HARDCORE MECHA is a 2D platformer action focusing on a better handling. Choose your favorite mecha, experience the fast-paced hardcore competitive battle of steel in Multiplayer! The Campaign mode offers rich gameplay and seamless in-game cut-scenes for an immersive experience. ... https://www.youtube.com/watch?v=T10iHSYBE08
#edf, #ironrain, #pcgames
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Earth Defense Force: Iron Rain is a third-person shooter video game developed by Yuke's and published by D3 Publisher for the PlayStation 4. It is a spin-off of the Earth Defense Force series, similar to Earth Defense Force: Insect Armageddon, geared more toward Western audiences with a more serious tone compared to the main series by Sandlot. A Japanese release date was initially set for late 2018, but the game was delayed into 2019. It was released simultaneously worldwide on April 11, 2019.
Like previous entries in the series, Earth Defense Force: Iron Rain is a third-person action shooting game, where the player takes control of an Earth Defense Force soldier and battles an onslaught of alien enemies. The game features four soldier classes, the Trooper, Jet Lifter, Heavy Striker, and Prowl Rider, all of which feature the option to play as a male or female soldier. The game uses the same type of ammo system as other EDF games, with most weapons having no ammunition limit and only limited by reloading times. Enemies drop Energy Gems, which can be picked up to power the player's Energy Core. Energy Gems also serve as the in-game currency, which the player collects during missions and can subsequently use to purchase new weapons or apparel for his or her character. On some missions, the enemy Kindred Rebellion faction may enter the combat area to try and loot Energy Gems dropped by fallen Aggressors. While the Rebellion will attack Aggressors, it is also hostile toward the EDF.
In addition to a campaign consisting of 52 total missions, Earth Defense Force: Iron Rain includes multiple online game modes. Players can play the co-op campaign online with up to five other players, or engage in the PvP "Mercenary Mode," where two teams of four compete to collect the most Energy Gems. One team is the EDF, while the other is the Kindred Rebellion, and both battle against waves of Aggressors and the other team to collect all dropped Energy Gems. Two-player split-screen gameplay is also available for the offline campaign.
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https://www.youtube.com/watch?v=OX5Kw5MoUqs
#deadoralive, #sega, #arcade
Dead or Alive is a 1996 fighting game by Tecmo and the first entry in Team Ninja's long-running Dead or Alive series. It was released first in arcades, followed by home ports for the Sega Saturn in Japan, and later for the PlayStation in all regions.
Capitalizing on the success of Sega's Virtua Fighter fighting game series at the time, Dead or Alive takes influence from Virtua Fighter while adding unique gameplay elements of its own.
Dead or Alive was a commercial success, helping Tecmo overcome their financial problems. The success of the game helped turn the series into a franchise, including several sequels and numerous spinoffs.
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https://www.youtube.com/watch?v=P4-JFF7qp_U
#houseofthedead, #sega, #arcade
The House of the Dead is a first-person light gun shooter arcade game, released by Sega in Japan on September 13, 1996, and later internationally on March 4, 1997. It is the first game in the House of the Dead series. Players assume the role of agents Thomas Rogan and "G" in their efforts to combat the products of the dangerous, inhumane experiments of Dr. Curien, a mad scientist.
The House of the Dead has been, along with Resident Evil, credited with popularising zombie video games, as well as re-popularising zombies in wider popular culture from the late 1990s onwards, leading to renewed interest in zombie films during the 2000s. The House of the Dead has also been credited with introducing fast running zombies, which became popular in zombie films and video games during the 2000s.
Gameplay
The House of the Dead is a rail shooter light gun game. Players use a light gun (or mouse, in the PC version) to aim and shoot at approaching zombies. The characters' pistols use magazines which hold 6 rounds; players reload by shooting away from the screen. A set of torches next to the magazine of each player represents remaining health. When a player sustains damage or shoots a hostage, one of their torches is removed. The player dies when all torches are lost. First-aid packs are available throughout the game which restore one torch; some can be obtained from rescued hostages, while others are hidden inside certain breakable objects. Special items can be found within other breakables, granting a bonus to the player who shoots them.
