Developed and published by Data East in 1989
Follow me on Twitter: https://twitter.com/Al82_Retro
Add me on Google+: http://bit.ly/1tPwL1u
For today's video, I finally got around to checking out the original arcade version of Midnight Resistance.
For those unfamiliar with the game, it's horizontally scrolling shoot 'em up where up to two players must fight through multiple stages of explosive action on a mission to rescue their family from the clutches of the evil entity known only as King Crimson. The arcade version featured a special joystick that not only supported the usual directional controls, but could also be rotated in order to change the direction in which the player was aiming.
The premise of each of the game's levels is simple - shoot everything that moves as you move towards the level exit. You'll encounter a wide variety of enemies to destroy throughout each of the game's 9 levels, ranging from conventional military ordnance (troops, tanks and choppers) to the more outlandish. If fighting whirling buzz-saws of death atop a giant tree doesn't seem strange enough, the final stage transports you into outer space where you'll take on a whole host of floating TV screens with evil, cackling faces before the final showdown with the nightmare-fuel monstrosity that is King Crimson himself.
Much of the enjoyment that shooters provide comes from the arsenal of destructive toys available to the player and Midnight Resistance is no different in this regard. Unlike similar games, power-ups do not drop during the actual levels, but are locked away in weapon rooms that separate each stage. Keys must be collected from the orange ninja-like bad guys you encounter in each stage in order to unlock power-ups, and, with a limited number of keys available, you have to think carefully about what to buy.
The game boasts some pretty decent graphics for the time, featuring bright colours, great sprites and multiple layers of parallax scrolling. Unfortunately, some of the animations are a tad basic, such as the player's running animation which contains a total of 3 frames and looks a bit silly (even the home conversions managed to improve on this). It's also a shame that the game's frame-rate starts to chug whenever the screen gets busy, although this can give you more time to react to bad guys and their attacks.
As for audio, the game features some very catchy tunes that you'll be humming along to throughout the game. The sound effects are also good and there'll be plenty of booms and rumbling bass to accompany your escapades.
Although I enjoyed the game overall, I have to admit that I'm not wildly keen on the controls. Although it might have felt like an innovative feature at the time, I find the rotating joystick just makes aiming over-complicated an
...
https://www.youtube.com/watch?v=rifOmf_fLDc
Follow me on Twitter @ https://twitter.com/Al82_Retro
Get Great Retro Scene News @ http://www.vintageisthenewold.com
Created by Spaceballs and released at The Party 1992
Ranked 1st (OCS/ECS)
* Lone Starr: code
* Major Asshole: code
* TMB Designs: graphics
* Travolta: music
#retrogaming
...
https://www.youtube.com/watch?v=PNACPtR8JlU
Developed and published by Imagine in 1987.
Follow me on Twitter: https://twitter.com/Al82_Retro
Add me on Google+: http://bit.ly/1tPwL1u
Foreword: This game cannot be completed without use of a trainer (it's well documented that the game is buggy as hell).
Level 4 has a section at 28:51 where you have to grab a rope to swing over water, but the coders made this impossible. You can't grab the end of the rope since you make contact with the water and die, while if you grab the rope too far up, you can't jump far enough to clear the water and land on the other side.
The only option I had was to play level 4 with use of a trainer that disabled sprite collision so that I could cross the aforementioned section and complete the rest of the game. Even though collision is off, I don't abuse it and play as if enemies and objects can hurt me.
All the other levels are played with the trainer OFF.
The game is heavily influenced by Conan the Barbarian and other high-fantasy lore. Each of the 6 stages is divided into 3 sections: exterior, interior of a fortress and then an end-of-level boss that has to be killed. Along the way, Rastan can collect power-ups and additional weapons to aid him in smiting his foes, which include an axe, mace and a flaming sword that grants him a ranged attack. Enemies can drop vials of poison as well as power-ups, so you have to be careful to check what the enemy has dropped before collecting the item.
It's a real shame that the developers didn't correct the bugs in the game before releasing it since it's a pretty decent port of the arcade classic from Taito. The graphics aren't too bad, all the levels are present and there's a great musical score from Martin Galway. The loading graphic by Martin McDonald deserves special mention as it's easily one of the best for any game on the C64.
Bootnote: The ending is very strange indeed.
Enjoy!
#retrogaming
...
https://www.youtube.com/watch?v=LhCosdjvSdk
Follow me on Twitter @ https://twitter.com/Al82_Retro
Get Great Retro Scene News @ http://www.vintageisthenewold.com
Developed by Origin and published by Electronic Arts in 1996
#crusader
#retrogaming
#walkthrough
...
https://www.youtube.com/watch?v=VvXu4NI9sh0
Developed by Zeus Software/Dinamic Software and published by Electronic Arts in 1992.
Follow me on Twitter: https://twitter.com/Al82_Retro
Add me on Google+: http://bit.ly/1tPwL1u
A fairly simple story for the game involves taking control of Rohan, a young warrior who is on a mission to rescue monks who have been trapped in stone statues in a bid to preserve the knowledge of the lost lands.
