Pepenga Pengo (ぺぺんがペンゴ) is an arcade game developed by Sega and JSH (formerly Japan System House), and published by Sega. It was only released in Japan.
Pepenga Pengo is a follow-up to Sega's game Pengo. You control a penguin from a top-down perspective on a single screen. You need to defeat all enemies on screen. Enemies keep respawning as long as there are generators on screen (e.g. igloos in the Antarctica levels or eggs in the jurassic levels), so you first need to destroy all generators. Enemies and generators are destroyed by kicking ice blocks or diamond blocks into them. Blocks will move into the direction you kicked them until they hit a wall, a block etc. Ice blocks can crush on harder objects, causing splinters to debris left and right to the impact. the debris also damage enemies and blocks. Apart from kicking, you can also place snowflakes which will turn into ice blocks after a few seconds. Enemies standing on a snowflake when it turns into a block get destroyed, while you in turn get trapped in ice in the same situation. While you're frozen, you cannot move, but enemies also cannot hurt you.
The game can be played with two players in co-op. There is also a battle mode putting up to four players against each other.
It gets annoying.
Curse of Enchantia is an adventure game developed by British company Core Design and published by Core Design 8in Europe) and British company Virgin games (in North America). It was also released for Amiga.
You play a boy called Brad who is drawn into a fantasy land called Enchantia by a powerful witch. The witch needs a boy in order to perform a spell that will grant eternal youth. Brad manages to escape and now needs to find a way back home.
An uncommon feature of the game is the fact that it does not have dialogue or descriptions. You only have the commands to shout "Hi!" or "Help!", but other characters will only respond with speech bubbles containing symbols.
Super Star Wars is a platformer. It is an adaption the first Star Wars movie and originally developed by Sculptured Software and LucasArts for the SNES. A PC port of the game was being developed by Danish company Brain Bug, but was cancelled.
Sonic Spinball is mix between pinball game and platformer. It was first developed by Sega Technical Institute for the Mega Drive/ Genesis and then ported to the Game Gear and Master System by Sega Interactive Development Division. The 8-Bit versions differ to some extend in terms of level layouts and cut down on the platforming in comparison. The Master System port was only released in Europe and Brazil.
Make sure to like palette effects.
Corridor 7 (a.k.a. Corridor 7 - Alien Invasion) is a first-person shooter developed and published by Capstone Software. It was later re-released by Gametek, Expert Software and Ziggurat Interactive. This video shows footage from the disk version of the game. The CD-Rom version contains more enemies, weapons and levels.
The story is set in 2012, and someone has beaten Elon Musk for decades in sending a spaceship to Mars. The ship returned with a small object of unknown origin. It was taken for research to a special underground research facility and secured in its lowest labs, down "Corridor 7". When the object got exposed to gamma radiation, it opened a portal to alien world, and its inhabitants began coming through the portal in order to invade Earth. You're an unnamed Special forces agent who gets sent down to Corridor 7 and deal with the problem.
Corridor 7 uses an enhanced version of the Wolfenstein 3D engine. Hence it also has no different heights, maps are built on rectangular grids and ceiling and floor are not textured. Unlike most classical shooters, the goal is not reaching the exit. Instead you have to kill all enemies in the level. You an elevator to get to each level, and once you have killed all enemies, you can use the same elevator to go down to the next level.
Not all items are lying on the floor, medpaks and ammo are usually received from dispensers in the wall. There are no keycards, but you get access to certain doors when using certain computer terminals which can be found in the level. There is also a healing chamber in each level which restores your health, but has also finite resources. You also have heat- and nightvision which can charge at certain stations.
Thunder Dragon 2 is a vertically scrolling shoot'em up developed and published by NMK. It was only released in the arcades.
There is no story given in the actual game, and apparently no story relation to the first game.
You have a single main weapon and limited number of bombs. Bombs will deal damage to everything along the screen's length and roughly half the screen's width depending on your position. You can find upgrades to your main weapon and an upgrade which gives missiles as an additional second weapon. Loosing a life will downgrade your weapons, but you do not loose all levels at once. Apart from weapon upgrades, there are additional bombs and item which give bonus points.
Creepers is a puzzle game developed by Canadian company Destiny Software Productions and published by British company Psygnosis. An Amiga version was in development, but was cancelled.
Creepers is a variant of Lemmings. You need to gudie a group of carterpillars, called Creepers, to a bowl where they will turn into butterflies.
Bounty Sword - Double Edge (バウンティソード・ダブルエッジ) is a tactical RPG developed by Pioneer LDC and published by Pioneer LDC and (later) by Hamster. It was only released in Japan.
Kid Klown in Crazy Chase is an action game developed by Kemco, and published by Kemco (in North America in Japan) and Nintendo (in Europe). It was also released for Game Boy Advance.
In order to gain control of Kid Klown's home planet, evil space pirate Black Jack kidnaps princess Honey. Her father sends Kid Klown after Black Jack to rescue Princes Honey. Unfortunately, Kid crashes down on a planet, because he pushes the wrong button, and now Black Jack is after them and tries to blow him up with bombs.
In each stage, Black Jack has planted a bomb with a very long fuse. Kid must run through the level and reach the bomb before the burning end of the fuse. The game is played from an isometric view. Kid runs down a path towards the lower right corner. He can jump and speed up or slow down, but he cannot go back. Kid needs to avoid the many traps, obstacles and attacks by Black Jack on his way.
Apart from reaching the bomb in time, Kid also needs to collect four card suit orbs. The orbs are hidden inside balloons scattered around the stage. Kid needs to catch the balloons containing the orbs (they are also in the same place). Other balloons contain either items or traps. If Kid reaches the bomb but did not collect all the orbs, he has to repeat the stage with his remaining health.