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The Void Ark is a level 60 raid released in patch 3.1. It is the first 24-player raid of the Heavensward expansion. Void Ark requires the players to have item levels of 175 or higher. The raid composition is 3 tanks, 6 healers and 15 DPS
Bosses
Cetus
This fight is a simple DPS check. Cetus will randomly drop bubbles that create small persistent AoEs on the ground. It will also cast body slam in a random area, has a room-wide electric AoE where you must be in close proximity of Cetus to avoid damage. During the fight, Cetus will spawn adds, take them down. It will also spawn smaller adds with a long-range AoE charge; the targeted raid member should go into melee range to prevent damage to other members. As these adds are up Cetus will fly across the map dropping large AoE bubbles that deal massive damage and knockback. Near the end of the fight Cetus fly into the middle of the map, stun everyone and pull half the raid party into the middle. It will create an impassable wall and spawn four adds that are linked to its core in the middle. The raid members will have a timer to destroy all the adds outside and the one inside or else they will KO.
Forward Port Ventilator
Each group will take one of the buttons, and attack the adds on either side. Prioritize the Pagan's Knots first, and clear other adds as you can. If the Knots take too long to die, they will put poison in the air. You can clear this standing on the buttons. Do not stand on the buttons when there is static or you will die.
Irminsul and Sawtooth
This fight is a little confusing for first-timers, one tank has to hold Irminsul, and another holds Sawtooth. The soil under the adds will shift during the fight, kill the adds before they are consumed, or move them away. If they are consumed the boss will get points and if it reaches the max amount, the party will wipe. Avoid being eaten, you will become infected with a plant, if you are infected it will become hard to control your character, and it will attempt to infect everyone close by with a short cone AoE. Irminsul does a circle AoE and Sawtooth occasionally swings its tail. Random raid members will be marked with a yellow circle with a large AoE radius around them, they will tether and bind nearby raid members and make them unable to perform actions. Break this by having unaffected raid members run through the tethers. Sawtooth will have red electricity around it and begin casting a long spell, everyone MUST go behind Irminsul AWAY from Sawtooth's line of sight to avoid damage, as it is a KO ability.
Cuchulainn
Cuchulainn has multiple mechanics for his fight:
Everyone will have a non-curable bleeding debuff.
First, you want to stay behind him because he will cast corrosive bile which deals a moderate amount of AoE da
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