wolfenstein, was released in 2009.
Return to Castle Wolfenstein is played from the first person perspective, where the player's task is to perform a retrieval missions, sabotages or assassinations. The player can be armed with many different types of typical World War 2 weaponry and can even use some fictional weapons such as a German-made minigun or Tesla gun. The player can also use stealth to eliminate the enemies, with some missions requiring a stealthy approach. Enemies vary from the standard soldiers to the undead and experimental creatures. Health is replenished by collecting health packs and food. Armor also can be collected for additional protection.
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System Shock is a first-person action-adventure video game originally developed by LookingGlass Technologies and published by Origin Systems in 1994. A remake was developed by Nightdive Studios and released in 2023. System Shock was directed by Doug Church with Warren Spector serving as producer.
System Shock takes place from a first-person perspective in a three-dimensional graphical environment. System Shock is set inside a large, multi-level space station, in which players explore, combat enemies and solve puzzles. Progress is largely non-linear, and the game is designed to allow for emergent gameplay. View and posture controls allow the player to lean left or right, look up or down, crouch, and crawl. Practical uses for these actions include taking cover, retrieving items from beneath the player character and navigating small passages, respectively.
System Shock is set in the year 2072. The protagonist — a nameless hacker — is caught while attempting to access files concerning Citadel Station, a space station owned by the TriOptimum Corporation. The hacker is taken to Citadel Station and brought before Edward Diego, a TriOptimum executive. Diego offers to drop all charges against the hacker in exchange for a confidential hacking of SHODAN, the artificial intelligence that controls the station. Diego secretly plans to steal an experimental mutagenic virus being tested on Citadel Station and to sell it on the black market as a biological weapon. To entice cooperation, Diego promises the hacker a valuable military-grade neural implant. After hacking SHODAN, removing the AI's ethical constraints, and handing control over to Diego, the protagonist undergoes surgery to implant the promised neural interface. Following the operation, the hacker is put into a six-month healing coma. The game begins as the protagonist awakens from his coma and finds that SHODAN has commandeered the station.
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Ravenloft: Strahd's Possession is a 1994 fantasy role-playing video game developed by DreamForge Intertainment for Strategic Simulations for DOS. The game is based on the Ravenloft campaign setting for the Dungeons & Dragons fantasy role-playing game. The game is set in the domain of Barovia.
In Ravenloft: Strahd's Possession, the player characters are servants of the Lord Dhelt, leader of the land of Elturel. After an assassin assaults the Lord and steals his Holy Symbol of Helm, the PCs are sent in pursuit of the thief. Instead of catching the criminals, however, they somehow manage to transport the entire party to the mist-shrouded land of Barovia, ruled over by the vampire Count, Strahd von Zarovich.
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Shovel Knight is a 2D side-scrolling platform game developed and published by Yacht Club Games. The game was initially released in June 2014. Shovel Knight is inspired by gameplay and graphics of platformer games developed for the Nintendo Entertainment System. The game has achieved critical acclaim and won various awards.
Shovel Knight is a 2D side-scrolling platform game presented in 8-bit graphics in which players control the eponymous protagonist as he collects treasure and fights against the Order of No Quarter. Aside from the main quest, which involves fighting through each level and defeating the boss at the end in order to progress through the world map, players are encouraged to collect as much treasure as possible. Money earned can be spent in villages on various items, such as upgrades to health and magic, secondary items sold by the salesman, and armor and shovel upgrades that grant bonus skills.
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Escape from Tarkov is a multiplayer first-person shooter video game in development by Battlestate Games for Windows. A closed alpha test of the game was first made available to select users on August 4, 2016, followed by a closed beta which has been running since July 2017. The game is set in the fictional Norvinsk region in Northwest Russia, where a war is taking place between two private military companies (United Security "USEC" and the Battle Encounter Assault Regiment "BEAR"). Players join matches in which they fight other players for loot and aim to survive and escape - dying results in the loss of almost all items the player used and found during that game.
