UE4 MOBA Top-Down Camera Logic Progress | A Blueprint Example by Devin Sherry
In this Blueprint Example, I demonstrate progress to a MOBA top-down camera that allows the player to move their character, and move the camera around the arena.
In this tutorial, I show you how to create an attribute set in C++ with the gameplay ability system (GAS) in Unreal Engine 4. We then create an attribute within that set and apply the attribute set to our player character. Lastly, we manipulate this attribute using a gameplay effect.
Unreal Engine Documentation: https://docs.unrealengine.com/en-US/Gameplay/GameplayAbilitySystem/GameplayAttributesAndGameplayEffects/index.html
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On this episode, we kill random dogs and meet Dr. Seuss while he begins writing his newest novel, "The Whimsical Wombat".
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In this episode, I show my true colors and how much I get scared with these types of games.
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In this Blueprint Example, I demonstrate my current progress on creating a Point & Click adventure game using Unreal Engine 4!
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Check out the environment preview for the Dwarvish Tavern environment made in Unreal Engine 4 using the Infinity Blade assets!
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In this live-stream, we continue working on the basic movement of the Wolf companion AI and manage to get decent motion for the AI to travel between random points in the Nav Mesh.
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In this video, I demonstrate a customized crouching movement using the First-Person Blueprint in Unreal Engine 4!
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In this tutorial, we work a little bit with the Player Camera and the Orthographic Projection Mode; but for the most part we set up the logic to check if collides items in the level are inventory items or not.
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In this Blueprint progress video, I demonstrate the Construction script for the background where it randomly spawns obstacles!
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