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This episode is from my stream of Fallout 2, the sequel to Fallout, a 1997 Post-Apocalyptic Role-Playing game.
Broken Hills seemed at first an ideal place of hope and unity after the apocalypse. Mutant and humans working together, for the better future! But of course, there are always those who want to rock the boat.
Timeline
0:00 Marcus, the founder and protector of the town
3:09 Exploring the town
5:39 The arm-wrestling champion and a tip for tips
7:56 The clinic and pharmacy
10:19 Doris, the crabby merchant with even crabbier prices
12:53 The treasure hunter?
16:01 The Broken Hills mines, and a missing person
19:40 The inventor of Mentats, testing his goods on local fauna
23:23 What would I give for some conditioned air! To get rid of these flies!
27:21 Everyone needs power, not enough of it to go around
30:21 Passing time for some treasure 'hunting' of our own
36:28 They are more than humans and mutants living in the town after all...
...
https://www.youtube.com/watch?v=ovv00zq8mZ0
Elio and Fox arrive at San Mona again with load of guns for trade, while Slay and Maddog sightsee around Drassen while stalking the bounty hunter at the bar. Will he make an appearance finally or is he simply biding his time and measuring our intent? Meanwhile, another enemy contingent appears near Alma possibly to reinforce its last sector, spurring the mercs there into action to take the Army HQ once and for all.
0:05 Another person who the mercs need to find to get anything done, is he in?
4:10 Bobby Ray's shipment arrives, but still no sign of the bounty hunter
6:06 Different selection of guns this time, but same amount of money
7:54 A bunch of guns for some ammo
10:59 Machine guns are valuable enough to trade for a collection of gun accessories
14:35 We aren't done yet dealing and trading (more optics)
18:03 Gotta find another trader to deal in armor
20:42 Final round
24:49 Wondering about some ammo, search for guns that might use the ammo at Bobby Ray's, end up buying guns
30:13 Bobby Ray's selection of gun optics
32:11 Checking up on the bounty hunter, and organizing resting mercs at Alma
35:28 Checking up on the bounty hunter
39:24 Fox delivers the goods, which leads to...
42:58 inventory management for mercs at Cambria
46:01 Maddog goes to fetch the shipment at the airport while Slay...
47:59 Tweedle his thumbs with his contract almost expired near the Drassen bar
54:11 Tired of waiting around, the mercs at Alma spring to action...
#Jagged_Alliance_2
#v_1_13
#Bears_Pit
...
https://www.youtube.com/watch?v=yBmCTaXOfHg
If you enjoy these videos, please subscribe and leave a like! Thank you!
This episode is from my stream of Fallout 2, the sequel to Fallout, a 1997 Post-Apocalyptic Role-Playing game.
But I have no idea what's going on in and around the Vault, where it was once home to throng of rats and molerats (in Fallout 1).
Timeline
0:00 Was it curiosity or just petty rebelling? I barge into some mansion and start being a nuisance (and get what's coming)
3:35 Let's escape from this damned place, but got to get Sulik back
7:04 NCR could be redeemed, yet
9:49 Yet another place where our tribe friend can get screwed over
13:41 My not-so-vast Fallout 1 knowledge locates the Vault nearby NCR
16:01 Looks like the Vault has a quite a different owner
17:18 Rebecca is out of help and so needs ours, but who is that outside?
19:34 They certainly can make short work of us
21:40 I have a simple plan, run!
23:45 Even the doors don't give us any second chance
26:30 We've done one right by the squatters
28:23 Oh hello door, my dear old friend
30:16 The king of squatters
31:47 The key to the heart of Vault
...
https://www.youtube.com/watch?v=w1x8me-uYhI
Please subscribe, for more!
This episode is from my latest stream of Fallout, a 1997 Post-Apocalyptic Role-Playing game.
The new discovery was, to say the least, quite troubling...but where Abigail lack of basic comprehension fails her and Dogmeat, her heroic luck starts to make it rain...perhaps the wild wasteland wasn't such bad a place after all.
...
https://www.youtube.com/watch?v=ndqmKh205Lo
Somehow, I forget completely about the base and instead go chasing after shiny stuff in the sky. After intercepting a ship, the psionic squad from HQ deploys to take care of business. Can the squad get down to task at hand with minimal fuss and return with everyone intact? Or are we in for a moment of hubris?
0:07 A lot of targets in the air, some of them tracked continent to continent by Hyperwave decoder (South America remains shrouded)
3:06 Patrolling above Europe in hopes of detecting base(s), and intercept mission to maintain our score and experience
6:20 Turn 1, It's all about dropping aliens from the roof, driving them out of buildings by any means necessary
9:09 Aliens lead the way for the soldiers
11:37 We've got to get them to take us to the leader
14:10 Breaching the UFO and a nice find, and please could you stop picking on poor Marcela?
