This series didn't go without its fair share of deaths/resets. I show the first main attempt at a boss in full, and then the moments before death for each one after.
Highlight #1 - 28:46 - Stage Hazards are neat. Highlight #2 - 53:52 - Confusion is neat.
Rating: D Tier
This might be E or F Tier if they didn't unflip immediately, but since they do, you have to have a little bit of thought to take these out. Decent.
Rules (subject to change as run continues)
10x enemy HP
No OHKO
No Fright Masks
No Gale Force
No Superguards
Start each battle fully healed
No badge/item drops
Minimal Clock Out usage (i.e. don't stunlock enemies)
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https://www.youtube.com/watch?v=fVPEE5jlbUQ
Master 1 - Hammerman
Stats: 5HP, 5FP, 12BP (Level 3)
Badges: Damage Dodge, Mega Rush, Smash Charge, Quake Hammer, Hammer Throw, D-Down Pound, Power Smash, Spin Smash
Items: Spicy Soup (x4)
Guard all attacks.
T1: Smash Charge (M=1)
T2: Power Smash (38), Outta Sight
T3: Spicy Soup (M=1 F=4)
T4: Quake Hammer (32), Outta Sight
T5: Spicy Soup (M=1 F=4)
T6: Hammer Throw (24), Outta Sight
T7: Spicy Soup (M=1 F=4)
T8: D-Down Pound (16), Outta Sight
T9: Spicy Soup (M=1 F=4)
T10: Hammer (8), Outta Sight
T11: Spin Smash (0)
Master (1) AI:
Attack (5)
Not a whole lot for me to say for this one. LOL
Attempts to "overcomplicate" the boss by using unique badges seemed to go nowhere. This was the most interesting thing I could think of.
The "unique" condition is using every Hammer command exactly once.
I think the loop is pretty neat, and the damage math works out SO clean w/ all your available hammer badges used exactly once. :)
Video Title: This Strategy ONLY Works Using Spin Smash?!?!?!
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https://www.youtube.com/watch?v=KB46bbCW5Ck
Hallway Bowser
Stats: 5HP/5FP/18BP (Level 5)
Badges: Power Smash, Flower Saver, P-Up D-Down, All or Nothing, Mega Rush, Last Stand, Power Rush, Fire Shield
Items: Super Soda
T1: Power Smash (39), Water Block
T2: Squirt (33), Super Soda
T3: Star Beam, Belly Flop (29)
T4: Jump (7), Tidal Wave (0)
8-input Tidal Wave. (Bring a Life Shroom, just in case - Mario and Sushie can clean up if you miss)
I wanted to use all four of Mario's moves (Jump, Hammer, Item, and Star Power) plus all four of Sushie's moves.
My other strat idea was a very similar strat to last time, a 2-turn S.J. Charge+Power Bounce, but with slight differences than Jr. Troopa. I hope this performs similarly to how that strat would have.
I wanted to make Tidal Wave "necessary" (i.e. not less than a Squirt/Belly Flop) without being very high (10+ inputs) to go with the theme while also being practical.
Remember to use that Twitch Prime sub, Kappy Kountry!
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https://www.youtube.com/watch?v=L3yIqp7Dqd4