Restricted Team.
Ankylomoloch is a great hitter here if you treat them well.
Boar as DS Hitter, since you can't bring Allosino and other hitter, or damage should not enough to kick Dsungaia.
Dio for Support, last creature to save from 200 HC Retry.
Dakotanops can be Slowed, try to use 2 Turns Deceleration to control the speed.
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https://www.youtube.com/watch?v=bfkVcupWA1A
Brought Diplovenator for Sloth, though I knew there's no such a good chance to use it.
DoT mixed team, I chose Spinonyx as my first creature, for No Escape, and I forgot Nasuto own Immunity on that.
(I wanted to charge up LW so used PR, then AI swapped)
Tips:
2x Tough + 1x Sloth
* Sloth can't cleanse anything by it's priority move, so debuff will be stackable
Recommend:
Resistance (mainly on Deceleration, then Distraction)
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Heavy Attack, DoT
R-Class, Distraction (for Sloth)
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https://www.youtube.com/watch?v=RfT2OvlpQKU
Defense Shattering attack is good here since there's 2 Armor creatures.
If you can't kick them in short time, try to grind with special ability, like Deceleration and Shield, plus, Stun Resist will help a lot when fighting Monostego.
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https://www.youtube.com/watch?v=WyFsWHdlDNY
Speed Rush team + Anti-Bird Distraction user, for grinding.
* Carno is not very good to replace Puru, Speed Control + ID combo could be removed by Sidestep in a single turn, and next turn it would be more risky
Tips:
* Instant Hitter + Boar + Bird (with only one attack move)
*** About your HP, it will be vary dangerous before Maiasaura use up IR, just think about some protection, like Evasion, Swap, or go with Tanky creature
Recommend:
Fast creature, Tanky creature
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Instant moves (need Faster, or Swap)
ID (if possible)
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https://www.youtube.com/watch?v=BAxoqqe-9rw