17:00 Chain of psionic attacks straight up to command level
21:54 Our 'assets' approach suspected site of psionic activity
26:55 Let's have a look at the second level
29:42 Alien learned a thing or two watching my Let's Play...and another one valiantly goes out for our cause
32:36 Spot 'em and shoot 'em is new order of business
36:56 Another round of experience for soldiers, rest (loot) is now cherry on top
39:25 Score at this point in May, roster management to send soldiers to new base and expose rookies to missions
45:16 Bases cooperate to intercept a ship
...
https://www.youtube.com/watch?v=E5NaHZAxKBM
After much inventory management and storage management in the Hummer, the battle seemed over almost as soon as it started...like a lightning flash.
0:05 Where the mercs are now, and their placement in defense of the sector
3:53 The rest of Arulco remains rather quiet, but there's still some activity
5:15 Plan for the 'Hummer' squad
7:41 The new squad gets some inventory management at Balime, which still hold plenty of items
9:12 Armor and the plating, currently an ongoing obsession... but would it really matter?
11:43 What are you wearing? Asking the question to mercs at Balime, Gaston first
16:20 Let's have a look at Conrad; Gaston could use a sidearm
19:49 Buns unloads the goods, is she already maximum optimized?
21:07 Dynamo receives a new, and hopefully lighter, gun
23:59 Can Wahan finds his way to the new squad?
26:50 Inventory management continues in other Balime sector with another generous selection of high quality items
29:51 Juan doesn't even break a sweat making an extender
32:35 Not satisfied with just an extender, mercs might wait until morning to get more crafting parts
36:13 Sometimes the hardest part is playing Tetris inside Hummer
39:46 The Queen has had enough, SAM site under attack!
42:14 Praise be the...light posts?
44:51 Accurate shots from rooftop drop like raindrops
47:58 Talkin' in the rain
#Jagged_Alliance_2
#v_1_13
#Bears_Pit
...
https://www.youtube.com/watch?v=eMo4exlOAsQ
Coming off from the defeat at Kernstown, Stonewall Jackson is again surprised by the Union pursuit near McDowell. There is the big Sitlington's Hill that commands the area and the Rebels set up defenses, still unsure of where the Union forces will appear from. There are no canons to support the infantry, but reinforcement is going to be arriving soon.
0:05 Let's have a look at the map, and objectives report
2:32 Victory points
3:30 Reinforcement schedule and some initial planning
5:12 Setting up defenses and setting up Southwest to capture the remaining points
8:13 Union movement, right under our noses!
9:36 The Feds approach fast, but our reinforcement arrives just in time
12:18 The Rebels waiver between launching into attack or digging in, but makes decision
14:10 The reinforcement troops may have to go separate ways to get to battlefield fastest
18:00 The Union forces decide to cross stream, then uphill to fight the dug in Rebels
21:02 Part of the southern line slide over to fill in the gaps as the Feds push harder to exploit its weakness
26:52 As the reinforcement arrives on the road, the Rebels descend from defensive positions to prevent Union crossing in the north
33:26 The Rebels mount counterattack
36:29 A substantial amount of Union artillery remains limbered as Rebels gain ground in the north
40:35 Will the Feds manage to breakout of the trap?
#Civil_War_Generals_2
...
https://www.youtube.com/watch?v=9IyHzX5CG7U
If you enjoy these videos, please subscribe and leave a like! Good to be back! The schedule is in a bit of flux, and I'm still a bit tired from the trip. But I plan to upload up to two episodes a week.
We're back to SAD (Sierra Army Depot) and going into the depths...to find the central supercomputer that may or may not know the origins of what triggered the apocalypse. But it might have other plan for us before revealing any of its closely guarded secrets.
Timeline
0:00 Only this part of Corporal Dixon remains, what happened?
5:07 Delving deeper into the SAD
8:47 The vampiric force fields
10:33 Myron's issues
12:12 Skynet? And a pre-war memento
15:13 This level is apparently the 'depot' part of the base. Can we use the path via the side door?
18:21 Another part of the level with actual loot and... a whole lot of security
20:11 Snooping on ancient emails to fill in the blanks (and perhaps a password?)
23:39 Hoarders gotta hoard (and offload to mules)
26:26 Looting the depot (Sorry Mr. Wright)
29:20 A sentient AI? A friend?
34:46 Myron's behavior can be tweaked, between coward and timid
38:16 A solitary walk through Skynet's halls
40:08 Events leading up to the Great War, in the eyes of MSM (ft. annexation of Canada and ultimate crime of jaywalking)
45:47 A rather strange request
48:04 This vessel can easily crack, and double-clicking doesn't help
51:46 Getting to the bottom of this cybernetic business
...
https://www.youtube.com/watch?v=Xhl9TsUkQRw