The developers of Escape from Tarkov refer to the game as a realistic and hardcore first-person shooter role-playing video game that borrows elements from massively multiplayer online games. In its current state, Escape from Tarkov incorporates several modes for the players to play: online PMC raids, scav (short for "scavenger") raids, and a temporary offline mode. In these raids, players can choose to play solo or in groups and spawn on one side of a variety of maps to choose from in the game. Once in-game, the players are given an extraction point on the other side of the map, and must fight against other players and non-player characters to reach that point in order to escape. In addition to these standard extractions, players are also given the opportunity to use “optional” extraction points near the middle of the map, but in order to do so must meet various requirements per extract such as paying roubles (the primary in-game currency), not having a backpack, or having certain items equipped on their character. In addition to combat, players can also find loot in these maps such as firearms, equipment, and armor, and once extracted, can store their loot in a stash to use in future raids or can be sold to other players in a virtual flea market. When players die in a raid, they lose everything, including loot and the equipment they brought into the raid.
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The Witcher 3: Wild Hunt is a 2015 action role-playing game developed and published by Polish developer CD Projekt Red and is based on The Witcher series of fantasy novels by Andrzej Sapkowski. It is the sequel to the 2011 game The Witcher 2: Assassins of Kings and the third main installment in the The Witcher's video game series, played in an open world with a third-person perspective.
The Witcher 3: Wild Hunt takes place in a fictional fantasy world based on Slavonic mythology. Players control protagonist Geralt of Rivia, a monster slayer for hire known as a Witcher who is looking for his missing adopted daughter on the run from the Wild Hunt, an otherworldly force determined to capture her. Players battle the game's many dangers with weapons and magic, interact with non-player characters, and complete quests to acquire experience points and gold, which are used to increase Geralt's abilities and purchase equipment. Its central story has several endings, determined by the player's choices at certain points in the game.
The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher. Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances. The game is set in the Continent, a fantasy world surrounded by parallel dimensions and extra-dimensional worlds. Humans, elves, dwarves, monsters and other creatures co-exist on the Continent, but non-humans are often persecuted for their differences. The Continent is caught up in a war between the empire of Nilfgaard — led by Emperor Emhyr var Emreis , who invaded the Northern Kingdoms — and Redania, ruled by King Radovid V. Several locations appear, including the free city of Novigrad, the Redanian city of Oxenfurt, the no man's land of Velen, the city of Vizima (former capital of the recently conquered Temeria), the Skellige islands (home to several Norse-Gaels Viking clans) and the witcher stronghold of Kaer Morhen.
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The Fall of the Dungeon Guardians is an RPG Dungeon Crawler game, in First Person View, inspired by classics like Dungeon Master and Might & Magic, but featuring a modern tactical combat based on the triptych “tank/damage dealer/healer” mechanism coupled with the threat & aggro system and an active pause.
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A list of all the game's I've LPed (and streamed) and how I rank them:
https://docs.google.com/spreadsheets/...
The ever-growing LP List which catalogs things I'll get to Eventually™:
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Check out my site for blogs about LPing, game development, and other fun stuff:
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La-Mulana (stylized as La•Mʊlana) is a platform-adventure video game, designed to imitate the look and feel of MSX games. Released on June 27, 2006, in Japan for Microsoft Windows, the game was only available in Japanese, but an English translation patch has been produced by Ian Kelley of AGTP. The game was later remade from the ground up in a 16-bit style for the Wii, and later PC, Mac, Linux and PlayStation Vita.
Lemeza Kosugi, a professor of archaeology, receives a letter from his father Shorn Kosugi, who claims he has discovered the ruins of La-Mulana, supposedly the birthplace of all civilizations and carries the secret treasure of life itself. Following his father's trail, Lemeza comes to the ruins and discovers it is composed of various amalgamations of various ruins and structures from different areas around the globe. Upon further exploration and discovery within the ruins, Lemeza learns the story about how a being known as "the Mother" fell down from the sky and crashed onto the planet. The Mother has sought to return to space where it came from. To this end, she created various "children" which were different races that roamed the planet that she tasked to find a way to send her back to the sky. None of them could figure out a way to accomplish this task, which angered the Mother greatly and would destroy them in her rage, to start over again with a new race.
The protagonist of the game is Lemeza, a whip wielding adventurer exploring the tomb within La-Mulana. Although there is only one ending in the game there are many ways to get there, in that completing objectives in the game (gaining power ups and reaching new areas) is not linear, nor is there an obvious recommended path to take. Many powerups will allow the player to reach new areas, but the game gives no indication of where to go.
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