Throughout the course of the game, players are faced with numerous situations in which their action (or inaction) will have an effect on the direction of gameplay.[2] This is exemplified in the opening stage of the game when a hostage is about to be thrown from the bridge to his death. If the player saves the hostage, they will enter the house directly through the front door; however, if the player fails to rescue the hostage, the character is redirected to an underground route through the sewers. If the player rescues all hostages, a secret room full of lives and bonuses is revealed toward the end of the game.
Plot
The renowned biochemist and geneticist Roy Curien becomes obsessed with discovering the nature of life and death. While supported by the DBR Corporation and its own team of scientists, Curien's relentless pursuit of this goal slowly drove him insane. His behavior became more erratic and his experiments took a gruesome turn. The Curien Mansion in Europe, which serves as his home and laboratory, experiences an outbreak.
Later in 1998, AMS Agent Thomas Rogan receives a distress call from his fiancée Sophie Richards from the Curien Mansion. Rogan and his partner "G" fly to Europe and
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https://www.youtube.com/watch?v=WSUsp1VSOgA
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Mobile Suit Gundam - Encounters in Space (Johnny Ridden) Part 4
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https://www.youtube.com/watch?v=Ffao9Uwssf0
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#vigil #indiegames #soulslike
Playthrough of this Souls Like Game that is very similar to Salt and Sanctuary. Enjoy.
Link on Steam: https://store.steampowered.com/app/720560/Vigil_The_Longest_Night/
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https://www.youtube.com/watch?v=qFniBQ8Hx2s
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SSGT Park talks about his preference for Armat Battlefield Systems.
Steam Link: https://store.steampowered.com/app/1549970/Aliens_Fireteam_Elite/
ALIENS: FIRETEAM ELITE
Set in the iconic Alien universe, Aliens: Fireteam Elite is a cooperative third-person survival shooter that drops your fireteam of hardened marines into a desperate fight to contain the evolving Xenomorph threat.
Face off against waves of terrifying Xenomorph and Weyland-Yutani Synthetic foes alongside two players or AI teammates, as you and your fireteam desperately fight your way through four unique campaigns that introduce new storylines to the Alien universe. Create and customize your own Colonial Marine, choosing from an extensive variety of classes, weapons, gear and perks, battling overwhelming odds in this heart-pounding survival shooter experience.
THE ULTIMATE HUNT:
Play a pivotal role in the epic events that occur 23 years after the original Alien trilogy as a Colonial Marine stationed aboard the UAS Endeavor, battling terrifying Xenomorph threats. Stunning visuals, iconic enemies, realistic environments, powerful weapons, futuristic equipment, and an eerie soundscape, combined with new storylines in a series of replayable campaigns, expand upon the story from the blockbuster films.
SURVIVE THE HIVE:
Face overwhelming odds against over 20 enemy types, including 11 different Xenomorphs along the evolutionary scale from Facehuggers to Praetorians, each designed with their own intelligence to ambush, outsmart and eviscerate vulnerable marines. Utilize cover and master team strategy to survive extraterrestrial threats as they overrun your fireteam from every angle, swarm through doors and vents, scramble across walls and ceilings, and strike from darkness with uncanny ferocity.
CUSTOMIZE YOUR FIRETEAM:
Choose from five unique classes - Gunner, Demolisher, Technician, Doc and Recon - each with their own special abilities and character perks. Utilize an extensive arsenal of 30+ weapons and 70+ mods/attachments in your effort to eradicate the Alien threat. An innovative Perk Board modifies and improves your abilities, while a unique Challenge Card system alters the approach to each Campaign mission, offering a new experience with every playthrough.
