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24 Sep 2021 06:46:16 UTC
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? UE4 Replication - Part 3: Network Relevancy
? Part 3 of our replication tutorial series covers a very important concept that makes massive-world multiplayer games possible - Network Relevancy. We learn how Unreal Engine handles Replication by using Network Relevancy to determine whether the actor should be replicated to a client or not.


➖ ➖ ➖ ➖ ➖ ? PATREON ? ➖ ➖ ➖ ➖ ➖
❔ Has this been helpful? If so, please consider helping grow this channel by becoming a Patron! You are very much appreciated ?: https://tinyurl.com/y6dbxr4r


➖ ➖ ➖ ➖ ➖ ? MARKETPLACE ASSETS ? ➖ ➖ ➖ ➖ ➖
? Dynamic Radial Menu - https://tiny.one/dynamicradialmenu
? The Perfect Storm - https://tiny.one/theperfectstorm


➖ ➖ ➖ ➖ ➖ ❗ WATCH NEXT ❗ ➖ ➖ ➖ ➖ ➖
⏪ Part 1: What Is Replication? - https://youtu.be/TEojA3VBXG8
⏪ Part 2: Game Instances - https://youtu.be/whow14uFWtw
⏩ Part 4: Multicast & RepNotify - https://youtu.be/KsORRtBOJYc


➖ ➖ ➖ ➖ ➖ ❕ OTHER SERIES ❕ ➖ ➖ ➖ ➖ ➖
▶️ Discord Dilemmas Series: https://tinyurl.com/y4cee49v


➖ ➖ ➖ ➖ ➖ ? DOCS & RESOURCES ? ➖ ➖ ➖ ➖ ➖
? Network Relevancy & Priority: https://docs.unrealengine.com/en-US/Gameplay/Networking/Actors/Relevancy/index.html

? GitHub UE4 Resources: https://github.com/brynertoma/UE4-Resources


➖ ➖ ➖ ➖ ➖ ?‍♂️ CONTACT INFO ?➖ ➖ ➖ ➖ ➖
? Discord Server: https://discord.gg/GGeMXh7


➖ ➖ ➖ ➖ ➖ ? COPYRIGHT ? ➖ ➖ ➖ ➖ ➖
Portions of the materials used are trademarks and/or copyrighted works of Epic Games, Inc. All rights reserved by Epic. This material is not official and is not endorsed by Epic.
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https://www.youtube.com/watch?v=DsjF87NSdvo
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