Another short one, this time with only 2 known runs in KZ-Rush record.
This map is somewhat difficult aka extremely difficult but some parts are not optimized aka made hard enough. There are some jumps that are just too hard to pull out, which could ruin a run easily. The rest, as you see, just bhop through with ease.
Lots of parts are super optimized and some are not because I just want to get over the stamina recovering part.
Also, 265 longjump.
I will not make any more TAS videos for a while. But you can. Check out the tutorial on how to make Goldsrc TAS with BunnymodXT: https://youtu.be/viSzM2d4Ff0 Join #goldsrc-tas on SourceRuns' Discord channel: https://discord.gg/sourceruns
New stuff with target_yaw look_at. It helps aiming with RNG stuffs like this a bit easier (and cooler). However, CSCZDS is more random than HL with weapon so it still takes some work. Many thanks to yuu / eddio 0141 with lots of help and very handy bullet tracing.
Done on Freedesktop 22.08 Flatpak because CSCZDS Linux has bhop and stuffs by default.
Made with BunnymodXT: https://github.com/YaLTeR/BunnymodXT
Script + save: https://drive.google.com/file/d/1fnv0DN1BJDPFbKGh3XtYsy1C6NX4P449/view?usp=sharing (mirror: https://files.catbox.moe/z3r00q.7z. The first script will just be luck dependent because I don't know better, but I hope it works for you)
Recorded with bxt-rs: https://github.com/YaLTeR/bxt-rs
Almost 8K gimmick. Maybe next time.
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https://www.youtube.com/watch?v=pmDRZsPsE04
Real time: 2:31.595
This is a cope TAS. It is a skip gone wrong. Since I already started the TAS somewhat, I felt like I had to finish it all the way. There is another cope, which is camera smoothing. It will desync. So you may call it artistic choice, it is cope.
All non bhop parts are done by bxt-rs TAS Optimizer. Pretty good stuff. I guess we have to see how KZ maps are improved with this.
About the skip, thanks for people on stream tuning in and Mr. YaLTeR with godly insights. Despite those efforts, skip isn't feasible. The guy that promised this needs correction. I did see the video on bilibili about the skip and it is sussy. Probably AXN turned on that that moment or the map is modified.
I hope this is kz_synergy_x enough for people that ask.
Made with BunnymodXT: https://github.com/YaLTeR/BunnymodXT
bxt-rs: https://github.com/YaLTeR/bxt-rs
Script: https://pastebin.com/0dxNqZs0
Demo: https://drive.google.com/file/d/1oSR-fyh3UYPnTebuaEiww_xF2-XmIAzi/view?usp=sharing (mirror: https://files.catbox.moe/zb9g7r.7z)
Recorded with hl-capture: https://github.com/YaLTeR/hl-capture
That HUD jump distance works well during live TAS but I guess the demo is badly recorded.
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https://www.youtube.com/watch?v=QfhABIzah9I
Main video: https://youtu.be/YVH7UBWihQg
Had to tweak the script tiny bit to get the music started, then found out I link the wrong pinned commit version. It is the same as mojito_hb_paslala.
I intend to make one more, which is the ccn_speshimen but it waits a bit because I have something special for it.
Demo: https://drive.google.com/file/d/1Rvb4Gf7h8GOpnP8xErDeVzBMheyGnpQm/view?usp=sharing
Binary (Linux, same as mojito_hb_paslalala): https://drive.google.com/file/d/1AWcMY9LUWYksf8pUD8aDkT8XsYZ_jJ51/view?usp=sharing
In order to get the similar binary yourself (aka working version of BXT for this TAS with goodies), patch the latest BXT version with some parts of the pinned commit in the main video. Those are the `HLStrafe::MovementVars HwDLL::GetMovementVars()` function in HW.cpp and the entire hlstrafe.cpp and hlstrafe.hpp
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https://www.youtube.com/watch?v=l_pywB40XyE
Map timer: 1:42.826
Just another map I used to play in CS 1.6, now I have made a TAS of it in Half-Life version.
It is Lunar New Year and I got no idea what to do so I decided to make it.
In the map, there are 2 moments using 1000fps in order to do the jumpbug which is nearly impossible to do in 100fps.
Follow the map rules, you just have a crowbar/knife to play. At the glass-breaking stage, in 1.6, you will get a smoke to break it but we can't smoke in HL, right?
Script: http://pastebin.com/tGATpZxZ
Made with BunnymodXT: https://github.com/YaLTeR/BunnymodXT
Playlist tất cả Video: https://www.youtube.com/channel/UCreF5Ft_8IS5X9qTkBQ_I0Q/playlists
Thanks for your watching!
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https://www.youtube.com/watch?v=cS680UP2LUM
i used yalter's reverse gravity mod to do dis but it's very buggy so i cant do the jumpbug FeelsBadMan
dailymotion link if you think the quality of this video sucks... i upload the raw vid not the edited vid on dm. luckily my uncle works at an ISP so this means nothing to me: http://www.dailymotion.com/video/x5peivk
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https://www.youtube.com/watch?v=exgaStf52Yo
Main video: https://youtu.be/XCJlzKQJgbk
I think I can do more of these. I need to get the demos of older runs anyway.
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https://www.youtube.com/watch?v=A2B0aDKPTEg