READ ME PLEASE to help decide if this plugin is right for you!
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
Marketplace Link: https://www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template
Example Project: https://drive.google.com/file/d/1n0E7mzcjcKeuxOiZzWIXokC1wWzbFMbU/view?usp=sharing
The post that I was referring to that describes the use of this plugin perfectly
"This system gets more awesome the more I use it
so far I have seamlessly gotten easyballistics & ballistic fx + integrated and I'm still learning where things are and how things work with pretty little effort.
This is less like a "kit" like what is traditionally sold -- most kits where you basically just add derivatives of the examples. Like you buy "insert almost any kit here" and you are basically modifying it as an example project. But underneath, it's hard to make it really yours without scrapping almost everything about the kit and nearly defeating the purpose of it.
This is instead more like a foundation and framework to build with.
as such, its very very easy to lift things you dont need or add things you do need.
If you want to make an fps game more in the lines of tactical shooters, and you want it to be your game, this is exactly what you need.
I am in love with it so far and to be honest I can be pretty hard to please with kits. I like to get my hands dirty with them and a lot of times that starts to reveal a lot of problems. I have not been encountering this problem here."
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https://www.youtube.com/watch?v=f-J7UhmtWIg
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we create our full auto class for the weapons.
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https://www.youtube.com/watch?v=KBVr7IFQU_0
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we fix our interaction range on the client so that its more forgiving.
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https://www.youtube.com/watch?v=uaLYnUcIlcQ
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we set our ammo widget to show our current ammo when firing in full auto.
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https://www.youtube.com/watch?v=xqPOMX09LSM
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we switch from a multicast to using an OnRep variable for our projectile firing and effects. This should give you a good insight on what replicated variables are as I explain them along with OnRep and the replication conditions for Replicated variables!
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https://www.youtube.com/watch?v=VYxUwP_jVtk
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we use our points from the previous video to allow us to purchase the door.
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https://www.youtube.com/watch?v=oGLgisAcHyw
In this tutorial we simply setup a replicated variable that will control in the future both the access to the chest and whether or not it will show opened/closed.
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https://www.youtube.com/watch?v=26paJPmNgrQ
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we fix a bug with the player list and do a little optimization to the menu blueprint that removes some unnecessary nodes from running in a loop.
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https://www.youtube.com/watch?v=23HGrMIwQUE
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
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https://www.youtube.com/watch?v=A6yxrBj89XU