#aliens #fps #retronomicon
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https://www.youtube.com/watch?v=LQxdmERTVCc
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The Last Of Us - Part 5 "Hunting Tourists" (Commentary) HD
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https://www.youtube.com/watch?v=ZnghIQebho8
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Gameplay recorded by Retronomicon (NVSGamer)
"Super Nova" is a shoot 'em up game developed by Taito Corporation and released for the Super Nintendo Entertainment System (SNES). Here's a review:
Gameplay: "Super Nova" offers classic shoot 'em up action with vertically scrolling levels. Players control a spaceship equipped with various weapons as they navigate through waves of enemy ships, asteroids, and other obstacles. The gameplay involves shooting enemies, dodging projectiles, and collecting power-ups to upgrade the ship's abilities. The controls are responsive, and the gameplay mechanics are straightforward, making it accessible to players of all skill levels.
Graphics: Visually, "Super Nova" features colorful and detailed graphics that showcase the capabilities of the SNES hardware. The enemy designs are imaginative, and the environments are varied and immersive, with different space-themed backgrounds and settings. While the graphics may not be groundbreaking by today's standards, they remain charming and effective in conveying the game's atmosphere.
Level Design: The game includes a series of well-designed levels with varied themes and challenges. Each stage presents unique obstacles, such as enemy formations, environmental hazards, and epic boss encounters, keeping the gameplay fresh and engaging. The level design gradually ramps up in difficulty, providing a satisfying challenge for players seeking to test their skills.
Weapons and Power-Ups: "Super Nova" features a variety of weapons and power-ups that players can collect throughout the game. These power-ups enhance the ship's capabilities, providing temporary boosts to firepower, speed, or defense. Experimenting with different weapon combinations adds depth to the gameplay and allows players to adapt their strategies to different situations.
Music and Sound Effects: The soundtrack in "Super Nova" features an energetic and pulse-pounding score that complements the fast-paced action on screen. The music sets the tone for each level, enhancing the overall experience. The sound effects are crisp and impactful, with satisfying explosions and weapon sounds adding to the immersion of the gameplay.
Challenge: "Super Nova" provides a fair but challenging experience for shoot 'em up enthusiasts. The game requires quick reflexes, precise maneuvering, and strategic use of power-ups to navigate through enemy-infested levels and defeat the challenging bosses. The difficulty curve is well-balanced, offering a satisfying challenge for players of all skill levels.
Replayability: The combination of engaging gameplay, varied levels, and multiple difficulty settings makes "Super Nova" highly replayable. Players may find themselves revisiting the game to improve their high scores, discover new strategies, and challenge themselves on higher difficulty settings. The game's addictive gameplay and satisfying mechanics ensure that players keep coming back for more.
In summary, "Super Nova" delivers an enjoyable shoot 'em up experience with its classic gameplay, colorful graphics, and catchy soundtrack. While it may not be as well-known as other titles in the genre, it remains a hidden gem on the SNES platform and a must-play for fans of classic shoot 'em up games.
Chapters:
0:00 Backstory
2:22 Zone A
4:46 Boss - Bio Hazard
6:28 Zone B
9:45 Boss - Mudy Crystal
11:27 Zone E
13:36 Boss - Thunderbolt Fans
15:29 Zone H
17:05 Boss - Peace Destroyer
21:30 Zone J
24:07 Boss - Stealther
25:37 Zone M
28:58 Boss - Great Force
32:08 Zone 0
34:43 Boss - Galst Vic
38:44 Ending
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This channel features instructional & highly edited video game guides, walkthroughs, speedruns and other uniquely transformative videos. My own personal gameplay, extensive editing & creative input are clearly added into each video, ensuring that all videos adhere to YouTube's partner program guidelines. My walkthoughs take tremendous amounts of work & editing so that all videos are straight to the point & can be used as professional video game guides. I have spent thousands of hours practicing & mastering games before recording to ensure the highest quality gameplay possible. All gameplay is my own & is recorded and edited solely by me. Permission to upload each game was provided by the game publisher.
#shmup #snes #supernintendo
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https://www.youtube.com/watch?v=QmX6h_8zHEU