What this boils down to is an excellent platform game with great graphics, fast-paced action and good audio. I owned a copy of it back in the day and I liked it then and I still liked it when recording it for the video.
The basic rule is to kill everything that moves and to collect coins that they drop. The coins can be spent in a shop between levels where it's possible to buy new weapons and extra health.
The objective on each level is to free the number of monks illustrated at the bottom of the screen. However, this task is made more difficult by the giant eye gates, which can only be opened by finding two halves of an eye key. If you miss part of the key then you will transported back to a previous part of the level and giving you another opportunity to locate the key, although it will cost you half of your life energy to do so.
Chests can be found along the way with a variety of bonus items in them. Probably the most interesting item is the fruit that restore your health, but puts you to sleep in the process; falling asleep reduces the amount of time left to clear the level.
I had to spend a few minutes killing enemies before the final boss so that I had enough money to upgrade my weapon so it was powerful enough to defeat him.
This was a damned fine game and well worth a play.
#retrogaming
...
https://www.youtube.com/watch?v=EChseE1P65A
Game Info
---------------------------------------------------
Developer: Konami
Publisher: Konami
Year of Release: 1992
Game Review & Impressions
---------------------------------------------------
Released in 1992, X-Men is another triple-A IP license from Konami's coin-op division. Assuming the role of the one of the eponymous X-Men, up to four players do battle with the forces of Magneto in an action-packed sideways scrolling brawler. Anyone who has played one of these games before should be instantly at home; just move to the right and hit those buttons as fast as you can to unleash combo attacks that send evil doers flying, all whilst cooing and marvelling at the graphics and animation.
Except something is a little bit different about X-Men, and not in a good way. Yes, the production values are generally excellent, but if it all feels just a little bit familiar, you're not alone. Given that Konami also produced the iconic Teenage Mutant Ninja Turtles arcade game, it's only natural to expect the games to share DNA, but given that three years had passed since TMNT's release, I was expecting something more from X-Men. Apart from the graphics, there's nothing that I could really single out as being different - the move list and combo mechanics are practically identical, even down to the way you automatically grapple and chuck enemies around. The level layouts and enemies within them, even down to the sudden appearance of static defences and sentry guns, feel too much like cut and paste from Konami's previous games.
I suppose the ability to compare and contrast these games to such a degree is more of a modern phenomenon, but nonetheless, it's difficult to look at X-Men with the quite the same degree of fascination as TMNT. Make no mistake, it's a solid fighting game with top production values, but the lack of innovation means X-Men doesn't leave the same lasting impression as its predecessors.
Chapters
---------------------------------------------------
00:00 Attract mode
01:45 Stage 1
04:35 Stage 2
08:00 Stage 3
12:30 Stage 4
18:17 Stage 5
23:30 Stage 6
28:30 Stage 7
33:50 Ending
...
https://www.youtube.com/watch?v=U9c61cFH-wQ
Developed by the Batman Group and released at Posadas 1995
Follow me on Twitter: https://twitter.com/Al82_Retro
Add me on Google+: http://bit.ly/1tPwL1u
Some great artwork and presentation feature in this demo featuring the Dark Knight - great stuff!
#retrogaming
...
https://www.youtube.com/watch?v=t9j7koc5a2s
Game Info
---------------------------------------------------
Developer: Gremlin Graphics
Publisher: Gremlin Graphics
Year of Release: 1986
Coding: Jason Perkins, Mark Charles Rogers
Graphics: Buck Rogers, Greg Holmes, Steve Curry
Music: Ben Daglish
Game Review & Impressions
---------------------------------------------------
The objective is to fill the naughty-o-meter to the very top by breaking stuff, shooting people with your pea shooter and generally making a nuisance of yourself. Throughout each of the screens are various items Jack can collect, which can be used to cause trouble elsewhere in the town. Much of the game involves wandering backwards and forwards, learning where the items are located and where they can be used.
Information & Trivia
---------------------------------------------------
Video Notes
---------------------------------------------------
Related Longplays & Videos
---------------------------------------------------
Chapters
---------------------------------------------------
00:00 - Tape Loader Artwork
00:03 - Main Menu (music by Ben Daglish)
00:27 - Main Game (music and sfx by Ben Daglish)
13:00 - Ending Screen
#jackthenipper
#c64
#retrogaming
...
https://www.youtube.com/watch?v=12IAAtfZS7E
Follow me on Twitter @ https://twitter.com/Al82_Retro
Get Great Retro Scene News @ http://www.vintageisthenewold.com
Developed and published by Sega in 1987
* TAS recording
Not a bad effort for Sega's 8-bit console. The graphics and scrolling are pretty decent, and the driving experience isn't bad either - still not a patch on the arcade though.
#retrogaming
...
https://www.youtube.com/watch?v=gwwtK7IPD-k